Difference between revisions of "Jeweler"
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[[File:Jeweler-concept1.jpg|frame|Jeweler concept and in-game version.]] | [[File:Jeweler-concept1.jpg|frame|Jeweler concept and in-game version.]] | ||
− | The Jeweler is one of the three [[Artisans]] introduced in Diablo III. Like the [[Blacksmith]] and the [[Mystic]], the Jeweler is located in the [[Caravan]] area | + | The Jeweler is one of the three [[Artisans]] introduced in Diablo III. Like the [[Blacksmith]] and the [[Mystic]], the Jeweler is located in the [[Caravan]] area. He handles item socketing and unsocketing, and upgrades gems. |
All of the Artisans will be heavily involved in quests and the game's plot, even after the player completes the initial quests to get them to join up with his adventuring efforts. | All of the Artisans will be heavily involved in quests and the game's plot, even after the player completes the initial quests to get them to join up with his adventuring efforts. | ||
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==Jeweler Functions== | ==Jeweler Functions== | ||
− | + | Like the other Artisans, the Jeweler's functions have evolved during game development. When he was first revealed in August 2010, his official description from the [[Caravan FAQ]] read as follows: | |
− | + | <blue>The jeweler crafts [[gems]], [[amulets]], and [[rings]]. The jeweler can also remove gems from [[socketed]] items and can combine gems to improve their quality. </blue> | |
− | + | He no longer has any crafting recipes to make rings or amulets (the Blacksmith now handles all item crafting/creation), and as of the beta build his functions are limited to upgrading gems, adding sockets to items, and removing items from sockets. | |
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===Gem Levels=== | ===Gem Levels=== | ||
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One service provided by the Jeweler is the upgrading of [[gems]]. Gems from levels 1-5 can be found in the game; to get to the higher levels 3 gems of one level must be combined to make the next. | One service provided by the Jeweler is the upgrading of [[gems]]. Gems from levels 1-5 can be found in the game; to get to the higher levels 3 gems of one level must be combined to make the next. | ||
This recipe is subject to change if the team finds it takes too long to make the higher level gems; at the 3:1 ratio it will take 19,683 Perfect (L5) gems to upgrade to 1 Radiant Star (L14) gem. If the ratio was lowered to 2:1, then it would only require 512 L5 gems to make a L14 gem. All runes required 3:1 ratios for upgrading in Diablo II, until that was lowered to 2:1 for the higher level runes. A similar modification might take place with Diablo III's gems. | This recipe is subject to change if the team finds it takes too long to make the higher level gems; at the 3:1 ratio it will take 19,683 Perfect (L5) gems to upgrade to 1 Radiant Star (L14) gem. If the ratio was lowered to 2:1, then it would only require 512 L5 gems to make a L14 gem. All runes required 3:1 ratios for upgrading in Diablo II, until that was lowered to 2:1 for the higher level runes. A similar modification might take place with Diablo III's gems. | ||
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==The Jeweler's Story== | ==The Jeweler's Story== | ||
− | While we do not yet know the Jeweler's name, | + | While we do not yet know the Jeweler's name or full character bio, it's known that he's found around midway through Act One, when the hero rescues him from the lair of an especially murderous SuperUnique monster. |
− | : | + | Of the Jeweler's character, we know that he's a greedy old man who latches onto the hero more out of a desire for personal riches than to help save the world. |
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+ | Jay spoke briefly about the jeweler when introducing the Artisans at Gamescom, in August 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-pcgames.de/] | ||
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+ | <blue>The Jeweler is a bit of a greedy sort, and the player character encounters him during his search for a particularly rare gem. The player has to kill a nasty demon to help the Jeweler get the jewel, and by this the Jeweler sees that tagging along could be fairly profitable.</blue> | ||
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+ | The Jeweler sounds Chinese in the bits of dialogue so far revealed via data-mining. | ||
===Wagon Design=== | ===Wagon Design=== | ||
+ | [[File:Jeweler-wagon-concept.jpg|thumb|350px|Concept art for the Jeweler's wagon.]] | ||
The design of the Jeweler's wagon was discussed during the [[Crafting Sanctuary]] panel at Blizzcon 2010. | The design of the Jeweler's wagon was discussed during the [[Crafting Sanctuary]] panel at Blizzcon 2010. | ||
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As the [[Jay Wilson]] said, "Everyone levels up in Diablo. Even the vendors." | As the [[Jay Wilson]] said, "Everyone levels up in Diablo. Even the vendors." | ||
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Revision as of 07:19, 30 October 2011
The Jeweler is one of the three Artisans introduced in Diablo III. Like the Blacksmith and the Mystic, the Jeweler is located in the Caravan area. He handles item socketing and unsocketing, and upgrades gems.
All of the Artisans will be heavily involved in quests and the game's plot, even after the player completes the initial quests to get them to join up with his adventuring efforts.
