Difference between revisions of "Scroll of Wealth"

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{{Archived|January 2012|Changed to the [[Cauldron of Jordan]], which was subsequently removed from the game}}
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[[File:Scroll-wealth1.jpg|left|frame]]
 
[[File:Scroll-wealth1.jpg|left|frame]]
The Scroll of Wealth was introduced during early development. It was a scroll that players could use to instantly sell items from their inventory, without returning to the [[caravan]] or dealing with an [[NPC]] merchant. The purpose was to work with [[salvaging]] and keep gameplay fast and fun, giving players ways to liquidate their inventories without leaving the field of battle.  
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The Scroll of Wealth <u>is not found</u> in the final version of Diablo III. This page is purely an archive, preserved for historical purposes.
  
Scrolls of Wealth were seen in the Blizzcon 2010 demo, but were removed from the game during later development, and replaced by another, not-yet-revealed mechanism to sell items without returning to town. Bashiok revealed this in a forum post in June 2011.<ref>[http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/ Bashiok forum post] - Diablo.IncGamers.com, June 2011</ref>
 
  
  
==Scrolls of Wealth Removed==
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When present during development, scrolls of wealth allowed characters to sell items from anywhere, even in the dungeons. This feature was to pair with the early version of the [[Nephalem Cube]] style [[salvaging]], and together they allowed players to sell and salvage items without needing to return to town. Items sold could be repurchased via the [[buyback]] window at any NPC merchant in town.
  
Bashiok revealed that Scrolls of Wealth were gone in a forum post in June 2011.<ref>[http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/ Bashiok forum post] - Diablo.IncGamers.com, June 2011</ref>
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The scroll of wealth was convenient in theory, but requiring a scroll for every single sale was not, and it forced players to carry huge stacks of [[scrolls]], or else only use them occasionally (which defeated the whole convenience-adding purpose). The scrolls were therefore replaced by the [[Cauldron of Jordan]],.<ref>[http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/ Bashiok forum post] - Diablo.IncGamers.com, June 2011</ref> an inventory item that mirrored their function but which worked an infinite number of times, without requiring any sort of recharge or upgrade
  
<blue><font color="#FFFFFF">IMO, get rid of the scroll of wealth, since with town portals it’s useless.</font><br><br>
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The Cauldron of Jordan itself was removed[http://diablo.incgamers.com/blog/comments/diablo-3-progress-report-2] in January 2012, as the developers felt they'd made the game too convenient and that there needed to be pauses for players to return to town now and then.
<b>Bashiok:</b> We haven’t had those for a while, although we do have another mechanic to sell items while out and about.</blue>
 
  
No further details of that new "mechanic" have yet been revealed.
 
  
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==Development Chronology==
  
==Scroll Revealed==
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Jay Wilson revealed the Scroll of Wealth during an interview at Gamescom, 2010. His quote was short and to the point.<ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamona/ Jay Wilson Interview @ Gamescom 2010] - IncGamers August 20, 2010</ref>
 
 
Jay Wilson revealed the Scroll of Wealth during an interview at Gamescom, 2010. His quote was short and to the point, and has not yet been elaborated upon. <ref>[http://diablo.incgamers.com/blog/comments/jay-wilson-interview-gamona/ Jay Wilson Interview @ Gamescom 2010] - IncGamers August 20, 2010</ref>
 
  
 
<blue>We’ve also added a Scroll of Wealth that allows you to sell items right on location.</blue>
 
<blue>We’ve also added a Scroll of Wealth that allows you to sell items right on location.</blue>
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==Scroll Function==
 
==Scroll Function==
  
The scroll was found from a monster drop in the demo build at Blizzcon 2010. It worked properly; to activate it required one click, which changed the pointer icon. Clicking that on an item sold the item, instantly vanishing it and adding [[gold]] to the player's supply.
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The scrolls were present in the playable PvM demo at [[BlizzCon 2010]]. The scroll worked simply; a left click activated it, turning the cursor into a selling icon. The first item a player clicked with it would then sell, instantly, just as though the player was at an NPC merchant in town.  
 
 
The scroll was single use. One scroll = one item sold.
 
 
 
This suggests that either the scrolls will be very common, sold by vendors and dropped regularly, or else that they'll make little difference to the overall economy, since players find hundreds of items in any game session. Apparently scrolls are designed for unusual items; if something isn't worth saving to use, but has such a high sales value that it's better to sell than [[salvage]], it's worth using a SoW on.
 
