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| [[File:Axes1.jpg|left|frame]] | | [[File:Axes1.jpg|left|frame]] |
− | Axes are a type of [[weapon]] in Diablo III. They are found in one-handed and two-handed types, and are a favored weapon of the [[Barbarian]] class. Large, two-handed weapons maybe restricted to the Barbarian only as a [[Class-specific weapon]] but this is not yet confirmed. | + | Axes are a type of [[weapon]] in Diablo III. They are found in one-handed and two-handed types, and are a favored weapon of the [[Barbarian]] class. Large, two-handed weapons may be restricted to the Barbarian only as a [[Class-specific weapon]] but this is not yet confirmed. |
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| The Diablo III Barbarian's starting equipment consists of a hand axe and a [[buckler]] shield. | | The Diablo III Barbarian's starting equipment consists of a hand axe and a [[buckler]] shield. |
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| * Information on {{iw|axes axes in Diablo II}}. | | * Information on {{iw|axes axes in Diablo II}}. |
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| + | ==One-handed Axes== |
| + | |
| + | [[File:Axes-1h-progression.jpg|thumb|200px|One-handed axes, concept vs. in-game.]] |
| + | Axes were profiled as an item type in a Diablo III panel from Blizzcon 2010. In one shot they showed the variety of axes, going from their concept art to the final in-game 3D model. |
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− | ==One-Handed Axes==
| + | The design concept is that there's a clear difference between the starting axe and the highest level type. The team doesn't worry about making every level of axe a clear upgrade (probably because this would be subjective/impossible) but they do want to give the player a sense of increasing power as they move through the selections and types of chopping device. |
− | ===Normal===
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− | {| width="100%"
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− | ! style="width:64px"|
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− | ! Name
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− | ! Properties
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− | ! Rq Lvl
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− | |-
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− | | [[Image:ItemAxeHandAxe.png]]
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− | | '''Hand Axe'''
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− | | 3.2–4.5 Damage Per Second<br>(2–3) to (3–4) Damage<br>1.30 Attacks Per Second
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− | | {{center|-}}
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− | |-
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− | | [[Image:ItemAxeWeatheredHandAxe.png]]
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− | | '''Weathered Hand Axe'''
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− | | 3.0–4.2 Damage Per Second<br>(2–3) to (3–4) Damage<br>1.20 Attacks Per Second
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− | | {{center|-}}
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− | |-
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− | | [[Image:ItemAxeBroadAxe.png]]
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− | | '''Broad Axe'''
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− | | 5.2–9.1 Damage Per Second<br>(3–5) to (5–9) Damage<br>1.30 Attacks Per Second
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− | | {{center|-}}
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− | |-
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− | | [[Image:ItemAxeDoubleAxe.png]]
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− | | '''Double Axe'''
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− | | 8.4–14.3 Damage Per Second<br>(5–8) to (8–14) Damage<br>1.30 Attacks Per Second
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− | | {{center|3}}
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− | |-
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− | | [[Image:ItemAxeHeavyAxe.png]]
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− | | '''Heavy Axe'''
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− | | 11.7–19.5 Damage Per Second<br>(7–11) to (11–19) Damage<br>1.30 Attacks Per Second
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− | | {{center|8}}
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− | |-
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− | | [[Image:ItemAxeBattleAxe.png]]
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− | | '''Battle Axe'''
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− | | 15.6–23.4 Damage Per Second<br>(9–13) to (15–23) Damage<br>1.30 Attacks Per Second
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− | | {{center|12}}
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− | |-
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− | | [[Image:ItemAxeMarauderAxe.png]]
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− | | '''Marauder Axe'''
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− | | 19.5–27.3 Damage Per Second<br>(11–15) to (19–27) Damage<br>1.30 Attacks Per Second
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− | | {{center|16}}
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− | |-
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− | | [[Image:ItemAxeSoldierAxe.png]]
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− | | '''Soldier Axe'''
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− | | 23.4–31.2 Damage Per Second<br>(13–17) to (23–31) Damage<br>1.30 Attacks Per Second
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− | | {{center|20}}
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− | |}
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| | | |
− | ===Nightmare===
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− | {| width="100%"
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− | ! style="width:64px"|
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− | ! Name
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− | ! Properties
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− | ! Rq Lvl
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− | |-
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− | | [[Image:ItemAxeWeatheredHandAxe.png]]
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− | | '''Hatchet'''
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− | | 26.6–36.4 Damage Per Second<br>(15–20) to (26–36) Damage<br>1.30 Attacks Per Second
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− | | {{center|27}}
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− | |-
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− | | [[Image:ItemAxeBroadAxe.png]]
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− | | '''Ono'''
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− | | 34.4–44.2 Damage Per Second<br>(19–24) to (34–44) Damage<br>1.30 Attacks Per Second
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− | | {{center|31}}
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− | |-
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− | | [[Image:ItemAxeDoubleAxe.png]]
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− | | '''Bullova'''
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− | | 44.8–54.6 Damage Per Second<br>(25–30) to (44–54) Damage<br>1.30 Attacks Per Second
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− | | {{center|35}}
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− | |-
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− | | [[Image:ItemAxeHeavyAxe.png]]
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− | | '''Adze'''
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− | | 56.5–66.3 Damage Per Second<br>(31–36) to (56–66) Damage<br>1.30 Attacks Per Second
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− | | {{center|39}}
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− | |-
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− | | [[Image:ItemAxeBattleAxe.png]]
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− | | '''Chopper'''
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− | | 67.6–79.3 Damage Per Second<br>(37–43) to (67–79) Damage<br>1.30 Attacks Per Second
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− | | {{center|43}}
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− | |-
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− | | [[Image:ItemAxeMarauderAxe.png]]
