Difference between revisions of "Special Modifiers"

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Special Modifiers were a group of item [[modifiers]] in Diablo II that were not [[prefixes]] or [[suffixes]]. Special Modifiers only occurred on Crafted items, Set items, and Uniques; never on magical or rare items. These type of modifers grant unusual bonuses; properties very different from the vast majority of prefixes and suffixes.
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Special Modifiers were a group of item [[modifiers]] in Diablo II that could only spawn on Unique, Set, and Crafted items, and not on magical or rare items. These modifiers granted special bonuses that were different and unique, and were often very powerful in their scarcity.
  
It's not known if Diablo III will have affixes that are classified as special modifiers, since the developers have revealed very little about the itemization process.
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There do not seem to be many (any?) such modifiers in Diablo III, which has a more limited pool of item affixes, and is balanced to make top quality Rares, or even Blues, as good or better than Set Items and Legendaries.
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Further details to be added as more is learned about the Diablo III item system
  
  
 
==Diablo II Special Modifiers==
 
==Diablo II Special Modifiers==
  
A full listing, with details, {{iw|Special_Modifiers can be seen here}}. Below is only the quick list, without the properties explained.
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See the article in the Diablo II portion of this wiki for full details about all of these modifiers in that game.
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* {{iw|Special_Modifiers Diablo 2 Special Item Modifiers}}.
  
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These included the following:
 
* Ignores Target Defense
 
* Ignores Target Defense
 
* Piercing
 
* Piercing
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* Increased Blocking Speed
 
* Increased Blocking Speed
 
* Slows Target
 
* Slows Target
 
Some, all, or none of these may return in Diablo III.
 
  
  

Revision as of 23:34, 20 May 2012

Special Modifiers were a group of item modifiers in Diablo II that could only spawn on Unique, Set, and Crafted items, and not on magical or rare items. These modifiers granted special bonuses that were different and unique, and were often very powerful in their scarcity.

There do not seem to be many (any?) such modifiers in Diablo III, which has a more limited pool of item affixes, and is balanced to make top quality Rares, or even Blues, as good or better than Set Items and Legendaries.

Further details to be added as more is learned about the Diablo III item system


Diablo II Special Modifiers

See the article in the Diablo II portion of this wiki for full details about all of these modifiers in that game.

These included the following:

  • Ignores Target Defense
  • Piercing
  • Absorb
  • Demon Heal
  • Deadly Strike
  • Crushing Blow
  • Open Wounds
  • + Defense vs. Missiles
  • Increased Blocking Speed
  • Slows Target