Difference between revisions of "Elemental damage"

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===All Elemental Damage===
 
===All Elemental Damage===
 
Only two item slots can roll elemental damage as a random affix. The bonus to any 1 type of elemental damage may appear as a random affix on any bracer or amulet. (Aside from a few legendary amulets where one type of elemental damage is inherent.)
 
Only two item slots can roll elemental damage as a random affix. The bonus to any 1 type of elemental damage may appear as a random affix on any bracer or amulet. (Aside from a few legendary amulets where one type of elemental damage is inherent.)
* [[Bracers]]: 15-20% any elemental damage from random affixes.
+
 
* [[Amulet]]: 15-20% any elemental damage from random affixes.
+
* [[Bracers]] ([http://diablonut.incgamers.com/armory/items.php?slot=bracers db]): 15-20% any elemental damage from random affixes.
 +
* [[Amulet]] ([http://diablonut.incgamers.com/armory/items.php?slot=neck db]): 15-20% any elemental damage from random affixes.
  
 
Several legendary items always roll with 1 of the 7 types of elemental damage, randomly selected. These items are also listed in each damage type below for easier element by element reference.
 
Several legendary items always roll with 1 of the 7 types of elemental damage, randomly selected. These items are also listed in each damage type below for easier element by element reference.
* [[Andariel's Visage]] -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
+
* [[Andariel's Visage]] ([http://diablonut.incgamers.com/armory/item.php?id=992 db]) -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
* [[Eye of Etlich]] -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
+
* [[Eye of Etlich]] ([http://diablonut.incgamers.com/armory/item.php?id=1934 db]) -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
* [[Lidless Wall]] -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
+
* [[Lidless Wall]] ([http://diablonut.incgamers.com/armory/item.php?id=4858 db]) -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
* [[Stone of Jordan]] -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
+
* [[Stone of Jordan]] ([http://diablonut.incgamers.com/armory/item.php?id=1092 db]) -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
  
  
 
===Arcane Damage===
 
===Arcane Damage===
 
Arcane damage is exclusively a Wizard damage type and nearly all the items dealing bonus Arcane damage are Wizard-only.
 
Arcane damage is exclusively a Wizard damage type and nearly all the items dealing bonus Arcane damage are Wizard-only.
* [[Andariel's Visage]] -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
+
* [[Andariel's Visage]] ([http://diablonut.incgamers.com/armory/item.php?id=992 db]) -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
* [[Eye of Etlich]] -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
+
* [[Eye of Etlich]] ([http://diablonut.incgamers.com/armory/item.php?id=1934 db]) -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
* [[Lidless Wall]] -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
+
* [[Lidless Wall]] ([http://diablonut.incgamers.com/armory/item.php?id=4858 db]) -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
* [[Stone of Jordan]] -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
+
* [[Stone of Jordan]] ([http://diablonut.incgamers.com/armory/item.php?id=1092 db]) -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
* [[Moonlight Ward]] -- 15-20% more damage from Arcane skills. [[Amulet]].
+
* [[Moonlight Ward]] ([http://diablonut.incgamers.com/armory/item.php?id=1362 db)] -- 15-20% more damage from Arcane skills. [[Amulet]].
* [[Triumvirate]] -- 7-10% more damage from Fire, Lightning, and Arcane skills. Wizard [[orb]].
+
* [[Triumvirate]] ([http://diablonut.incgamers.com/armory/item.php?id=1032 db]) -- 7-10% more damage from Fire, Lightning, and Arcane skills. Wizard [[orb]].
* [[Gesture of Orpheus]] -- 10-15% more damage from Arcane skills. [[Wand]] (Wizard only.)
+
* [[Gesture of Orpheus]] ([http://diablonut.incgamers.com/armory/item.php?id=2735 db]) -- 10-15% more damage from Arcane skills. [[Wand]] (Wizard only.)
* [[Tal Rasha's Relentless Pursuit]] Item Set, two piece bonus. ([[Amulet]], [[Helm]], [[Belt]], [[Chest Armor]], [[Orb]].)
+
* [[Tal Rasha's Relentless Pursuit]] ([http://diablonut.incgamers.com/armory/item.php?id=1028 db]) Item Set, two piece bonus. ([[Amulet]], [[Helm]], [[Belt]], [[Chest Armor]], [[Orb]].)
 
