Difference between revisions of "Set Items"

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Set Items make up Item Sets; groups of similarly-named, consistently-themed items that grant the player additional bonuses when two (or more) of them are worn at the same time.  
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Set Items comprise Item Sets. In Diablo III these are not a separate type<ref>[http://diablo.incgamers.com/blog/comments/diablo-iiis-item-colors/ Blue forum post] - IncGamers June 3, 2011</ref> of item, but function basically as groups of Legendary items that grant additional bonuses when equipped at the same time.  
  
Item Sets return in Diablo III, but with major changes to their stats and classification. Most set items can be found across multiple base item types, many set items can be made by artisans via recipes, and set items are no longer their own item type<ref>[http://diablo.incgamers.com/blog/comments/diablo-iiis-item-colors/ Blue forum post] - IncGamers June 3, 2011</ref>; they are simply [[legendary]] items that gain extra bonuses when worn in a group.
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Set Items are primarily end game gear, and while the properties of any individual set item might not be that great, they can be quite powerful when used in pairs or groups, when the partial set bonuses are included.
  
* Diablo II {{iw|Item_Set Item Set information}}.
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All Set Items that can be '''''found''''' exist only in Inferno, with a level 60 requirement to equip. Other Set Items can only be created via crafting with the Blacksmith, and those range widely in their level requirement and stats.
  
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* Diablo II featured item sets as well. See the D2 {{iw|Item_Set Item Set information}} for details.
  
==Item Sets Confirmed==
 
[[Image:IK1.jpg|thumb|350px|right|[[Barbarian]] wearing [[Immortal King]], full set.]]
 
Diablo III Community Manager [[Bashiok]] essentially confirmed Item Sets for Diablo III, likely functioning much as they did in Diablo II, in a forum post in early November, 2010. <ref>[http://diablo.incgamers.com/blog/comments/blue-with-big-news-on-item-sets/ Blue forum post] - IncGamers November 11, 2010</ref>
 
  
<blue>It's looking more and more likely that set items will simply be something you chase in the end-game. And realistically that's really where they simply work the best.
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==Item Sets List==
  
We have a few ideas still that could allow them to be available while leveling, but each of them have sticking points that would require their own solutions. One is expanding sets out so that it isn't just one item in each slot, but a group of items all separated by level requirement. So there could be, say, five pairs of pants that all work as part of the set and are each better than the last. While leveling you could be wearing the first pair of pants and then find a new and better pair that still work to benefit your set bonus. That isn't without its problems though.
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A list of every item set in Diablo III, including the individual items in that set and the partial set bonuses. Click to the set articles to see all the items and bonuses in each set.
  
We of course like and intend to keep partial set bonuses, by the way.
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{{Template:Item navbox sets}}
  
Anyway, sets are actually in the game right now in very limited forms, there's a bit of design left on them yet, but as I said they work very well at end-game and that's where we're leaning toward them appearing. </blue>
 
  
In an early 2011 update, [[Bashiok]] gave more information about set bonuses in a [[battle.net]] forum post <ref>[http://forums.battle.net/thread.html?topicId=27807930581&sid=3000&pageNo=3 Blue forum post] - Blizzard April 29, 2011</ref>:
 
  
<blue>Set items are now legendaries defined by a set bonus. They're crafted items while leveling (recipes can be found that grant the ability to craft all the items in a set), which allows someone to really invest in filling out a set before they out-level it. Then at max level we'll drop set pieces normally.</blue>
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==Item Set Appearance==
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{{clear|both}}
 
  
==Item Set Appearance==
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Most of the Item Sets in Diablo III grant a special appearance to the character wearing them. A few of the individual items do this, but full sets do it more visibly, with graphics or special functions only granted by that set.  Individual set items often have unchanged graphics, but offer new colors and other visual effects.
  
Like many legendary items, set items often re-use pre-existing models with new textures, or slight tweaks to the models. An example of this would be the [[Goldskin]] [[Chest Armor]] item, which is simply the "Warlord" armor re-skinned to be coloured a vibrant gold. An exclusion of that rule would be [[Helms]] or [[Shoulders| Shoulder]]-slot items, which almost always have a unique graphic. Below is an image of the Aughild's Treasured set worn across every [[class]]:
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Below is an image of the Aughild's Treasured set worn across every [[class]]:
  
 
[[File:Aughildstreasured_allclasses.jpg|center|thumb|450px|All classes wearing a full set of identical items.]]
 
[[File:Aughildstreasured_allclasses.jpg|center|thumb|450px|All classes wearing a full set of identical items.]]
  