Jeweler Functions
Like the other Artisans, the Jeweler's functions have evolved during game development. When he was first revealed in August 2010, his official description from the Caravan FAQ read as follows:
He no longer has any crafting recipes to make rings or amulets (the Blacksmith now handles all item crafting/creation), and as of the beta build his functions are limited to upgrading gems, adding sockets to items, and removing items from sockets.
Gem Levels
One service provided by the Jeweler is the upgrading of gems. Gems from levels 1-5 can be found in the game; to get to the higher levels 3 gems of one level must be combined to make the next.
This recipe is subject to change if the team finds it takes too long to make the higher level gems; at the 3:1 ratio it will take 19,683 Perfect (L5) gems to upgrade to 1 Radiant Star (L14) gem. If the ratio was lowered to 2:1, then it would only require 512 L5 gems to make a L14 gem. All runes required 3:1 ratios for upgrading in Diablo II, until that was lowered to 2:1 for the higher level runes. A similar modification might take place with Diablo III's gems.
The Jeweler's Story
While we do not yet know the Jeweler's name or full character bio, it's known that he's found around midway through Act One, when the hero rescues him from the lair of an especially murderous SuperUnique monster.
Of the Jeweler's character, we know that he's a greedy old man who latches onto the hero more out of a desire for personal riches than to help save the world.
Jay spoke briefly about the jeweler when introducing the Artisans at Gamescom, in August 2010. [1]
The Jeweler sounds Chinese in the bits of dialogue so far revealed via data-mining.
Wagon Design
The design of the Jeweler's wagon was discussed during the Crafting Sanctuary panel at Blizzcon 2010.
There the team related their issues in designing the Jeweler's wagon and making clear the upgrades it received over time. It was difficult partially because his items are so small. With the Mystic and the Blacksmith the items lying around on display could be used to show the increasing level of their craftsmen. Bigger swords and axes for the Blacksmith, glowing or flaming wands or crystal balls for the Mystic. But since the Jeweler works with tiny gems and amulets and rings, that wasn't as easy an option.
The developers opted to show his higher level largely through his wagon, by making it get much larger over time, with more intricate details, gold-plating on the sides, etc.
As the Jay Wilson said, "Everyone levels up in Diablo. Even the vendors."
Media
See the Jeweler in the Image Gallery.
Characters & NPCs[e] Import. Chars Rumoured Diablo 3 NPCs Diablo 2 NPCs Diablo 1 NPCs Minor A-K Minor L-Z Fanmade |
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Important Characters |
Angiris Council Lords of Hell |
Horadrim Miscellaneous |
Miscellaneous (cont) |
Miscellaneous (cont) |
Miscellaneous (cont) |
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Diablo III's Possible NPCs |
Franklin Burroughs - Humbart Wessel - Pablo DeSoto - Quov Tsin - Kentril Dumon - Zayl |
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NPCs of Diablo II |
Act I:
Akara -
Charsi -
Chickens -
Deckard Cain -
Flavie -
Gheed -
Kashya -
Rogue NPCs -
Warriv
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NPCs of Diablo I |
Diablo NPCs:
Adria -
Cain -
Cows -
Farnham -
Gillian -
Griswold -
Kael Rills -
Ogden -
Pepin -
Wirt
|
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Minor A-K |
Achilios - Adria - Akara - Albord - Aldric Jitan - Alkor - Anya - Arkaine - Asheara - Assur - Atma - Augustus Malevolyn - Baerna - Banagar - Benjin - Brek - Buyard Cholik - Camylle - Celestia - Cornelius - Darrick Lang - Diomedes - Drognan - Edgewulf - Elora - Elzix - Emilye - Fara - Farnham - Fautzin - Galeona - Garda - Gheed - Gillian - Gorst - Greiz - Griswold - Guthwulf - Hagan - Halbu - Hanos Jeronnan - Hargo - Hays - Hratli - Hrothwulf - Humbart Wessel - Hunfrith - Hyram - Icharion - Jace - Jamella - Jerhyn - Jodas - Juris Khan - Justinian IV - Kabraxis - Kara Nightshadow - Karybdus - Kashya - Kentril Dumon - Kethryes - Korlic - Kreghn - Ku Y'leh |
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Minor L-Z |
Lam Esen - Larzuk - Linarian - Lysander - Malah - Mat Hu-Ring - Meshif - Mirakodus - Mordecai - Natalya - Nefriti - Nellia - Nihlathak - Nor Tiraj - Norrec Vizharan - Ogden - Ord Rekar - Orlif - Ormus - Oskal - Palashia - Pepin - Qarak - Qual-Kehk - Riordan Nesardo - Sadun Tryst - Salene Nesardo - Sardak - Sarnakyle - Septumos - Simon - Talic - Taramis Volken - Tilgar - Tobio - Toko - Tylwulf - Vischar Orous - Warriv - Wirt - Wulfgar - Xazax - Zagraal - Zayl - Zorea |
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Items of Diablo III [e] Item Basics Normal Items Crafting Legendary Armor I Legendary Armor II Legendary Weapons 1h Legendary Weapons 2h Item Sets |
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