** Arcane, Cold, Fire, and Lightning skills deal 5% more damage.
 
** Arcane, Cold, Fire, and Lightning skills deal 5% more damage.
  
  
 
===Cold Damage===
 
===Cold Damage===
* [[Andariel's Visage]] -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
+
* [[Andariel's Visage]] ([http://diablonut.incgamers.com/armory/item.php?id=992 db]) -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
* [[Eye of Etlich]] -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
+
* [[Eye of Etlich]] ([http://diablonut.incgamers.com/armory/item.php?id=1934 db]) -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
* [[Lidless Wall]] -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
+
* [[Lidless Wall]] ([http://diablonut.incgamers.com/armory/item.php?id=4858 db]) -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
* [[Stone of Jordan]] -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
+
* [[Stone of Jordan]] ([http://diablonut.incgamers.com/armory/item.php?id=1092 db]) -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
 
* [[Azurewrath]] -- 15-20% more damage from Cold skills. [[One-handed sword]].
 
* [[Azurewrath]] -- 15-20% more damage from Cold skills. [[One-handed sword]].
 
* [[Frostburn]] -- 15-20% more damage from Cold skills. [[Gloves]].
 
* [[Frostburn]] -- 15-20% more damage from Cold skills. [[Gloves]].
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[[File:Lidless-wall-nut.JPG|thumb|350px|Lidless Wall can roll all elemental type.]]
 
[[File:Lidless-wall-nut.JPG|thumb|350px|Lidless Wall can roll all elemental type.]]
 
Fire damage is not the most common bonus on items, but it's second to Lightning in frequency, and players feel that most of the best skills in the game hit for Fire damage.
 
Fire damage is not the most common bonus on items, but it's second to Lightning in frequency, and players feel that most of the best skills in the game hit for Fire damage.
* [[Andariel's Visage]] -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
+
* [[Andariel's Visage]] ([http://diablonut.incgamers.com/armory/item.php?id=992 db]) -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
* [[Eye of Etlich]] -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
+
* [[Eye of Etlich]] ([http://diablonut.incgamers.com/armory/item.php?id=1934 db]) -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
* [[Lidless Wall]] -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
+
* [[Lidless Wall]] ([http://diablonut.incgamers.com/armory/item.php?id=4858 db]) -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
* [[Stone of Jordan]] -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
+
* [[Stone of Jordan]] ([http://diablonut.incgamers.com/armory/item.php?id=1092 db]) -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
* [[Cindercoat]] -- 15-25% more damage from Fire skills. [[Chest Armor]].
+
* [[Cindercoat]] ([http://diablonut.incgamers.com/armory/item.php?id=993 db]) -- 15-25% more damage from Fire skills. [[Chest Armor]].
* [[Devastator]] -- 15-20% more damage from Fire Skills. [[One-handed mace]].
+
* [[Devastator]] ([http://diablonut.incgamers.com/armory/item.php?id=1142 db]) -- 15-20% more damage from Fire Skills. [[One-handed mace]].
* [[Magefist]] -- 15-20% more damage from Fire skills. [[Gloves]].
+
* [[Magefist]] ([http://diablonut.incgamers.com/armory/item.php?id=995 db]) -- 15-20% more damage from Fire skills. [[Gloves]].
 
* [[Maximus]] -- 15-20% more damage from Fire skills. [[Two-handed sword]].
 
