Difference between revisions of "Seasonal Legendaries"
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Revision as of 23:46, 22 July 2014
Seasonal Legendaries are legendary items added to the game during Ladder Seasons. These items can only drop for Seasonal Characters over the course of that season. Once a season ends, all Seasonal Characters and their new gear are returned to the general character population, and that season's legendary items become findable for all characters in the game, whether Seasonal or not. This process repeats each time a season ends and a new season begins, with new seasonal legendary items created for each new season.
Seasonal Legendaries are not meant by the designers to be special, super-quality legendary items. They are just new weapons, armor, legendary follower items, and/or legendary potions that may be better or worse than existing legendary gear. They are not meant to create a new higher tier of loot, though it seems likely that Blizzard will use these new legendaries to try to add variety and alternatives to some of the most powerful/popular current legendary items.
It's not known if we will see new Item Sets introduced via seasonal legendaries, but it seems likely, sooner or later.
Season One Legendaries
The first seasonal legendaries became available in mid-July 2014, while Patch 2.1 was in testing on the PTR. There's no reason to expect future seasonal legendaries to require testing or to make an appearance on the PTR, unless they correspond in time with a major content patch. There is not yet an ETA on when Season One will begin or how long it will last.
The first seasonal legendaries were revealed in Patch 2.1 notes[1], and were obviously a work in progress with several items lacking an official name, and no more info than the legendary affix given for the others. Some of these items may gain more details in the final patch, with inherent affixes and other preset properties.
Bottomless Potion of Rejuvenation
- Restores 15% of your primary resource when used below 25% Life
x1_FollowerItem_Legendary_03 (Name still TBD)
- Equip on Follower: Reduces the cooldown of all Follower skills by 50%
- Grants a 20% Movement Speed bonus
- Taking damage causes you to lose this effect for 15 seconds
- Grant you immunity to Knockback and Stun effects
- Barbarian: Legendary one-handed Mighty Weapon
- Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
P1_CruShield_norm_unique_01 (Name still TBD)
- Legendary Crusader Shield
- Removes the cooldown of Condemn
- Condemn now costs 40 Wrath
- Demon Hunter themed Legendary Bow
- Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
- Monk themed Legendary Gloves
- Increases the duration of Sweeping Wind to 1 minute
Witch Doctor
- Seasonal Legendary not yet implemented
p1_Wand_norm_unique_01 (Name still TBD)
- Wizard themed wand
- Removes the cooldown of Teleport
- Teleport now costs 25 Arcane Power
These item descriptions are not yet finalized (obviously).
Seasonal Legendaries in Diablo II
Diablo 2's ladders introduced the concept of adding new legendary items into the game just for ladder characters, but this development came late into Diablo 2's online life, when seasons ran for inconsistent lengths of time with little to no ongoing developer support. Diablo 2's ladder only Uniques and Runewords did not change in the new ladder season, and did not become findable by all characters after the season. They were, however, tradeable to non-ladder characters after each ladder ended and all the new characters reverted to the general character pool.
Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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