Difference between revisions of "Patch 2.0.1"
ADVERTISEMENT
From Diablo Wiki
(Created page with "Diablo III Patch 2.0.1 - v.2.0.1.22044 - 25 February 2014. <ref>[http://diablo.incgamers.com/?p=375579 Patch 2.0.1 Patch Note] - Blizzard Entertainment, 25/02/2014</ref> ==G...") |
m |
||
Line 125: | Line 125: | ||
:'''Skill Rune''' - [[Rolling Thunder]] | :'''Skill Rune''' - [[Rolling Thunder]] | ||
:Increased damage from 275% to 505% weapon damage | :Increased damage from 275% to 505% weapon damage | ||
− | :'''Skill Rune''' - [[Smash | + | :'''Skill Rune''' - [[Smash]] |
− | :No longer strikes a smaller area | + | :No longer strikes a smaller area |
:Increased damage from 406% to 640% weapon damage | :Increased damage from 406% to 640% weapon damage | ||
:Damage type changed from Physical to Fire | :Damage type changed from Physical to Fire | ||
Line 422: | Line 422: | ||
==Demon Hunter== | ==Demon Hunter== | ||
+ | |||
+ | |||
+ | ===Active Skills=== | ||
+ | |||
+ | |||
+ | *[[Hungering Arrow]] | ||
+ | :Increased base damage from 115% to 125% weapon damage | ||
+ | :'''Skill Rune''' – [[Cinder Arrow]] | ||
+ | :Has been removed from the game | ||
+ | :'''New Skill Rune''' – [[Serrated Arrow]] | ||
+ | :Increases Hatred generated to 6 | ||
+ | :Damage type changed from Physical to Fire | ||
+ | :'''Skill Rune''' – [[Shatter Shot]] | ||
+ | :Damage type changed from Physical to Lightning | ||
+ | :'''Skill Rune''' – [[Devouring Shot]] | ||
+ | :Name changed to "Devouring Arrow" | ||
+ | :'''Skill Rune''' – [[Spray of Teeth]] | ||
+ | :Increased AoE explosion damage from 50% to 60% weapon damage | ||
+ | *[[Entangling Shot]] | ||
+ | :Increased base damage from 90% to 200% weapon damage | ||
+ | :When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets | ||
+ | :'''Skill Rune''' – [[Chain Gang]] | ||
+ | :Damage type changed from Physical to Poison | ||
+ | :'''Skill Rune''' – [[Shock Collar]] | ||
+ | :Increased bonus chain damage from 70% to 80% weapon damage | ||
+ | :'''Skill Rune''' – [[Heavy Burden]] | ||
+ | :Damage type changed from Physical to Cold | ||
+ | :'''Skill Rune''' – [[Justice is Served]] | ||
+ | :Damage type changed from Physical to Fire | ||
+ | :'''Skill Rune''' – [[Bounty Hunter]] | ||
+ | :Skill has been reworked | ||
+ | :Increases the Slow amount to 80% | ||
+ | *[[Bola Shot]] | ||
+ | :Name changed to "Bolas" | ||
+ | :'''Skill Rune''' – [[Thunder Ball]] | ||
+ | :Lowered Stun duration from 1.5 seconds to 1 second | ||
+ | :'''Skill Rune''' – [[Bitter Pill]] | ||
+ | :Damage type changed from Fire to Lightning | ||
+ | *[[Imminent Doom]] | ||
+ | :Secondary AoE damage type changed from Arcane to Fire | ||
+ | *[[Evasive Fire]] | ||
+ | :Discipline cost removed | ||
+ | :Skill has been reworked | ||
+ | :Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds. | ||
+ | :Now a Primary skill | ||
+ | :'''Skill Rune''' – [[Parting Gift]] | ||
+ | :Increased poison bomb damage from 55% to 150% weapon damage | ||
+ | :'''Skill Rune''' – [[Covering Fire]] | ||
+ | :Skill has been reworked | ||
+ | :Increased the damage for all shots from 130% to 160% weapon damage | ||
+ | :'''Skill Rune''' – [[Displace]] | ||
+ | :Damage type changed from Physical to Cold | ||
+ | :'''Skill Rune''' – [[Surge]] | ||
+ | :Removes cooldown on backflip, but each backflip now costs 2 Discipline | ||
+ | *[[Grenades]] | ||
+ | :Name changed to "Grenade" | ||
+ | :Skill has been reworked | ||
+ | :Throw out a grenade that bounces and explodes for 160% weapon damage as Fire | ||
+ | :'''Skill Rune''' – [[Cluster Grenades]] | ||
+ | :Increased damage from 112% to 200% weapon damage | ||
+ | :'''Skill Rune''' – [[Fire Bomb]] | ||
+ | :Has been removed from the game | ||
+ | :'''New Skill Rune''' – [[Grenade Cache]] | ||
+ | :Throw out 3 grenades that explode for 160% weapon damage as Fire each | ||
