Difference between revisions of "Scrolls"

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Scrolls return in Diablo III, with some key differences.
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'''Scrolls''' return in Diablo III, with some key differences.
  
 
Diablo II had just two types of scrolls; [[Identify]] and [[Town Portal]].  Both types could be stored in [[tome]]s or [[book]]s, that held up to 20 of them, for convenience. (It's not known if there are tomes in Diablo III; possibly not, since scrolls stack.)
 
Diablo II had just two types of scrolls; [[Identify]] and [[Town Portal]].  Both types could be stored in [[tome]]s or [[book]]s, that held up to 20 of them, for convenience. (It's not known if there are tomes in Diablo III; possibly not, since scrolls stack.)
  
Diablo III also has just two types of scrolls, as far as we know.
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Diablo III also has just two types of scrolls, being the Identify scroll and the Scroll of Companion, but the Diablo III development team may have some surprises in store for the release of the game.
  
  
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[[File:Scroll-id1.jpg|frame]]
 
[[File:Scroll-id1.jpg|frame]]
[[Identify Scroll]]s, which work just as they have in the other games in the series. All types of magical items, including sets, uniques, rares, legendary, and others, are found unidentified.  
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[[Identify Scroll]]s, which work just as they have in the other games in the series. Magical [[items]] (blue items) drop indentified, as do white (normal) items, and gray (junk) items. [[Quest]] (green) items do not require identification either.
  
An NPC can identify them for you in town ([[Deckard Cain]] in D2, and probably in D3 as well), or they can be identified anywhere by the use of an identify scroll.
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[[Rare]], [[Legendary]], and [[Set]] items, however, still require ID scrolls.
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An [[NPC]] can identify them for you in town ([[Deckard Cain]] in D2, and probably in D3 as well, and perhaps the [[Mystic]]), or they can be identified anywhere by the use of an identify scroll.
  
 
ID scrolls now stack, which saves on inventory space. There also appear to be Books of Identify, though it's not clear why you'd need them when the scrolls stack up anyway?
 
ID scrolls now stack, which saves on inventory space. There also appear to be Books of Identify, though it's not clear why you'd need them when the scrolls stack up anyway?
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[[File:Scroll-wealth1.jpg|frame]]
 
[[File:Scroll-wealth1.jpg|frame]]
[[Scroll of Wealth]] is a new type of scroll in Diablo III. Using this scroll allows you to sell items anywhere, even out in the dungeons. It's meant as a convenience; a way to save the time and trouble of returning to town so often.
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[[Scroll of Wealth]] was a new type of scroll in Diablo III. Using this scroll allowed you to sell items anywhere, even out in the dungeons. It was meant as a convenience; a way to save the time and trouble of returning to town so often.
 
 
The mechanism of using these is not yet know; presumably you'd be able to sell multiple items with one scroll of wealth, or else you'd need a whole lot of them.
 
  
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It was scrapped from the game, replaces instead by the [[Cauldron of Jordan]] which is a quest reward early in the game, and doesn't take up inventory space.
  
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It seems that scrolls do not have a very long lifespan in the development of Diablo games.
  
 
==Scroll of Town Portal==
 
==Scroll of Town Portal==
  
[[Town Portals]] are out of the game entirely. The [[D3 Team]] felt they were exploitative and made immersive combat too hard to create. So they're gone; their removal doing much to spur the creation of scrolls of wealth, as well as the [[salvaging]] system.
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[[Town Portals]] are out of the game entirely. The [[D3 Team]] felt they were exploitative and made immersive combat too hard to create. So they're gone; their removal doing much to spur the creation of the [[Cauldron of Jordan]], as well as the [[salvaging]] system with the [[Nephalem Cube]] and, ultimately, the [[Stone of Recall]]. The Stone replaces the functionality of the TP scrolls of yore, while the Cube and the Cauldron negate the need to go back to town in the first place, unless the player is directed so by a quest.
  
See the Town Portal page for much more about the D3 Team's reasoning on this issue.
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See the [[Town Portal]] page for much more about the D3 Team's reasoning on this issue.
  
  
 
==Media==
 
==Media==
  
Images of scrolls, as seen in Diablo III.
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Images of scrolls, as seen in Diablo III, some of which are outdated.
  
 
<gallery>
 
<gallery>

Revision as of 06:34, 10 September 2011

Scrolls return in Diablo III, with some key differences.

Diablo II had just two types of scrolls; Identify and Town Portal. Both types could be stored in tomes or books, that held up to 20 of them, for convenience. (It's not known if there are tomes in Diablo III; possibly not, since scrolls stack.)

Diablo III also has just two types of scrolls, being the Identify scroll and the Scroll of Companion, but the Diablo III development team may have some surprises in store for the release of the game.


Scroll of Identify

Scroll-id1.jpg

Identify Scrolls, which work just as they have in the other games in the series. Magical items (blue items) drop indentified, as do white (normal) items, and gray (junk) items. Quest (green) items do not require identification either.

Rare, Legendary, and Set items, however, still require ID scrolls.

An NPC can identify them for you in town (Deckard Cain in D2, and probably in D3 as well, and perhaps the Mystic), or they can be identified anywhere by the use of an identify scroll.

ID scrolls now stack, which saves on inventory space. There also appear to be Books of Identify, though it's not clear why you'd need them when the scrolls stack up anyway?


Scroll of Wealth

Scroll-wealth1.jpg

Scroll of Wealth was a new type of scroll in Diablo III. Using this scroll allowed you to sell items anywhere, even out in the dungeons. It was meant as a convenience; a way to save the time and trouble of returning to town so often.

It was scrapped from the game, replaces instead by the Cauldron of Jordan which is a quest reward early in the game, and doesn't take up inventory space.

It seems that scrolls do not have a very long lifespan in the development of Diablo games.

Scroll of Town Portal

Town Portals are out of the game entirely. The D3 Team felt they were exploitative and made immersive combat too hard to create. So they're gone; their removal doing much to spur the creation of the Cauldron of Jordan, as well as the salvaging system with the Nephalem Cube and, ultimately, the Stone of Recall. The Stone replaces the functionality of the TP scrolls of yore, while the Cube and the Cauldron negate the need to go back to town in the first place, unless the player is directed so by a quest.

See the Town Portal page for much more about the D3 Team's reasoning on this issue.


Media

Images of scrolls, as seen in Diablo III, some of which are outdated.