* [[Maximus]] -- 15-20% more damage from Fire skills. [[Two-handed sword]].
* [[Triumvirate]] -- 7-10% more damage from Fire, Lightning, and Arcane skills. Wizard [[orb]].
+
* [[Triumvirate]] ([http://diablonut.incgamers.com/armory/item.php?id=1716 db])-- 7-10% more damage from Fire, Lightning, and Arcane skills. Wizard [[orb]].
* [[Firebird's Eye]] -- 15-20% more damage from Fire skills. [[Orb]]. (Wizard only.)
+
* [[Firebird's Eye]] ([http://diablonut.incgamers.com/armory/item.php?id=1039 db]) -- 15-20% more damage from Fire skills. [[Orb]]. (Wizard only.)
 
[[The Burning Axe of Sankis]] -- 15-20% more damage from Fire skills. [[One-handed axe]].
 
[[The Burning Axe of Sankis]] -- 15-20% more damage from Fire skills. [[One-handed axe]].
 
* [[Tal Rasha's Relentless Pursuit]] Item Set, two piece bonus. ([[Amulet]], [[Helm]], [[Belt]], [[Chest Armor]], [[Orb]].)
 
* [[Tal Rasha's Relentless Pursuit]] Item Set, two piece bonus. ([[Amulet]], [[Helm]], [[Belt]], [[Chest Armor]], [[Orb]].)
Line 92: Line 93:
 
===Holy Damage===
 
===Holy Damage===
 
Holy damage type is mostly seen on Crusader skills.
 
Holy damage type is mostly seen on Crusader skills.
* [[Andariel's Visage]] -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
+
* [[Andariel's Visage]] ([http://diablonut.incgamers.com/armory/item.php?id=992 db]) -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
* [[Eye of Etlich]] -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
+
* [[Eye of Etlich]] ([http://diablonut.incgamers.com/armory/item.php?id=1934 db]) -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
* [[Lidless Wall]] -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
+
* [[Lidless Wall]] ([http://diablonut.incgamers.com/armory/item.php?id=4858 db]) -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
* [[Stone of Jordan]] -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
+
* [[Stone of Jordan]] ([http://diablonut.incgamers.com/armory/item.php?id=1092 db]) -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
 
* [[Golden Scourge]] -- 15-20% more damage from Holy skills. [[One-handed Flail]] (Crusader only.)
 
* [[Golden Scourge]] -- 15-20% more damage from Holy skills. [[One-handed Flail]] (Crusader only.)
 
* [[Skycutter]] -- 15-20% more damage from Holy skills. [[One-handed sword]].
 
* [[Skycutter]] -- 15-20% more damage from Holy skills. [[One-handed sword]].
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The largest number of item types with +elemental damage give it to Lightning. Only the fact that more of the best/most popular skills in the game deal Fire damage keeps this from being the #1 elemental damage type. (Up to 290% Lightning Damage could be achieved, though a character would need to be multiple classes at once and wear up to 4 items in the same slot.)
 
The largest number of item types with +elemental damage give it to Lightning. Only the fact that more of the best/most popular skills in the game deal Fire damage keeps this from being the #1 elemental damage type. (Up to 290% Lightning Damage could be achieved, though a character would need to be multiple classes at once and wear up to 4 items in the same slot.)
  
* [[Andariel's Visage]] -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
+
* [[Andariel's Visage]] ([http://diablonut.incgamers.com/armory/item.php?id=992 db]) -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
* [[Eye of Etlich]] -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
+
* [[Eye of Etlich]] ([http://diablonut.incgamers.com/armory/item.php?id=1934 db]) -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
* [[Lidless Wall]] -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
+
* [[Lidless Wall]] ([http://diablonut.incgamers.com/armory/item.php?id=4858 db]) -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
* [[Stone of Jordan]] -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
+
* [[Stone of Jordan]] ([http://diablonut.incgamers.com/armory/item.php?id=1092 db]) -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
 
* [[The Eye of the Storm]] -- Monk spirit stone, 20-30% Lightning Damage.
 
* [[The Eye of the Storm]] -- Monk spirit stone, 20-30% Lightning Damage.
 
