Difference between revisions of "Rift Keystone Fragment"

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[[File:Rift-keystone-fragment-tooltip2.jpg|thumb|400px|Rift Keystone Fragment tooltip, seen in the Bounty reward window.]]
 
[[File:Rift-keystone-fragment-tooltip2.jpg|thumb|400px|Rift Keystone Fragment tooltip, seen in the Bounty reward window.]]
Rift Keystone Fragments, usually called 'Rift Keys," are [[materials]] required to open [[Nephalem Rifts]]. Five of these are consumed each time your character opens a Rift by clicking on the [[Nephalem Obelisk]] in town in [[Adventure Mode]], and they are automatically subtracted from the stack in your [[Inventory]], or else taken from a stack in your [[stash]]. These [[materials]] are [[Account Bound]], and can not be traded, sold, or given to other players.
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Rift Keystone Fragments, usually called "Rift Keys" or "Keystones" are a kind of [[material]] awarded for completing Bounties and opening [[Horadric Caches]]. Rift Keys are spent to open [[Nephalem Rifts]], and have no other function of purpose in the game. These materials are found only in Reaper of Souls and in [[Adventure Mode]].
  
New Rift Keys are obtained 1 each for completing [[bounties]], and there are usually 2 of them inside each [[Horadric Cache]]. This gives players 7 Rift Keys for completing all five bounties in an act.
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Opening a Nephalem Rift requires 5 rift keys, and all players in a game can enter the same rift after one player opens it. Thus players often party up for Rifts and take turns opening them, so the Rift Key expenses are spread equally.  
  
Only the player who opens the Rift spends 5 keys, so 4 players who do an act worth of Bounties in a party can accumulate enough keys to open 4 Rifts, if they take turns doing so.  Most players run Rifts in parties for faster killing speed and also to share the Rift Key costs.
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* Rift Keys are obtained 1 per [[bounty]], and there are usually 2 keys in a [[Horadric Cache]]. Thus a player can earn up to 7 for clearing all 5 bounties in an act, plus the bounty bag.  
  
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==Rift if Forward==
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A popular player innovation to share the costs of Rift Keys is known as [[Rift it Forward]]. This is a sort of community-minded exploit where a player spends his rift keys to open a rift for a powerful character, in exchange for the reward from the Rift Guardian and rift completion.
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The usual technique is for a powerful player to solo a Rift on a high difficulty level, then to use the public or clan chat to offer spots in his game to other players. A weaker character or characters join in, share the reward when the [[Rift Guardian]] is killed and the Rift is completed, and then open up a new Rift for the powerful player. The weaker characters leave the game then, so as to remove the multiplayer scaling up of monster hit points, and hope to join in again once the Rift is nearly cleared.
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This system benefits the weaker characters by giving them free experience, gold, and items, and benefits the powerful character by enabling him to do Rifts without having to farm for or spend his own Rift Keys.  Though the entire system is something of an exploit, Blizzard has commented approvingly[http://us.battle.net/d3/en/forum/topic/12506571192?page=3#45] on it, and seems to have no desire to nerf or modify the shared rewards to make Rifting it Forward impossible.
  
  

Revision as of 03:27, 18 June 2014

Rift Keystone Fragment tooltip, seen in the Bounty reward window.

Rift Keystone Fragments, usually called "Rift Keys" or "Keystones" are a kind of material awarded for completing Bounties and opening Horadric Caches. Rift Keys are spent to open Nephalem Rifts, and have no other function of purpose in the game. These materials are found only in Reaper of Souls and in Adventure Mode.

Opening a Nephalem Rift requires 5 rift keys, and all players in a game can enter the same rift after one player opens it. Thus players often party up for Rifts and take turns opening them, so the Rift Key expenses are spread equally.

  • Rift Keys are obtained 1 per bounty, and there are usually 2 keys in a Horadric Cache. Thus a player can earn up to 7 for clearing all 5 bounties in an act, plus the bounty bag.


Rift if Forward

A popular player innovation to share the costs of Rift Keys is known as Rift it Forward. This is a sort of community-minded exploit where a player spends his rift keys to open a rift for a powerful character, in exchange for the reward from the Rift Guardian and rift completion.

The usual technique is for a powerful player to solo a Rift on a high difficulty level, then to use the public or clan chat to offer spots in his game to other players. A weaker character or characters join in, share the reward when the Rift Guardian is killed and the Rift is completed, and then open up a new Rift for the powerful player. The weaker characters leave the game then, so as to remove the multiplayer scaling up of monster hit points, and hope to join in again once the Rift is nearly cleared.

This system benefits the weaker characters by giving them free experience, gold, and items, and benefits the powerful character by enabling him to do Rifts without having to farm for or spend his own Rift Keys. Though the entire system is something of an exploit, Blizzard has commented approvingly[1] on it, and seems to have no desire to nerf or modify the shared rewards to make Rifting it Forward impossible.