 
 
All items list their gold sale value as part of the hover display in Diablo III, so you know what you're going to get before you use this feature.
 
  
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Prices were easy to check, since all items list their gold sale value as part of the hover display in Diablo III, so you know what you're going to get before you use this feature.
  
  
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==Scrolls of Wealth Removed==
  
==Unknown Issues==
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Bashiok revealed that Scrolls of Wealth were gone in a forum post in June 2011.<ref>[http://diablo.incgamers.com/blog/comments/town-portals-return....-sorta/ Bashiok forum post] - Diablo.IncGamers.com, June 2011</ref>
  
How much will Scrolls of Wealth cost? How readily accessible will they be? It's assumed that they will be sold by the [[Mystic]], or perhaps the [[Jeweler]]. They were not seen in the [[Blacksmith]]'s items for sale, when his interface was profiled in August, 2010.
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<blue><font color="#FFFFFF">IMO, get rid of the scroll of wealth, since with town portals it’s useless.</font><br><br>
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<b>Bashiok:</b> We haven’t had those for a while, although we do have another mechanic to sell items while out and about.</blue>
  
A buyback menu is part of the basic NPC interface in Diablo III, but it's not known if this is integrated into the Scroll of Wealth. Perhaps retrieving an accidentally-sold item would require a trip to town?
 
  
  
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[[category:scrolls]]
 
[[category:scrolls]]
 
[[category:spells]]
 
[[category:spells]]
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[[category:archives]]
  
  
  
 
{{Template:Items navbox}}
 
{{Template:Items navbox}}

Latest revision as of 07:28, 31 January 2012


Important.png Archived Article [e]
Scroll of Wealth is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material.

This article was last up to date:
    January 2012
Currently updated version of this article is:
Scroll-wealth1.jpg

The Scroll of Wealth is not found in the final version of Diablo III. This page is purely an archive, preserved for historical purposes.


When present during development, scrolls of wealth allowed characters to sell items from anywhere, even in the dungeons. This feature was to pair with the early version of the Nephalem Cube style salvaging, and together they allowed players to sell and salvage items without needing to return to town. Items sold could be repurchased via the buyback window at any NPC merchant in town.

The scroll of wealth was convenient in theory, but requiring a scroll for every single sale was not, and it forced players to carry huge stacks of scrolls, or else only use them occasionally (which defeated the whole convenience-adding purpose). The scrolls were therefore replaced by the Cauldron of Jordan,.[1] an inventory item that mirrored their function but which worked an infinite number of times, without requiring any sort of recharge or upgrade

The Cauldron of Jordan itself was removed[1] in January 2012, as the developers felt they'd made the game too convenient and that there needed to be pauses for players to return to town now and then.


Development Chronology[edit | edit source]

Jay Wilson revealed the Scroll of Wealth during an interview at Gamescom, 2010. His quote was short and to the point.[2]

We’ve also added a Scroll of Wealth that allows you to sell items right on location.


Scroll Function[edit | edit source]

The scrolls were present in the playable PvM demo at BlizzCon 2010. The scroll worked simply; a left click activated it, turning the cursor into a selling icon. The first item a player clicked with it would then sell, instantly, just as though the player was at an NPC merchant in town.

Prices were easy to check, since all items list their gold sale value as part of the hover display in Diablo III, so you know what you're going to get before you use this feature.


Tooltip[edit | edit source]

During the Blizzcon 2010 build, the tooltip of the Scroll of Wealth was as follow:

Traveling merchants often use magic to save space in their caravans by transforming their purchased wares to gold.


Scrolls of Wealth Removed[edit | edit source]

Bashiok revealed that Scrolls of Wealth were gone in a forum post in June 2011.[3]

IMO, get rid of the scroll of wealth, since with town portals it’s useless.

Bashiok: We haven’t had those for a while, although we do have another mechanic to sell items while out and about.


References[edit | edit source]

  1. Bashiok forum post - Diablo.IncGamers.com, June 2011
  2. Jay Wilson Interview @ Gamescom 2010 - IncGamers August 20, 2010
  3. Bashiok forum post - Diablo.IncGamers.com, June 2011