+ | :'''Skill Rune''' – [[Stun Grenades]] | ||
+ | :Name changed to "Stun Grenade" | ||
+ | :Lowered Stun chance from 25% to 20% | ||
+ | :Damage type changed from Fire to Lighting | ||
+ | :Now hurls a single grenade (rather than multiple) | ||
+ | :'''Skill Rune''' – [[Gas Grenades]] | ||
+ | :Increased explosion damage from 95% to 160% weapon damage | ||
+ | :Increased poison cloud damage from 25% to 120% weapon damage | ||
+ | :Now hurls a single grenade (rather than multiple) | ||
+ | *[[Impale]] | ||
+ | :Hatred cost lowered from 25 to 20 Hatred | ||
+ | :Increased base damage from 265% to 620% weapon damage | ||
+ | :'''Skill Rune''' – [[Impact]] | ||
+ | :Knockback chance lowered from 65% to 50% | ||
+ | :'''Skill Rune''' – [[Chemical Burn]] | ||
+ | :Damage type changed from Physical to Fire | ||
+ | :'''Skill Rune''' – [[Overpenetration]] | ||
+ | :Damage type changed from Physical to Poison | ||
+ | :'''Skill Rune''' – [[Awareness]] | ||
+ | :Has been removed from the game | ||
+ | :'''New Skill Rune''' – [[Ricochet]] | ||
+ | :The knife ricochets to 2 additional nearby enemies within 20 yards of each other | ||
+ | :Changes damage type from Physical to Lightning | ||
+ | :'''Skill Rune''' – [[Grievous Wounds]] | ||
+ | :Increased critical hit damage from 100% to 130% weapon damage | ||
+ | *[[Rapid Fire]] | ||
+ | :Increased base damage from 438% to 525% weapon damage | ||
+ | :'''Skill Rune''' – [[Web Shot]] | ||
+ | :Damage type changed from Physical to Cold | ||
+ | :'''Skill Rune''' – [[Bombardment]] | ||
+ | :Increased explosion damage from 414% to 465% weapon damage | ||
+ | *[[Chakram]] | ||
+ | :Increased base damage from 170% to 380% weapon damage | ||
+ | :'''Skill Rune''' – [[Twin Chakrams]] | ||
+ | :Increased individual Chakram damage from 114% to 220% weapon damage | ||
+ | :Damage type changed from Physical to Fire | ||
+ | :'''Skill Rune''' – [[Serpentine]] | ||
+ | :Increased damage from 230% to 500% weapon damage | ||
+ | :'''Skill Rune''' – [[Razor Disk]] | ||
+ | :Increase damage from 187% to 380% weapon damage | ||
+ | :Damage type changed from Arcane to Physical | ||
+ | :'''Skill Rune''' – [[Boomerang]] | ||
+ | :Increased damage from 230% to 400% weapon damage | ||
+ | :'''Skill Rune''' – [[Shuriken Cloud]] | ||
+ | :Increased damage per second from 34% to 200% weapon damage | ||
+ | *[[Elemental Arrow]] | ||
+ | :Increased base damage from 155% to 300% weapon damage | ||
+ | :'''Skill Rune''' – [[Ball Lightning]] | ||
+ | :Increased damage from 155% to 300% weapon damage | ||
+ | :'''Skill Rune''' – [[Frost Arrow]] | ||
+ | :Increased damage from 170% to 330% weapon damage | ||
+ | :'''Skill Rune''' – [[Screaming Skull]] | ||
+ | :Increased damage from 155% to 300% weapon damage | ||
+ | :Lowered Fear duration from 1.5 seconds to 1 second | ||
+ | :'''Skill Rune''' – [[Lightning Bolts]] | ||
+ | :Increased damage from 155% to 300% weapon damage | ||
+ | :Lowered Stun duration from 1.5 seconds to 1 second | ||
+ | :'''Skill Rune''' – [[Nether Tentacles]] | ||
+ | :Increased damage from 155% to 300% weapon damage | ||
+ | :Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life | ||
+ | *[[Caltrops]] | ||
+ | :'''Skill Rune''' – [[Carved Stakes]] | ||
+ | :Discipline cost reduction changed from 4 Discipline to 3 Discipline | ||
+ | *[[Smoke Screen]] | ||
+ | :Now has a 2 second cooldown | ||
+ | :'''Skill Rune''' – [[Displacement]] | ||
+ | :Increased movement speed bonus from 35% to 100% | ||
+ | :'''Skill Rune''' – [[Breathe Deep]] | ||
+ | :Has been removed from the game | ||
+ | :'''New Skill Rune''' – [[Healing Vapors]] | ||
+ | :Regenerate 15% Life while invisible | ||
+ | :'''Skill Rune''' – [[Special Recipe]] | ||
+ | :Skill has been reworked | ||
+ | :Now removes the Discipline cost, but adds a 12 second cooldown | ||
+ | :'''Skill Rune''' – [[Choking Gas]] | ||