==Diablo III Item Set Development==
 
  
The [[D3 Team]] has said that they want to include item sets in Diablo III, but that there are still some problems to surmount. [[Jay Wilson]] spoke on this point in August, 2010:<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/ Jay Wilson Interview] - inDiablo.de, August 2010</ref>
 
  
<blue>'''Jay Wilson: '''We understand the problems with item sets. We want to solve them. Set items are under work now, if we can't find a way to solve the problem it won’t be in the game. But we’ve got a couple of ideas on the table and we think it'll work out.</blue>
 
  
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==Item Sets During Development==
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[[Image:IK1.jpg|thumb|350px|right|[[Barbarian]] wearing [[Immortal King]], full set.]]
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During Diablo III's production, the developers frequently mentioned their desire to completely change around Item Sets to be more useful<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-indiablo.de-part-one/ Jay Wilson Interview] - inDiablo.de, August 2010</ref> during the leveling process, and to be more consistent in item level and quality. (Item Sets in D2 often had items that varied hugely in level and utility and could thus seldom be worn usefully at the same time.)
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Diablo III Community Manager [[Bashiok]] discussed some of the ongoing issues in a forum post in early November, 2010. <ref>[http://diablo.incgamers.com/blog/comments/blue-with-big-news-on-item-sets/ Blue forum post] - IncGamers November 11, 2010</ref>
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<blue>It's looking more and more likely that set items will simply be something you chase in the end-game. And realistically that's really where they simply work the best.
  
Their solution is to make multiple different types of items work in the same item sets. There are 18 levels of armor ([[gear sets]]) in Diablo III, so one low level item set that included a belt might allow that belt to drop from gear sets 4-9. This would be the same item with (presumably) identical same stats; it would just be able to spawn (from drops or crafting [[recipes]]) on multiple different types of base item, keeping the item and the item set viable for longer.
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We have a few ideas still that could allow them to be available while leveling, but each of them have sticking points that would require their own solutions. One is expanding sets out so that it isn't just one item in each slot, but a group of items all separated by level requirement. So there could be, say, five pairs of pants that all work as part of the set and are each better than the last. While leveling you could be wearing the first pair of pants and then find a new and better pair that still work to benefit your set bonus. That isn't without its problems though.
  
Bashiok explained this in a forum post in April 2011.<ref>[http://diablo.incgamers.com/blog/comments/blue-on-no-item-binding-and-legendary-set-items/ Bashiok forum post] - Dizblo.IncGamers.com, April 2011</ref>
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We of course like and intend to keep partial set bonuses, by the way.
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Anyway, sets are actually in the game right now in very limited forms, there's a bit of design left on them yet, but as I said they work very well at end-game and that's where we're leaning toward them appearing. </blue>
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Bashiok added an update six months later, in April 2011.<ref>[http://diablo.incgamers.com/blog/comments/blue-on-no-item-binding-and-legendary-set-items/ Bashiok forum post] - Dizblo.IncGamers.com, April 2011</ref>
  
 
<blue><font color="#FFFFFF">No set item parts/pieces? Or to clarify, will set pieces only be useful if the whole set is completed?</font><br>
 
<blue><font color="#FFFFFF">No set item parts/pieces? Or to clarify, will set pieces only be useful if the whole set is completed?</font><br>
 
Bashiok: Set items are now legendaries defined by a set bonus. They’re crafted items while leveling (recipes can be found that grant the ability to craft all the items in a set), which allows someone to really invest in filling out a set before they out-level it. Then at max level we’ll drop set pieces normally.
 
Bashiok: Set items are now legendaries defined by a set bonus. They’re crafted items while leveling (recipes can be found that grant the ability to craft all the items in a set), which allows someone to really invest in filling out a set before they out-level it. Then at max level we’ll drop set pieces normally.
 
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<font color="#FFFFFF">Leveling up you will find recepies that will enable you to make a set. Every item in that set will be in the recipe list, enabling you to craft the set one piece at a time. When you hit max level, you will find the actual set pieces, not the recipes for the complete sets… That’s how I understood it.</font><br>
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<font color="#FFFFFF">Leveling up you will find recipes that will enable you to make a set. Every item in that set will be in the recipe list, enabling you to craft the set one piece at a time. When you hit max level, you will find the actual set pieces, not the recipes for the complete sets… That’s how I understood it.</font><br>
 
Bashiok: Yeah, that’s it. Although recipes aren’t planned to actually stop dropping. You’ll just also have the items themselves drop in addition.</blue>
 
Bashiok: Yeah, that’s it. Although recipes aren’t planned to actually stop dropping. You’ll just also have the items themselves drop in addition.</blue>
  
This item system works very differently than it did in Diablo II. There are no "set items" in Diablo III. There are only legendary items, some of which are grouped into item sets. These items will have attractive stats on their own, and can be used piecemeal, but when a character equips multiple items from the same set, additional bonuses will be generated.
 
  
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==Diablo II Problems==
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==Diablo II Item Set Issues==
  
 
Item Sets and Set Items were a nifty idea in Diablo II, but the execution was not perfect, especially in [[D2C]], where Item Sets were generally underpowered and not worth wearing.  There were no partial set bonuses in D2C; a character had to wear the entire set to receive any bonuses, and these bonuses were generally quite small.
 
