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− | '''Salvaging''' is a mechanic that allows players to break down items, such as weapons and armor, into raw materials that can be used for [[Crafting]], as well as [[Training]] the NPC [[Artisan]]s. | + | '''Salvaging''' is a mechanic that allows players to break down weapons and armor into the raw [[materials]] that are required to create new items via the [[Blacksmith]]'s [[crafting]] recipes. All magical, rare, set, and legendary items can be salvaged, but not white items or low quality items. There are different types of materials for each of the four difficulty levels -- for instance, items must be found on Inferno to salvage them into the Inferno quality materials. |
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− | Salvaging can be done in the field, and is designed to save space and trips back to town, as well as providing raw materials for crafting new items. The process of salvaging is accomplished with an object received from the [[Blacksmith]] after an early game quest. | + | Salvaging was initially possible in the field with the [[Nephalem Cube]], but during the beta test the system was changed so that salvaging could only be accomplished through an interface accessed via the [[Blacksmith]], in town. |
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− | The proper title of the box was ultimately revealed[http://diablo.incgamers.com/blog/comments/blue-on-armor-dyes-and-the-nephalem-cube/] to be the [[Nephalem Cube]], a revelation that suggests the [[Nephalem]] will somehow figure into the plot of Diablo III.
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| + | ==Materials Upgrades== |
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− | ==The Salvage Cube==
| + | [[File:Blacksmith-salvaging.jpg|thumb|250px|The blacksmith's salvage interface.]] |
| + | There are different 12 materials available from crafting, sorted into groups of three. Each of the four difficulty levels has its own set of three types of magical (blue), rare (yellow), and legendary (orange) materials. There is no way to upgrade a blue material to a yellow, or a yellow to an orange, however the same color of material can be upgraded to the next difficulty level's type. For instance, 10 [[Fallen Tooth]], plus some gold, can be upgraded into 1 [[Lizard Eye]]. |
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− | [[File:Salvage-cube-hover.jpg|frame|Original graphic for the Nephalem Cube.]]
| + | The high expense of this recipe, with its 10 > 1 conversion ratio, is designed to prevent players from item finding in Act One of a lower difficulty level, and then quickly salvaging all of those items into materials, which they could upgrade to the material of the next difficulty level. This may happen anyway; if [[Inferno]] is as difficult as the developers keep promising, a player might well score 10 rare or legendary items in Act One of Hell than in Inferno. |
− | The first secret of the salvage cube is that it's not called the "salvage cube." There's a lore and a story behind it that's not been revealed yet[http://diablo.incgamers.com/blog/comments/the-lore-of-the-unnamed-salvage-cube/], however, we are privy to its name. According to Bashiok, it is named the "[[Nephalem Cube]]"[http://forums.battle.net/thread.html?topicId=27810241169&sid=3000&pageNo=4#64]: | |
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− | <blue><font color="#FFFFFF">Bashiok, is it true? Is the salvage cube named the Nephalem cube? Would you mind clearing up the confusion you unfortunately created with the possible misinformation?</font><br>
| + | * See the [[Materials]] article for full details. |
− | It is indeed. I wasn't aware Jay had said that.</blue>
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− | Bashiok had said that the name of the cube was a slight spoiler, so it would make sense to expect some sort of presence of the [[Nephalem]] in Diablo III.
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− | Prior to the name reveal, the actual title of the object was a mystery. During the first sighting in the [[Artisan Video]], Jay Wilson called it a "special artifact." Into this void had stepped fans with early options including the Horadric Dumpster, Horadric Recycling Bin, and Horadric Trash Can.
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− | That said, no matter what fancy name and lore it's given, it seems likely that fans will all just call it the cube, or chest, or box. What we do know about the Chest is that it's given to the player by [[Haedrig Eamon]], the Blacksmith, as a quest reward early in the game.
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− | Once used for the first time, the salvage cube vanishes from the character's inventory and appears on the lower right of the [[inventory]] window, where it remains permanently; part of the [[interface]] where it does not take up any inventory space.
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− | [[Image:Salvage_box2010.jpg|thumb|150px|left|The cube as of [[BlizzCon]] 2010.]]
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− | The image to the left depicts the Nephalem Cube as of the [[demo]] in BlizzCon 2010. This iteration of the cube is much more reminiscent of the horadric cube from Diablo II.
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− | It may or may not be worth noting that this cube is the same graphic that Blizzard used [http://us.blizzard.com/diablo3/media/horadrapp/ for their April Fool's joke] in 2010, the "Horadric Cube app".
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− | ==Materials==
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− | [[File:Salvage-items.jpg|thumb|300px|Nephalem Cube, before and after.]]
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− | Materials are produced by salvaging items. The materials generated are semi-random; identical items may return slightly varying amounts of material.
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− | There are numerous types of materials, including some very rare ones that can only be obtained by salvaging very high level items. Since rare materials are needed to craft high level [[recipes]], players will have to work to find uncommon items that they don't actually want to use, and may end up debating between using, salvaging, or trading a nice item.
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− | Only a few materials are known so far.
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− | * [[Common Scraps]]
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− | * [[Bone Scraps]]
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− | * [[Subtle Essence]]
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− | * [[Wood Scraps]]
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| ==User Interface/Mechanics== | | ==User Interface/Mechanics== |
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− | Once the Nephalem Cube is obtained from the Blacksmith, it shows in the lower right corner of the [[Inventory]] window. The chest appears closed, when not in use. Once clicked upon, it opens up and a 3x2 space box appears in the center of the screen. Items to be salvaged can be dragged (or control+clicked with one touch) into the chest.
| + | [[File:Nephalem-cube-tooltip.jpeg|frame|300px|Salvage with care...]] |
− | | + | The salvaging interface is very easy to use. Characters need merely speak with the Blacksmith, select the Salvaging tab, then click the salvage icon. This transforms the cursor into a special salvaging pointer, with which any eligible item clicked is instantly salvaged. (Rare, Set, and Legendary items have a confirm box before salvaging.) |
− | Once activated, the salvage chest will instantly reduce all the items in it into raw materials, which stack up in the character's inventory.