+ | :Damage type changed from Physical to Poison | ||
+ | *[[Shadow Power]] | ||
+ | :Skill has been reworked | ||
+ | :Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds | ||
+ | :'''Skill Rune''' – [[Nightbane]] | ||
+ | :Skill has been reworked | ||
+ | :Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds | ||
+ | :'''Skill Rune''' – [[Blood Moon]] | ||
+ | :Skill has been reworked | ||
+ | :Now increases Life per Hit gain to 3303 | ||
+ | :'''Skill Rune''' – [[Well of Darkness]] | ||
+ | :Skill has been reworked | ||
+ | :Now removes the Discipline cost, but adds a 14 second cooldown | ||
+ | :'''Skill Rune''' – [[Gloom]] | ||
+ | :Incoming damage reduction lowered from 35% to 15% | ||
+ | *[[Vault]] | ||
+ | :'''Skill Rune''' – [[Action Shot]] | ||
+ | :Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits | ||
+ | :'''Skill Rune''' – [[Rattling Roll]] | ||
+ | :Now only affects enemies you Vault through | ||
+ | :'''Skill Rune''' – [[Acrobatics]] | ||
+ | :Added cooldown duration lowered from 10 seconds to 8 seconds | ||
+ | *[[Preparation]] | ||
+ | :Now only restores 30 Discipline when activated | ||
+ | :'''Skill Rune''' – [[Invigoration]] | ||
+ | :Skill has been reworked | ||
+ | :Permanently increase maximum Discipline by 15 while rune is "equipped" | ||
+ | :'''Skill Rune''' – [[Punishment]] | ||
+ | :Now only restores 75 Hatred when activated | ||
+ | :'''Skill Rune''' – [[Battle Scars]] | ||
+ | :Life gain lowered from 60% to 40% | ||
+ | *[[Companion]] | ||
+ | :Discipline cost has been removed | ||
+ | :Skill has been reworked and now has both an active and a passive ability | ||
+ | ::Active: Your raven deals an additional 500% weapon damage on its next attack | ||
+ | ::Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical | ||
+ | :'''Skill Rune''' – [[Spider Companion]] | ||
+ | :Skill has been reworked and now has both an active and a passive ability | ||
+ | ::Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds | ||
+ | ::Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds. | ||
+ | :'''Skill Rune''' – [[Bat Companion]] | ||
+ | :Skill has been reworked and now has both an active and a passive ability | ||
+ | ::Active: Instantly gain 50 Hatred | ||
+ | ::Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second. | ||
+ | :'''Skill Rune''' – [[Boar Companion]] | ||
+ | :Skill has been reworked and now has both an active and a passive ability | ||
+ | ::Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds | ||
+ | ::Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%. | ||
+ | :'''Skill Rune''' – [[Ferret Companion]] | ||
+ | :Skill has been reworked and now has both an active and a passive ability | ||
+ | ::Active: Instantly pick up all health globes and gold within 60 yards | ||
+ | ::Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%. | ||
+ | :'''Skill Rune''' – [[Wolf Companion]] | ||
+ | :Skill has been reworked and now has both an active and a passive ability | ||
+ | ::Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds | ||
+ | ::Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical | ||
+ | *[[Marked for Death]] | ||
+ | :Increased base damage from 12% to 20% | ||
+ | :'''Skill Rune''' – [[Contagion]] | ||
+ | :Now can only affect targets within 30 yards | ||
+ | :'''Skill Rune''' – [[Grim Reaper]] | ||
+ | :Increased divided damage from 12% to 15% | ||
+ | :'''Skill Rune''' – [[Mortal Enemy]] | ||
+ | :Increased Hatred generated from 3 to 4 | ||
+ | *[[Fan of Knives]] | ||
+ | :Hatred cost removed | ||
+ | :Now unlocks at Level 14 (previously 17) | ||
+ | :Increase base damage from 320% to 450% weapon damage | ||
+ | :Affected area increased from 10 yards to 20 yards | ||
+ | :Lowered Stun duration from 2 seconds to 1 second | ||
+ | :'''Skill Rune''' – [[Crippling Razors]] | ||
+ | :Has been removed from the game | ||
