Difference between revisions of "Rift Keystone Fragment"

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[[File:Rift-keystone-fragment-tooltip2.jpg|thumb|400px|Rift Keystone Fragment tooltip, seen in the Bounty reward window.]]
 
[[File:Rift-keystone-fragment-tooltip2.jpg|thumb|400px|Rift Keystone Fragment tooltip, seen in the Bounty reward window.]]
Rift Keystone Fragments, usually called "Rift Keys" or "Keystones" are a kind of [[material]] awarded for completing Bounties and opening [[Horadric Caches]]. Rift Keys are spent to open [[Nephalem Rifts]], and have no other function of purpose in the game. These materials are found only in Reaper of Souls and in [[Adventure Mode]].
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Rift Keystone Fragments, usually called "Rift Keys" or "Keystones" are a kind of [[material]] awarded for completing Bounties and opening [[Horadric Caches]]. Rift Keys are spent to open [[Nephalem Rifts]], and have no other function or purpose in the game. These materials are found only in Reaper of Souls and in [[Adventure Mode]].
  
Opening a Nephalem Rift requires 5 rift keys, and all players in a game can enter the same rift after one player opens it. Thus players often party up for Rifts and take turns opening them, so the Rift Key expenses are spread equally.  
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* See also [[Greater Rift Keys]].
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Prior to [[Patch 2.1]], opening a Nephalem Rift required 5 rift keys, and all players in a game could enter the same Rift once it was open. (This created the [[Rift it Forward]] phenomena.) In Patch 2.1 the Rift Key system changed to 1 Rift Key for each player who wished to enter the rift. The same applies to [[Greater Rifts]], which require 1 [[GRK]] of the correct level for character who wishes to enter.
  
 
* Rift Keys are obtained 1 per [[bounty]], and there are usually 2 keys in a [[Horadric Cache]]. Thus a player can earn up to 7 for clearing all 5 bounties in an act, plus the bounty bag.  
 
* Rift Keys are obtained 1 per [[bounty]], and there are usually 2 keys in a [[Horadric Cache]]. Thus a player can earn up to 7 for clearing all 5 bounties in an act, plus the bounty bag.  
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* [[Greater Rift Keys]] (level 1 only) are dropped randomly 1 by any [[Rift Guardian]].
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** Greater Rift Keys of higher levels are dropped only by [[Greater Rift Guardians]].
  
  
==Greater Rift Keys==
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==Greater Rift Keystones==
  
A new kind of rift key was added in the [[Patch 2.1]], tied to [[Greater Rifts]]. To open these higher levels of Rifts, players must farm [[Greater Rift Keys]] which are only dropped by [[Rift Guardians]]. Greater Rift Keys come in several quality levels, with higher level keys opening higher level Rifts.
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A new kind of rift key was added in the [[Patch 2.1]], tied to [[Greater Rifts]]. To open these special types of Rifts, players must find a [[GRK]], which is a random drop by any Rift Guardian. Completing a Greater Rift within the 15m timer will earn higher level GRKs.  
 
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* See the [[Greater Rifts]] article for full details on this major game system.
Unlike normal Rift keys, a greater rift keys is required from each character in the game who wants to enter the Rift. Thus there is no free-loading or entering a Rift that someone else has opened, as Greater Rifts are serious business; timed dungeons with almost all of the rewards coming from the Rift Guardian, which players must rush to reach in time.
 
  
  
 
==Rift it Forward==
 
==Rift it Forward==
  
A popular player innovation to share the costs of Rift Keys and rewards of Nephalem Rifts is known as [[Rift it Forward]]. This is a sort of community-minded exploit where a player spends his rift keys to open a rift for a powerful character, in exchange for the reward from the Rift Guardian and rift completion.
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From RoS' launch up until [[Patch 2.1]], [[Rift it Forward]] was a popular technique (exploit?) to share the costs of Rift Keys and rewards of Nephalem Rift completions. Patch 2.1 killed this system by changing Rift costs from 5 keys to open a rift, to 1 key per each player upon entering the Rift or Greater Rift.
  