* [[Won Khim Lau]] -- 15-25% more damage from Lightning skills. Monk [[fist]].
 
* [[Won Khim Lau]] -- 15-25% more damage from Lightning skills. Monk [[fist]].
Line 130: Line 131:
  
 
Physical damage is dealt by a number of skills and by most [[pets]]. Witch Doctors get the most benefit from physical damage bonuses, if they go with a heavy-summoning [[zookeeper]] build.
 
Physical damage is dealt by a number of skills and by most [[pets]]. Witch Doctors get the most benefit from physical damage bonuses, if they go with a heavy-summoning [[zookeeper]] build.
* [[Andariel's Visage]] -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
+
* [[Andariel's Visage]] ([http://diablonut.incgamers.com/armory/item.php?id=992 db]) -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
* [[Eye of Etlich]] -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
+
* [[Eye of Etlich]] ([http://diablonut.incgamers.com/armory/item.php?id=1934 db]) -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
* [[Lidless Wall]] -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
+
* [[Lidless Wall]] ([http://diablonut.incgamers.com/armory/item.php?id=4858 db]) -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
* [[Stone of Jordan]] -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
+
* [[Stone of Jordan]] ([http://diablonut.incgamers.com/armory/item.php?id=1092 db]) -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
 
* [[Doombringer]] -- 15-20% more damage from Physical skills. One-handed sword.
 
* [[Doombringer]] -- 15-20% more damage from Physical skills. One-handed sword.
  
Line 139: Line 140:
 
===Poison Damage===
 
===Poison Damage===
 
Poison damage gets by far the least elemental damage bonuses from gear, and is fairly uncommon as a skill damage type as well. Players who want more of this damage type often joke that Blizzard assigns the bonuses alphabetically and thus there are none left by the time they finally get to Physical and then Poison.
 
Poison damage gets by far the least elemental damage bonuses from gear, and is fairly uncommon as a skill damage type as well. Players who want more of this damage type often joke that Blizzard assigns the bonuses alphabetically and thus there are none left by the time they finally get to Physical and then Poison.
* [[Andariel's Visage]] -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
+
* [[Andariel's Visage]] ([http://diablonut.incgamers.com/armory/item.php?id=992 db]) -- 15-20% more damage to 1 or 7 elemental types. [[Helm]].
* [[Eye of Etlich]] -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
+
* [[Eye of Etlich]] ([http://diablonut.incgamers.com/armory/item.php?id=1934 db]) -- 15-20% more damage from 1 or 7 elemental types. [[Amulet]].
* [[Lidless Wall]] -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
+
* [[Lidless Wall]] ([http://diablonut.incgamers.com/armory/item.php?id=4858 db]) -- 15-20% more elemental damage, 1 of 7 types. [[Shield]].
* [[Stone of Jordan]] -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
+
* [[Stone of Jordan]] ([http://diablonut.incgamers.com/armory/item.php?id=1092 db]) -- 15-20% more damage from 1 of 7 elemental damage types. [[Ring]].
 
* [[Swamp Land Waders]] -- 15-20% more damage from Poison skills.
 
* [[Swamp Land Waders]] -- 15-20% more damage from Poison skills.
  

Revision as of 17:33, 27 May 2014

Cindercoat provides +Fire% and reduced fire skill cost.

Elemental Damage is an item bonus property with much expanded importance in Diablo 3 version 2 and Reaper of Souls. The in-game terminology is always "____ skills deal X% more damage." which means that any skill rune with that type of damage will be boosted in total damage by the item.

The damage from Elemental damage bonuses (available on a variety of items) are added last in the damage calculation, after damage is determined by all the usual sources, chiefly skill property, mainstat, crit chance and crit damage, +damage gear, etc. Thus a player with +50% damage to one element would add literally 50% to their damage output when using a skill of that elemental damage type, taking a 1,000,000 crit up to 1,500,000 damage.


