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| [[File:Axes1.jpg|left|frame]] | | [[File:Axes1.jpg|left|frame]] |
− | Axes are a type of [[weapon]] in Diablo III. They are found in one-handed and two-handed types, and are a favored weapon of the [[Barbarian]] class. Large, two-handed weapons maybe restricted to the Barbarian only as a [[Class-specific weapon]] but this is not yet confirmed. | + | Axes are a type of [[weapon]] in Diablo III. They are found in one-handed and two-handed types, and are a favored weapon of the [[Barbarian]] class. Large, two-handed weapons may be restricted to the Barbarian only as a [[Class-specific weapon]] but this is not yet confirmed. |
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| The Diablo III Barbarian's starting equipment consists of a hand axe and a [[buckler]] shield. | | The Diablo III Barbarian's starting equipment consists of a hand axe and a [[buckler]] shield. |
| + | |
| * Information on {{iw|axes axes in Diablo II}}. | | * Information on {{iw|axes axes in Diablo II}}. |
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| + | ==One-handed Axes== |
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− | ==One-Handed Axes==
| + | [[File:Axes-1h-progression.jpg|thumb|200px|One-handed axes, concept vs. in-game.]] |
− | ===Normal===
| + | Axes were profiled as an item type in a Diablo III panel from Blizzcon 2010. In one shot they showed the variety of axes, going from their concept art to the final in-game 3D model. |
− | {| width="100%"
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− | ! style="width:64px"|
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− | ! Name
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− | ! Properties
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− | ! Rq Lvl
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− | |-
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− | | [[Image:ItemAxeHandAxe.png]]
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− | | '''Hand Axe'''
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− | | 3.2–4.5 Damage Per Second<br>(2–3) to (3–4) Damage<br>1.30 Attacks Per Second
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− | | {{center|-}}
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− | |-
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− | | [[Image:ItemAxeWeatheredHandAxe.png]]
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− | | '''Weathered Hand Axe'''
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− | | 3.0–4.2 Damage Per Second<br>(2–3) to (3–4) Damage<br>1.20 Attacks Per Second
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− | | {{center|-}} | |
− | |- | |
− | | [[Image:ItemAxeBroadAxe.png]]
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− | | '''Broad Axe'''
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− | | 5.2–9.1 Damage Per Second<br>(3–5) to (5–9) Damage<br>1.30 Attacks Per Second
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− | | {{center|-}}
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− | |-
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− | | [[Image:ItemAxeDoubleAxe.png]]
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− | | '''Double Axe'''
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− | | 8.4–14.3 Damage Per Second<br>(5–8) to (8–14) Damage<br>1.30 Attacks Per Second
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− | | {{center|3}}
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− | |-
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− | | [[Image:ItemAxeHeavyAxe.png]]
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− | | '''Heavy Axe'''
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− | | 11.7–19.5 Damage Per Second<br>(7–11) to (11–19) Damage<br>1.30 Attacks Per Second
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− | | {{center|8}}
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− | |-
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− | | [[Image:ItemAxeBattleAxe.png]]
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− | | '''Battle Axe'''
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− | | 15.6–23.4 Damage Per Second<br>(9–13) to (15–23) Damage<br>1.30 Attacks Per Second
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− | | {{center|12}}
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− | |-
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− | | [[Image:ItemAxeMarauderAxe.png]]
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− | | '''Marauder Axe'''
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− | | 19.5–27.3 Damage Per Second<br>(11–15) to (19–27) Damage<br>1.30 Attacks Per Second
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− | | {{center|16}}
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− | |-
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− | | [[Image:ItemAxeSoldierAxe.png]]
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− | | '''Soldier Axe'''
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− | | 23.4–31.2 Damage Per Second<br>(13–17) to (23–31) Damage<br>1.30 Attacks Per Second
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− | | {{center|20}}
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− | |}
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| + | The design concept is that there's a clear difference between the starting axe and the highest level type. The team doesn't worry about making every level of axe a clear upgrade (probably because this would be subjective/impossible) but they do want to give the player a sense of increasing power as they move through the selections and types of chopping device. |
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− | ===Nightmare===
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− | {| width="100%"
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− | ! style="width:64px"|
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− | ! Name
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− | ! Properties
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− | ! Rq Lvl
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− | |-
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− | | [[Image:ItemAxeWeatheredHandAxe.png]]
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− | | '''Hatchet'''
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− | | 26.6–36.4 Damage Per Second<br>(15–20) to (26–36) Damage<br>1.30 Attacks Per Second
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− | | {{center|27}}
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− | |-
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− | | [[Image:ItemAxeBroadAxe.png]]
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− | | '''Ono'''
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− | | 34.4–44.2 Damage Per Second<br>(19–24) to (34–44) Damage<br>1.30 Attacks Per Second
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− | | {{center|31}}
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− | |-
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− | | [[Image:ItemAxeDoubleAxe.png]]
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− | | '''Bullova'''
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− | | 44.8–54.6 Damage Per Second<br>(25–30) to (44–54) Damage<br>1.30 Attacks Per Second
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− | | {{center|35}}
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− | |-
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− | | [[Image:ItemAxeHeavyAxe.png]]
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− | | '''Adze'''