The usual technique is for a powerful player to solo a Rift on a high difficulty level, then to use the public or clan chat to offer spots in his game to other players. A weaker character or characters join in, share the reward when the [[Rift Guardian]] is killed and the Rift is completed, and then open up a new Rift for the powerful player. The weaker characters leave the game then, so as to remove the multiplayer scaling up of monster hit points, and hope to join in again once the Rift is nearly cleared.
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When the RiF system worked, the technique was for a powerful player to solo a Rift on a high difficulty level, then to use the public or clan chat to offer spots in his game to other players just before he completed the rift. A weaker character or characters would join in and enter the rift, thus getting their share of the Guardian's drop, plus the exp and gold reward for finishing the rift. In exchange, the weaker character would open a new Rift in that game, and then exit, leaving it for the powerful character to solo, and saving him the cost of any rift keys.
  
This system benefits the weaker characters by giving them free experience, gold, and items, and benefits the powerful character by enabling him to do Rifts without having to farm for or spend his own Rift Keys.  Though the entire system is something of an exploit, Blizzard has commented approvingly[http://us.battle.net/d3/en/forum/topic/12506571192?page=3#45] on it, and seems to have no desire to nerf or modify the shared rewards to make Rifting it Forward impossible.
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This system benefited weaker characters by giving them free experience, gold, and items, and benefited powerful characters by enabling them to do Rifts without having to farm for or spend their own Rift Keys.  Though the entire system is technically an exploit, Blizzard commented approvingly[http://us.battle.net/d3/en/forum/topic/12506571192?page=3#45] on it, and seemed to have no plans to end Rif'ing... until Patch 2.1 suddenly changed the rift costs and did just that.
  
  
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File:Horadric-cache-loots.jpg|Rift Keystone Fragments from [[Goodie Bags]].
 
File:Horadric-cache-loots.jpg|Rift Keystone Fragments from [[Goodie Bags]].
 
File:Rift-keystone-fragment-tooltip1.jpg|Tooltip notification of 5 Rift Keys.
 
File:Rift-keystone-fragment-tooltip1.jpg|Tooltip notification of 5 Rift Keys.
 
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File:Greater-rift-keystone-l10.jpg|Greater Rift Keystone, level 10.
 
</gallery>
 
</gallery>
  
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[[category:Nephalem Rifts]]
 
[[category:Nephalem Rifts]]
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[[category:Greater Rifts]]
 
[[category:Adventure Mode]]
 
[[category:Adventure Mode]]
 
[[category:Reaper of Souls]]
 
[[category:Reaper of Souls]]

Latest revision as of 05:08, 28 June 2014

Rift Keystone Fragment tooltip, seen in the Bounty reward window.

Rift Keystone Fragments, usually called "Rift Keys" or "Keystones" are a kind of material awarded for completing Bounties and opening Horadric Caches. Rift Keys are spent to open Nephalem Rifts, and have no other function or purpose in the game. These materials are found only in Reaper of Souls and in Adventure Mode.

Prior to Patch 2.1, opening a Nephalem Rift required 5 rift keys, and all players in a game could enter the same Rift once it was open. (This created the Rift it Forward phenomena.) In Patch 2.1 the Rift Key system changed to 1 Rift Key for each player who wished to enter the rift. The same applies to Greater Rifts, which require 1 GRK of the correct level for character who wishes to enter.


Greater Rift Keystones[edit | edit source]

A new kind of rift key was added in the Patch 2.1, tied to Greater Rifts. To open these special types of Rifts, players must find a GRK, which is a random drop by any Rift Guardian. Completing a Greater Rift within the 15m timer will earn higher level GRKs.

  • See the Greater Rifts article for full details on this major game system.


Rift it Forward[edit | edit source]

From RoS' launch up until Patch 2.1, Rift it Forward was a popular technique (exploit?) to share the costs of Rift Keys and rewards of Nephalem Rift completions. Patch 2.1 killed this system by changing Rift costs from 5 keys to open a rift, to 1 key per each player upon entering the Rift or Greater Rift.

When the RiF system worked, the technique was for a powerful player to solo a Rift on a high difficulty level, then to use the public or clan chat to offer spots in his game to other players just before he completed the rift. A weaker character or characters would join in and enter the rift, thus getting their share of the Guardian's drop, plus the exp and gold reward for finishing the rift. In exchange, the weaker character would open a new Rift in that game, and then exit, leaving it for the powerful character to solo, and saving him the cost of any rift keys.

This system benefited weaker characters by giving them free experience, gold, and items, and benefited powerful characters by enabling them to do Rifts without having to farm for or spend their own Rift Keys. Though the entire system is technically an exploit, Blizzard commented approvingly[1] on it, and seemed to have no plans to end Rif'ing... until Patch 2.1 suddenly changed the rift costs and did just that.