Item Sets and Set Items were a nifty idea in Diablo II, but the execution was not perfect, especially in [[D2C]], where Item Sets were generally underpowered and not worth wearing.  There were no partial set bonuses in D2C; a character had to wear the entire set to receive any bonuses, and these bonuses were generally quite small.

Latest revision as of 22:27, 5 June 2014

Set Items comprise Item Sets. In Diablo III these are not a separate type[1] of item, but function basically as groups of Legendary items that grant additional bonuses when equipped at the same time.

Set Items are primarily end game gear, and while the properties of any individual set item might not be that great, they can be quite powerful when used in pairs or groups, when the partial set bonuses are included.

All Set Items that can be found exist only in Inferno, with a level 60 requirement to equip. Other Set Items can only be created via crafting with the Blacksmith, and those range widely in their level requirement and stats.


Item Sets List[edit | edit source]

A list of every item set in Diablo III, including the individual items in that set and the partial set bonuses. Click to the set articles to see all the items and bonuses in each set.



Item Set Appearance[edit | edit source]

Most of the Item Sets in Diablo III grant a special appearance to the character wearing them. A few of the individual items do this, but full sets do it more visibly, with graphics or special functions only granted by that set. Individual set items often have unchanged graphics, but offer new colors and other visual effects.

Below is an image of the Aughild's Treasured set worn across every class:

All classes wearing a full set of identical items.



Item Sets During Development[edit | edit source]

Barbarian wearing Immortal King, full set.

During Diablo III's production, the developers frequently mentioned their desire to completely change around Item Sets to be more useful[2] during the leveling process, and to be more consistent in item level and quality. (Item Sets in D2 often had items that varied hugely in level and utility and could thus seldom be worn usefully at the same time.)

Diablo III Community Manager Bashiok discussed some of the ongoing issues in a forum post in early November, 2010. [3]

It's looking more and more likely that set items will simply be something you chase in the end-game. And realistically that's really where they simply work the best.

We have a few ideas still that could allow them to be available while leveling, but each of them have sticking points that would require their own solutions. One is expanding sets out so that it isn't just one item in each slot, but a group of items all separated by level requirement. So there could be, say, five pairs of pants that all work as part of the set and are each better than the last. While leveling you could be wearing the first pair of pants and then find a new and better pair that still work to benefit your set bonus. That isn't without its problems though.

We of course like and intend to keep partial set bonuses, by the way.

Anyway, sets are actually in the game right now in very limited forms, there's a bit of design left on them yet, but as I said they work very well at end-game and that's where we're leaning toward them appearing.


Bashiok added an update six months later, in April 2011.[4]

No set item parts/pieces? Or to clarify, will set pieces only be useful if the whole set is completed?

Bashiok: Set items are now legendaries defined by a set bonus. They’re crafted items while leveling (recipes can be found that grant the ability to craft all the items in a set), which allows someone to really invest in filling out a set before they out-level it. Then at max level we’ll drop set pieces normally.
Leveling up you will find recipes that will enable you to make a set. Every item in that set will be in the recipe list, enabling you to craft the set one piece at a time. When you hit max level, you will find the actual set pieces, not the recipes for the complete sets… That’s how I understood it.

Bashiok: Yeah, that’s it. Although recipes aren’t planned to actually stop dropping. You’ll just also have the items themselves drop in addition.


Diablo II Item Set Issues[edit | edit source]

Item Sets and Set Items were a nifty idea in Diablo II, but the execution was not perfect, especially in D2C, where Item Sets were generally underpowered and not worth wearing. There were no partial set bonuses in D2C; a character had to wear the entire set to receive any bonuses, and these bonuses were generally quite small.

D2X introduced much higher quality item sets, including ones comprised entirely of exceptional or elite items, some of which were comparable to the best Rare or Unique items. D2X also incorporated a variety of partial set bonuses, where characters drew extra bonuses for wearing two or more items of a set.

The main problems, though, of characters finding it too difficult to find some or all of the same set, remained. Jay Wilson spoke to this in a December 2008 interview with 1up.com. [5]

'''Jay Wilson:''' There're still a few things that we haven't made decisions on yet -- set items, for one. I didn't like the way they worked in Diablo 2, as by the time you finally got a set together, you generally leveled beyond the use for it. So you might save them for alts, which is OK, but I'd rather that they be useful for you to begin with. We haven't really decided how we're going to fix that.


References[edit | edit source]

  1. Blue forum post - IncGamers June 3, 2011
  2. Jay Wilson Interview - inDiablo.de, August 2010
  3. Blue forum post - IncGamers November 11, 2010
  4. Bashiok forum post - Dizblo.IncGamers.com, April 2011
  5. Jay Wilson Interview - 1up.com, December, 2008