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− | | 56.5–66.3 Damage Per Second<br>(31–36) to (56–66) Damage<br>1.30 Attacks Per Second
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− | | {{center|39}}
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− | |-
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− | | [[Image:ItemAxeBattleAxe.png]]
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− | | '''Chopper'''
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− | | 67.6–79.3 Damage Per Second<br>(37–43) to (67–79) Damage<br>1.30 Attacks Per Second
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− | | {{center|43}}
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− | |-
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− | | [[Image:ItemAxeMarauderAxe.png]]
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− | | '''Toporok'''
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− | | 80.6–92.3 Damage Per Second<br>(44–50) to (80–92) Damage<br>1.30 Attacks Per Second
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− | | {{center|45}}
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− | |-
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− | | [[Image:ItemAxeSoldierAxe.png]]
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− | | '''Masakari'''
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− | | 95.5–107.2 Damage Per Second<br>(52–58) to (95–107) Damage<br>1.30 Attacks Per Second
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− | | {{center|50}}
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− | |}
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− | ===Hell===
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− | {| width="100%"
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− | ! style="width:64px"|
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− | ! Name
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− | ! Properties
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− | ! Rq Lvl
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− | |-
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− | | [[Image:ItemAxeWeatheredHandAxe.png]]
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− | | '''Tomahawk'''
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− | | 104.6–118.3 Damage Per Second<br>(57–64) to (104–118) Damage<br>1.30 Attacks Per Second
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− | | {{center|52}}
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− | |-
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− | | [[Image:ItemAxeBroadAxe.png]]
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− | | '''Crescent Axe'''
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− | | 115.7–129.3 Damage Per Second<br>(63–70) to (115–129) Damage<br>1.30 Attacks Per Second
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− | | {{center|54}}
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− | |-
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− | | [[Image:ItemAxeDoubleAxe.png]]
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− | | '''Arreat Axe'''
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− | | 128.7–142.3 Damage Per Second<br>(70–77) to (128–142) Damage<br>1.30 Attacks Per Second
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− | | {{center|56}}
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− | |-
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− | | [[Image:ItemAxeHeavyAxe.png]]
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− | | '''Balestarius'''
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− | | 141.7–157.3 Damage Per Second<br>(77–85) to (141–157) Damage<br>1.30 Attacks Per Second
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− | | {{center|58}}
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− | |-
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− | | [[Image:ItemAxeBattleAxe.png]]
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− | | '''Reaver'''
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− | | 149.5–165.1 Damage Per Second<br>(81–89) to (149–165) Damage<br>1.30 Attacks Per Second
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− | | {{center|60}}
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− | |-
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− | | [[Image:ItemAxeMarauderAxe.png]]
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− | | '''Galraki'''
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− | | 158.6–174.2 Damage Per Second<br>(86–94) to (158–174) Damage<br>1.30 Attacks Per Second
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− | | {{center|60}}
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− | |-
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− | | [[Image:ItemAxeSoldierAxe.png]]
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− | | '''Arch Axe'''
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− | | 167.7–183.3 Damage Per Second<br>(91–99) to (167–183) Damage<br>1.30 Attacks Per Second
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− | | {{center|60}}
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− | |}
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− | ==Two-Handed Axes==
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− | ===Normal===
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− | {| width="100%"
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− | ! style="width:64px"|
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− | ! Name
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− | ! Properties
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− | ! Rq Lvl
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− | |-
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− | | [[Image:ItemAxeLumberAxe.png]]
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− | | '''Lumber Axe'''
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− | | 11.0–12.0 Damage Per Second<br>(10–11) to (12–13) Damage<br>1.00 Attacks Per Second
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− | | {{center|-}}
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− | |-
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− | | [[Image:ItemAxeWarAxe.png]]
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− | | '''War Axe'''
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− | | 16.5–19.5 Damage Per Second<br>(16–18) to (17–21) Damage<br>1.00 Attacks Per Second
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− | | {{center|4}}
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− | |-
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− | | [[Image:ItemAxeTabarzin.png]]
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− | | '''Tabarzin'''
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− | | 23.0–27.5 Damage Per Second<br>(22–25) to (24–30) Damage<br>1.00 Attacks Per Second
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− | | {{center|10}}
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− | |-
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− | | [[Image:ItemAxeMilitaryAxe.png]]
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− | | '''Military Axe'''
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− | | 29.5–35.5 Damage Per Second<br>(28–32) to (31–39) Damage<br>1.00 Attacks Per Second
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− | | {{center|16}}
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− | |-
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− | | [[Image:ItemAxeGreatAxe.png]]
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− | | '''Great Axe'''
