Difference between revisions of "Blood-Magic Edge"
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[[File:Blood-magic-edge-icon.jpg|left]] | [[File:Blood-magic-edge-icon.jpg|left]] | ||
[[File:Blood-magic-edge-db.jpg|thumb|350px|Blood-Magic Edge.]] | [[File:Blood-magic-edge-db.jpg|thumb|350px|Blood-Magic Edge.]] | ||
− | [[Blood-Magic Edge]] is a crafted [[legendary dagger]] that can only be created in Reaper of Souls. | + | |
+ | [[Blood-Magic Edge]] is a crafted [[legendary dagger]] that can only be created in Reaper of Souls. After Patch 2.0.6 this item no longer requires [[Cultist Blood]] or any other [[legendary material]] to craft. | ||
To create this item, find the [[Plan: Blood-Magic Edge]], which can be randomly dropped randomly by any level 70 target, and teach the plan to the [[Blacksmith]]. Once learned by the smith, any character on your account can make as many of these as you can afford to create. Daggers can be used by any class. | To create this item, find the [[Plan: Blood-Magic Edge]], which can be randomly dropped randomly by any level 70 target, and teach the plan to the [[Blacksmith]]. Once learned by the smith, any character on your account can make as many of these as you can afford to create. Daggers can be used by any class. | ||
− | ==Blood-Magic Edge | + | ==Blood-Magic Edge properties== |
This legendary dagger has an ornamental [[legendary affix]] and inherent Attack Speed, plus potentially higher numbers than any rare weapon. It's usable by any class as a melee weapon and hits very quickly, so can be of good use to fast-attacking [[builds]], though players will want to find a legendary weapon with a more useful legendary bonus, long term. | This legendary dagger has an ornamental [[legendary affix]] and inherent Attack Speed, plus potentially higher numbers than any rare weapon. It's usable by any class as a melee weapon and hits very quickly, so can be of good use to fast-attacking [[builds]], though players will want to find a legendary weapon with a more useful legendary bonus, long term. | ||
− | '''Blood-Magic Edge: Legendary Dagger''' | + | |
+ | {| | ||
+ | | | ||
+ | '''Blood-Magic Edge: Crafted Legendary Dagger''' | ||
* Item Level: 70 | * Item Level: 70 | ||
− | * | + | |
− | + | Primary Affixes: | |
− | + | * {{c_blue|+(858–1049)–(1028–1304) Damage}} | |
+ | * {{c_blue|+5-7% Attack Speed}} | ||
+ | * {{c_blue|+2 random primary affixes }} | ||
+ | |||
+ | Secondary Affixes: | ||
* {{c_orange|Legendary Affix: Blood oozes from you.}} | * {{c_orange|Legendary Affix: Blood oozes from you.}} | ||
− | * + | + | * {{c_blue|+1 random primary affixes}} |
+ | |||
+ | {{C_gold|''The taste of blood unleashes a magic few can understand.''}} | ||
+ | |} | ||
+ | |||
+ | '''Salvages into: ''' | ||
+ | * 1 [[Forgotten Soul]] | ||
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Crafting Costs: | Crafting Costs: | ||
* 64,800 [[Gold]] | * 64,800 [[Gold]] | ||
− | * | + | * 40 [[Reusable Parts]] |
* 38 [[Arcane Dust]] | * 38 [[Arcane Dust]] | ||
* 30 [[Veiled Crystal]] | * 30 [[Veiled Crystal]] | ||
* 2 [[Forgotten Soul]] | * 2 [[Forgotten Soul]] | ||
− | |||
− | + | [[Patch 2.0.6]] controversially[http://diablo.incgamers.com/blog/comments/diablo-3-patch-2-0-6-notes-legendary-materials] removed [[Legendary Materials]], which changed the crafting costs for every level 70 [[RoS]] recipe. Prior to that patch Blood Magic Edge required 1 [[Cultist Blood]]. | |
− | + | ||
+ | |||
+ | ==Item Examples== | ||
+ | |||
+ | Several examples of this item can be seen below. View more [http://diablonut.incgamers.com/armory/item.php?id=13102&tab=sources samples of the Blood-Magic Edge] via DiabloNut's armory. | ||
+ | |||
+ | [[File:Blood-magic-edge-nut1.jpg|center|thumb|800px]] | ||
+ | |||
+ | |||
+ | |||
==Legendary Material== | ==Legendary Material== | ||
+ | Legendary Materials were controversially[http://diablo.incgamers.com/blog/comments/diablo-3-patch-2-0-6-notes-legendary-materials] removed in Patch 2.0.6. The following is archived for posterity. | ||