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− | [[File:Nephcube.jpg|300px|thumb|Tooltip for the cube.]] | |
− | It's not known if salvaged items can be recovered, in case of a misclick. Accidentally sold items can be bought back from from the Artisans, so it's possible there will be some recovery method for inadvertent salvaging as well. Probably not though, since that could be exploited in at least two ways:
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− | # Since the materials returned are semi-random, players could repeatedly salvage the same item, trying for a better materials roll.
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− | # Even if the materials were permanently set on that particular item, simply knowing what it was going to salvage for would let the player decide to salvage or try to trade it.
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− | ==Nephalem Cube Story Implications==
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− | [[Bashiok]] is largely responsible for fans thinking the "Nephalem Cube" has some story or lore implications. The proper name of the object was not known, and most fans were simply calling it the "Salvage Cube." Bashiok upset that by making a point of saying that was not the object's proper name.[http://diablo.incgamers.com/blog/comments/blue-on-the-salvage-cube-and/]
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− | <blue>It has a name. It is not Salvage Cube. The name does include Cube, though. The name is sort of a spoiler, which is why we haven’t revealed it yet.</blue>
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− | Whether he meant it to or not, this teasing set off a storm of fan speculation over an issue no one had given much thought to previously. After reports that [[Jay Wilson]] had called the box the "Nephalem Cube" during a Press-only Q&A at Blizzcon 2010 (which no one seemed to have video or a transcript of), a fan asked Bashiok to confirm that. He did, but without adding anything about why that name was a spoiler. [http://diablo.incgamers.com/blog/comments/blue-on-armor-dyes-and-the-nephalem-cube/]
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− | The "Nephalem" were the first humans in Sanctuary. They came into being as the offspring of the mating between Inarius (an Angel) and Lilith (a demon), and according to the world lore, these early Nephalem had the potential to be stronger than angels or demons. The creation of the [[Worldstone]], a relic that largely keeps the forces of the [[Burning Hells]] from entering into [[Sanctuary]], somehow also served to sap the natural powers of the Nephalem.
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− | Much of the speculation about Diablo III's plot involves the destruction of the Worldstone by Tyrael twenty years before the time of Diablo III, and the changes that humans might be undergoing, as they regain some of their long lost Nephalem might.
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− | Thus the fact that the salvage box is called the Nephalem Cube has (at least) two possible implications.
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− | # The name might simply be a reference to the ancient days and the cube's original origin (created by the Nephalem ages ago).
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− | # Or the box might have some connection to ongoing/upcoming events, as the Nephalem are reborn in modern man.
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− | It's not clear how much fans would have even considered the second possibility, had not Bashiok pointed it out and termed it a spoiler. After all, the cube in Diablo II was named the {{iw|Horadric_Cube Horadric Cube}}, but it didn't herald any return or relevance of the ancient [[Horadric]] order in the game. It merely referred to the cube's ancient origin. Fans would likely have assumed the same of the Nephalem Cube, had not Diablo III's community manager suggested otherwise.
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| + | Players can salvage multiple items in rapid succession by clicking quickly, and this system is identical to the item sale mechanism in the game. |
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− | ==RPG Parallels==
| + | Salvaged items can not be recovered; unlike the [[buyback]] option for sold items, once an item is salvaged, it's gone forever. The tooltip warning to the right is from the Nephalem Cube, but it's identical in function and severity when the Blacksmith is doing the salvaging. |
− | Salvaging is similar to ''World of Warcraft's''' Disenchanting, a Sub-skill of Enchanting.
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− | It's also virtually identical to the ''Hellgate: London'' system that allowed players to break down items into their components, which could then be used in recipes to create new items.
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| [[Category:Items]] | | [[Category:Items]] |
| [[category:crafting]] | | [[category:crafting]] |
| + | [[category:artisans]] |
| + | [[category:blacksmith]] |
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| {{Template:Items navbox}} | | {{Template:Items navbox}} |
There are different 12 materials available from crafting, sorted into groups of three. Each of the four difficulty levels has its own set of three types of magical (blue), rare (yellow), and legendary (orange) materials. There is no way to upgrade a blue material to a yellow, or a yellow to an orange, however the same color of material can be upgraded to the next difficulty level's type. For instance, 10 Fallen Tooth, plus some gold, can be upgraded into 1 Lizard Eye.
The high expense of this recipe, with its 10 > 1 conversion ratio, is designed to prevent players from item finding in Act One of a lower difficulty level, and then quickly salvaging all of those items into materials, which they could upgrade to the material of the next difficulty level. This may happen anyway; if Inferno is as difficult as the developers keep promising, a player might well score 10 rare or legendary items in Act One of Hell than in Inferno.
The salvaging interface is very easy to use. Characters need merely speak with the Blacksmith, select the Salvaging tab, then click the salvage icon. This transforms the cursor into a special salvaging pointer, with which any eligible item clicked is instantly salvaged. (Rare, Set, and Legendary items have a confirm box before salvaging.)
Players can salvage multiple items in rapid succession by clicking quickly, and this system is identical to the item sale mechanism in the game.