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− | | 38.0–44.0 Damage Per Second<br>(36–40) to (40–48) Damage<br>1.00 Attacks Per Second
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− | | {{center|22}}
| |
− | |}
| |
| | | |
| + | ==List of One-handed Axes== |
| | | |
− | ===Nightmare===
| + | <item type="list">Axe</item> |
− | {| width="100%"
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− | ! style="width:64px"|
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− | ! Name
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− | ! Properties
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− | ! Rq Lvl
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− | |-
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− | | [[Image:ItemAxeLumberAxe.png]]
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− | | '''Timber Axe'''
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− | | 49.0–56.5 Damage Per Second<br>(46–51) to (52–62) Damage<br>1.00 Attacks Per Second
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− | | {{center|30}}
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− | |-
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− | | [[Image:ItemAxeWarAxe.png]]
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− | | '''Francisca'''
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− | | 62.0–69.5 Damage Per Second<br>(58–63) to (66–76) Damage<br>1.00 Attacks Per Second
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− | | {{center|34}}
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− | |-
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− | | [[Image:ItemAxeTabarzin.png]]
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− | | '''Fang Axe'''
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− | | 76.5–85.5 Damage Per Second<br>(71–77) to (82–94) Damage<br>1.00 Attacks Per Second
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− | | {{center|38}}
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− | |-
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− | | [[Image:ItemAxeMilitaryAxe.png]]
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− | | '''Parashu'''
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− | | 96.0–105.0 Damage Per Second<br>(89–95) to (103–115) Damage<br>1.00 Attacks Per Second
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− | | {{center|42}}
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− | |-
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− | | [[Image:ItemAxeGreatAxe.png]]
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− | | '''Labrys'''
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− | | 133.0–142.0 Damage Per Second<br>(122–128) to (144–156) Damage<br>1.00 Attacks Per Second
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− | | {{center|49}}
| |
− | |}
| |
| | | |
| + | ==List of Two-Handed Axes== |
| | | |
− | ===Hell===
| + | <item type="list">Two-Handed Axe</item> |
− | {| width="100%"
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− | ! style="width:64px"|
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− | ! Name
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− | ! Properties
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− | ! Rq Lvl
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− | |-
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− | | [[Image:ItemAxeLumberAxe.png]]
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− | | '''Fell Axe'''
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− | | 163.5–174.0 Damage Per Second<br>(150–157) to (177–191) Damage<br>1.00 Attacks Per Second
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− | | {{center|53}}
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− | |-
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− | | [[Image:ItemAxeWarAxe.png]]
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− | | '''Valaska'''
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− | | 202.5–213.0 Damage Per Second<br>(185–192) to (220–234) Damage<br>1.00 Attacks Per Second
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− | | {{center|57}}
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− | |-
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− | | [[Image:ItemAxeTabarzin.png]]
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− | | '''Ripper Axe'''
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− | | 224.5–236.5 Damage Per Second<br>(205–213) to (244–260) Damage<br>1.00 Attacks Per Second
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− | | {{center|60}}
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− | |-
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− | | [[Image:ItemAxeMilitaryAxe.png]]
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− | | '''Sagaris'''
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− | | 236.5–248.5 Damage Per Second<br>(216–224) to (257–273) Damage<br>1.00 Attacks Per Second
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− | | {{center|60}}
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− | |-
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− | | [[Image:ItemAxeGreatAxe.png]]
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− | | '''Decapitator'''
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− | | 250.0–262.0 Damage Per Second<br>(228–236) to (272–288) Damage<br>1.00 Attacks Per Second
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− | | {{center|60}}
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− | |}
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− |
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− | ==One-handed Axes==
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− |
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− | [[File:Axes-1h-progression.jpg|thumb|300px|One-handed axes, concept vs. in-game.]]
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− | Axes were profiled as an item type in a Diablo III panel from Blizzcon 2010. In one shot they showed the variety of axes, going from their concept art to the final in-game 3D model.
| |
− |
| |
− | The design concept is that there's a clear difference between the starting axe and the highest level type. The team doesn't worry about making every level of axe a clear upgrade (probably because this would be subjective/impossible) but they do want to give the player a sense of increasing power as they move through the selections and types of chopping device.
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| + | {{Template:Items navbox|normal}} |
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| [[category:Axes]] | | [[category:Axes]] |
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| [[category:Melee Weapons]] | | [[category:Melee Weapons]] |
| [[category:Items]] | | [[category:Items]] |
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− | {{Template:Items navbox}}
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Axes were profiled as an item type in a Diablo III panel from Blizzcon 2010. In one shot they showed the variety of axes, going from their concept art to the final in-game 3D model.
The design concept is that there's a clear difference between the starting axe and the highest level type. The team doesn't worry about making every level of axe a clear upgrade (probably because this would be subjective/impossible) but they do want to give the player a sense of increasing power as they move through the selections and types of chopping device.
Axes are shown off in dozens of Barbarian screenshots and piece of concept art. A few examples are included below.