+ | {| | ||
+ | | | ||
[[Image:cultist-blood.jpg|right]] | [[Image:cultist-blood.jpg|right]] | ||
The required legendary material, [[Cultist Blood]], is one of the most common legendary mats in the game, since there are many targets capable of dropping it. It comes from [[Dark Cultist|Cultist]]s, the hooded humans found throughout much of Acts 1 and 2. These drop from the melee or the mage type type, but not from Cultist Summoners or Berzerkers. Numerous of these enemies are available as bounties, or can be found randomly spawning. | The required legendary material, [[Cultist Blood]], is one of the most common legendary mats in the game, since there are many targets capable of dropping it. It comes from [[Dark Cultist|Cultist]]s, the hooded humans found throughout much of Acts 1 and 2. These drop from the melee or the mage type type, but not from Cultist Summoners or Berzerkers. Numerous of these enemies are available as bounties, or can be found randomly spawning. | ||
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* {{c_gold|Bounty}} -- [[Jhorum the Cleric]], Act 2, [[Alcarnus]]. | * {{c_gold|Bounty}} -- [[Jhorum the Cleric]], Act 2, [[Alcarnus]]. | ||
* {{c_gold|Bounty}} -- [[Inquisitor Hamath]], Act 2, [[Alcarnus]]. | * {{c_gold|Bounty}} -- [[Inquisitor Hamath]], Act 2, [[Alcarnus]]. | ||
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Latest revision as of 22:28, 11 June 2014
Blood-Magic Edge is a crafted legendary dagger that can only be created in Reaper of Souls. After Patch 2.0.6 this item no longer requires Cultist Blood or any other legendary material to craft.
To create this item, find the Plan: Blood-Magic Edge, which can be randomly dropped randomly by any level 70 target, and teach the plan to the Blacksmith. Once learned by the smith, any character on your account can make as many of these as you can afford to create. Daggers can be used by any class.
Blood-Magic Edge properties[edit | edit source]
This legendary dagger has an ornamental legendary affix and inherent Attack Speed, plus potentially higher numbers than any rare weapon. It's usable by any class as a melee weapon and hits very quickly, so can be of good use to fast-attacking builds, though players will want to find a legendary weapon with a more useful legendary bonus, long term.
Blood-Magic Edge: Crafted Legendary Dagger
Primary Affixes:
Secondary Affixes:
The taste of blood unleashes a magic few can understand. |
Salvages into:
Crafting[edit | edit source]
Once a player finds the randomly-dropped plan and teaches it to the Blacksmith, the item can be created by any character on that account. This item always has a lvl 70 requirement, no matter what level character crafts it. The Smart Loot system means that this item will usually roll with a mainstat and/or +skill damage bonus appropriate to the class of the character that creates it.
Crafting Costs:
- 64,800 Gold
- 40 Reusable Parts
- 38 Arcane Dust
- 30 Veiled Crystal
- 2 Forgotten Soul
Patch 2.0.6 controversially[1] removed Legendary Materials, which changed the crafting costs for every level 70 RoS recipe. Prior to that patch Blood Magic Edge required 1 Cultist Blood.
Item Examples[edit | edit source]
Several examples of this item can be seen below. View more samples of the Blood-Magic Edge via DiabloNut's armory.
Legendary Material[edit | edit source]
Legendary Materials were controversially[2] removed in Patch 2.0.6. The following is archived for posterity.
The required legendary material, Cultist Blood, is one of the most common legendary mats in the game, since there are many targets capable of dropping it. It comes from Cultists, the hooded humans found throughout much of Acts 1 and 2. These drop from the melee or the mage type type, but not from Cultist Summoners or Berzerkers. Numerous of these enemies are available as bounties, or can be found randomly spawning.
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Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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