Elemental Damage Types

There are numerous types of damage in Diablo 3, but all item bonuses and skill effects are sorted into just seven types. They are:

  • Physical damage.
  • Arcane damage.
  • Cold damage.
  • Fire damage.
  • Holy damage.
  • Lightning damage.
  • Poison damage.


All skills and rune effects in Diablo 3 are classified into one of these types of damage, and only Skill Rune Effect(s) that matches the elemental damage type from the item affix receives the benefit.

Fire damage was by far the most useful at and shortly after Reaper of Souls' release, since it was found on many legendary items and several of the most powerful skill rune effects. The developers were aware of that, and in the first few patches after release they tweaked the elemental damage of numerous skills and runes to provide players with more options in matching their gear to their builds.)


Sheet DPS display

Sheet DPS

Though +elemental damage does *not* show in the character window (the "sheet DPS") it can be quite impactful, and for most players, adding 20% to the elemental damage of their main attack skill adds as much or more effective DPS than 10% critical hit chance or 75% critical hit damage. The exact benefits and values vary depending on play style, attack speed, and the relative level of other stats, but on the whole +elemental damage% is a very valuable stat. One many new players do not value properly, precisely since it does not get factored into the sheet DPS, and can only be seen by the pop up damage numbers or by judging relative kill speed in game.


Elemental Damage Availability

Items with bonuses to elemental damage are very valuable in Reaper of Souls, as they enable players to unlock much higher total damage than is possible with just the traditional trifecta and mainstat forms of attack. Those affixes are still essential even with elemental damage, but since the elemental damage multiplies the total sheet DPS, the total damage can be raised much higher with elemental bonuses.


All Elemental Damage

Only two item slots can roll elemental damage as a random affix. The bonus to any 1 type of elemental damage may appear as a random affix on any bracer or amulet. (Aside from a few legendary amulets where one type of elemental damage is inherent.)

  • Bracers (db): 15-20% any elemental damage from random affixes.
  • Amulet (db): 15-20% any elemental damage from random affixes.

Several legendary items always roll with 1 of the 7 types of elemental damage, randomly selected. These items are also listed in each damage type below for easier element by element reference.


Arcane Damage

Arcane damage is exclusively a Wizard damage type and nearly all the items dealing bonus Arcane damage are Wizard-only.


Cold Damage


Fire Damage

Lidless Wall can roll all elemental type.

Fire damage is not the most common bonus on items, but it's second to Lightning in frequency, and players feel that most of the best skills in the game hit for Fire damage.

The Burning Axe of Sankis -- 15-20% more damage from Fire skills. One-handed axe.


Holy Damage

Holy damage type is mostly seen on Crusader skills.


Lightning Damage

Holy damage from a Golden Scourge Crusader flail.

The largest number of item types with +elemental damage give it to Lightning. Only the fact that more of the best/most popular skills in the game deal Fire damage keeps this from being the #1 elemental damage type. (Up to 290% Lightning Damage could be achieved, though a character would need to be multiple classes at once and wear up to 4 items in the same slot.)


Physical Damage

Physical damage is dealt by a number of skills and by most pets. Witch Doctors get the most benefit from physical damage bonuses, if they go with a heavy-summoning zookeeper build.


Poison Damage

Poison damage gets by far the least elemental damage bonuses from gear, and is fairly uncommon as a skill damage type as well. Players who want more of this damage type often joke that Blizzard assigns the bonuses alphabetically and thus there are none left by the time they finally get to Physical and then Poison.


Elemental Damage Balance

The utility and sheer number of items with each type of bonus is nowhere near balanced as of Patch 2.0.5 (May 2014.) There will never be total balance, since some elemental types are much more common than others, but the Diablo 3 developers have stated their goal to achieve a relatively equal balance between the elemental damage types.

At launch and up through Patch 2.0.5 Fire damage was the biggest of the damage types, followed closely by Lightning. Many patches at and after release have tweaked the skills damage types and item damage bonuses, and more are yet to come.