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− | | '''Toporok'''
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− | | 80.6–92.3 Damage Per Second<br>(44–50) to (80–92) Damage<br>1.30 Attacks Per Second
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− | | {{center|45}}
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− | |-
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− | | [[Image:ItemAxeSoldierAxe.png]]
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− | | '''Masakari'''
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− | | 95.5–107.2 Damage Per Second<br>(52–58) to (95–107) Damage<br>1.30 Attacks Per Second
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− | | {{center|50}}
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− | |}
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− | ===Hell===
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− | {| width="100%"
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− | ! style="width:64px"|
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− | ! Name
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− | ! Properties
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− | ! Rq Lvl
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− | |-
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− | | [[Image:ItemAxeWeatheredHandAxe.png]]
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− | | '''Tomahawk'''
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− | | 104.6–118.3 Damage Per Second<br>(57–64) to (104–118) Damage<br>1.30 Attacks Per Second
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− | | {{center|52}}
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− | |-
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− | | [[Image:ItemAxeBroadAxe.png]]
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− | | '''Crescent Axe'''
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− | | 115.7–129.3 Damage Per Second<br>(63–70) to (115–129) Damage<br>1.30 Attacks Per Second
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− | | {{center|54}}
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− | |-
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− | | [[Image:ItemAxeDoubleAxe.png]]
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− | | '''Arreat Axe'''
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− | | 128.7–142.3 Damage Per Second<br>(70–77) to (128–142) Damage<br>1.30 Attacks Per Second
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− | | {{center|56}}
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− | |-
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− | | [[Image:ItemAxeHeavyAxe.png]]
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− | | '''Balestarius'''
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− | | 141.7–157.3 Damage Per Second<br>(77–85) to (141–157) Damage<br>1.30 Attacks Per Second
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− | | {{center|58}}
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− | |-
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− | | [[Image:ItemAxeBattleAxe.png]]
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− | | '''Reaver'''
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− | | 149.5–165.1 Damage Per Second<br>(81–89) to (149–165) Damage<br>1.30 Attacks Per Second
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− | | {{center|60}}
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− | |-
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− | | [[Image:ItemAxeMarauderAxe.png]]
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− | | '''Galraki'''
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− | | 158.6–174.2 Damage Per Second<br>(86–94) to (158–174) Damage<br>1.30 Attacks Per Second
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− | | {{center|60}}
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− | |-
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− | | [[Image:ItemAxeSoldierAxe.png]]
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− | | '''Arch Axe'''
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− | | 167.7–183.3 Damage Per Second<br>(91–99) to (167–183) Damage<br>1.30 Attacks Per Second
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− | | {{center|60}}
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− | |}
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− | ==Two-Handed Axes== | + | ==List of One-handed Axes== |
− | ===Normal===
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− | ===Nightmare===
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− | ===Hell===
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− | {| width="100%"
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− | ! style="width:64px"|
| |
− | ! width="15%" | Name
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− | ! width="25%" | Properties
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− | ! Rq Lvl
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− | |-
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− | | class="red" | [[Image:1hAxeWithBg.png]]
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− | | '''Axe'''
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− | | 8-14 Damage<br> DPS: 14.3
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− | | {{center|-}}
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− | |-
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− | | class="red" | [[Image:1hHeavyaxeWithBg.png]]
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− | | '''Heavy Axe'''
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− | | 15-31 Damage<br> DPS: 27.6
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− | | Attacks per second: 1.2
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− | |-
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− | | class="red" | [[Image:1hGaffWithBg.png]]
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− | | '''Gaff'''
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− | | 35-51 Damage<br/> DPS: 51.6
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− | | Attacks per second: 1.2
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− | |-
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− | | class="red" | [[Image:1hSpitzeWithBg.png]]
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− | | '''Spitze'''
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− | | 39-55 Damage<br/> DPS: 56.4
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− | | Attacks per second: 1.2
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− | |}
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| | | |
| + | <item type="list">Axe</item> |
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− | ==One-handed Axes== | + | ==List of Two-Handed Axes== |
| | | |
− | [[File:Axes-1h-progression.jpg|thumb|300px|One-handed axes, concept vs. in-game.]]
| + | <item type="list">Two-Handed Axe</item> |
− | Axes were profiled as an item type in a Diablo III panel from Blizzcon 2010. In one shot they showed the variety of axes, going from their concept art to the final in-game 3D model.
| |
| | | |
− | The design concept is that there's a clear difference between the starting axe and the highest level type. The team doesn't worry about making every level of axe a clear upgrade (probably because this would be subjective/impossible) but they do want to give the player a sense of increasing power as they move through the selections and types of chopping device.
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| + | {{Template:Items navbox|normal}} |
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− | [[category:axes]] | + | [[category:Axes]] |
| [[Category:Weapons]] | | [[Category:Weapons]] |
| [[category:Melee Weapons]] | | [[category:Melee Weapons]] |
− | [[category:items]] | + | [[category:Items]] |
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− | | |
− | | |
− | {{Template:Items navbox}}
| |
Axes were profiled as an item type in a Diablo III panel from Blizzcon 2010. In one shot they showed the variety of axes, going from their concept art to the final in-game 3D model.
The design concept is that there's a clear difference between the starting axe and the highest level type. The team doesn't worry about making every level of axe a clear upgrade (probably because this would be subjective/impossible) but they do want to give the player a sense of increasing power as they move through the selections and types of chopping device.
Axes are shown off in dozens of Barbarian screenshots and piece of concept art. A few examples are included below.