+ | :'''New Skill Rune''' – [[Pinpoint Accuracy]] | ||
+ | :Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage | ||
+ | :'''Skill Rune''' – [[Retaliate]] | ||
+ | :Has been removed from the game | ||
+ | :'''New Skill Rune''' – [[Bladed Armor]] | ||
+ | :Gain 65% additional armor for 4 seconds | ||
+ | :'''Skill Rune''' – [[Hail of Knives]] | ||
+ | :Has been removed from the game | ||
+ | :'''New Skill Rune''' – [[Knives Expert]] | ||
+ | :Removes the cooldown but adds a 30 Hatred cost | ||
+ | :'''Skill Rune''' – [[Fan of Daggers]] | ||
+ | :Skill has been reworked | ||
+ | :Enemies are now knocked back and stunned for 2.5 seconds | ||
+ | :Damage type changed from Physical to Lightning | ||
+ | :'''Skill Rune''' – [[Assassin’s Knives]] | ||
+ | :Increased damage from 70% to 450% weapon damage | ||
+ | *[[Spike Trap]] | ||
+ | :Now unlocks at Level 17 (previously 22) | ||
+ | :Increased arming duration from 1.2 seconds to 2 seconds | ||
+ | :Lowered trap damage from 275% to 180% weapon damage | ||
+ | :The trap now has a 2 second re-arming time and can explode up to 3 times | ||
+ | :'''Skill Rune''' – [[Echoing Blast]] | ||
+ | :Skill has been reworked | ||
+ | :Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison | ||
+ | :'''Skill Rune''' – [[Sticky Trap]] | ||
+ | :Trap now explodes after 2 seconds | ||
+ | :Increase damage from 404% to 680% weapon damage | ||
+ | :'''Skill Rune''' – [[Long Fuse]] | ||
+ | :Now increases arming/re-arming time to 3 seconds | ||
+ | :Lowered damage bonus from 371% to 300% weapon damage | ||
+ | :Damage type changed from Physical to Fire | ||
+ | :'''Skill Rune''' – [[Lightning Rod]] | ||
+ | :Increase damage from 275% to 280% | ||
+ | *[[Sentry]] | ||
+ | :Lowered cooldown from 8 seconds to 6 seconds | ||
+ | :Increased base damage from 175% to 200% | ||
+ | :'''Skill Rune''' – [[Spitfire Turret]] | ||
+ | :Increased homing rocket damage from 30% to 70% weapon damage | ||
+ | :'''Skill Rune''' – [[Vigilant Watcher]] | ||
+ | :Has been removed from the game | ||
+ | :'''New Skill Rune''' – [[Impaling Bolt]] | ||
+ | :The turret now fires a bolt with a 100% chance to pierce | ||
+ | :'''Skill Rune''' – [[Chain of Torment]] | ||
+ | :Increased tether damage from 125% to 240% weapon damage | ||
+ | :'''Skill Rune''' – [[Aid Station]] | ||
+ | :Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life | ||
+ | *[[Strafe]] | ||
+ | :Increased base damage from 156% to 340% weapon damage | ||
+ | :'''Skill Rune''' – [[Emberstrafe]] | ||
+ | :Increased damage from 65% to 80% weapon damage | ||
+ | :'''Skill Rune''' – [[Stinging Steel]] | ||
+ | :Increased bonus damage on Critical Hits from 100% to 130% weapon damage | ||
+ | :'''Skill Rune''' – [[Rocket Storm]] | ||
+ | :Increased damage of homing rockets from 60% to 90% weapon damage | ||
+ | :'''Skill Rune''' – [[Demolition]] | ||
+ | :Increased damage of bouncy grenades from 187% to 340% weapon damage | ||
+ | :Damage type changed from Physical to Fire | ||
+ | *[[Multishot]] | ||
+ | :Lowered Hatred cost from 30 to 25 | ||
+ | :Increased base damage from 165% to 360% weapon damage | ||
+ | :'''Skill Rune''' – [[Fire at Will]] | ||
+ | :Hatred cost reduced to 18 (up from 15) | ||
+ | :'''Skill Rune''' – [[Burst Fire]] | ||
+ | :Increased damage from 65% to 200% weapon damage | ||
+ | :Damage type changed from Arcane to Poison | ||
+ | :'''Skill Rune''' – [[Suppression Fire]] | ||
+ | :Now limited to a maximum of 6 Discipline gained per Multishot | ||
+ | :'''Skill Rune''' – [[Full Broadside]] | ||
+ | :Increased damage from 215% to 460% weapon damage | ||
+ | :'''Skill Rune''' – [[Arsenal]] | ||
+ | :Increased rocket damage from 60% to 160% weapon damage | ||
+ | *[[Cluster Arrow]] | ||
+ | :Lowered Hatred cost from 50 to 40 | ||
+ | :Increased base damage from 225% to 550% weapon damage | ||
+ | :Increased miniature bomb damage from 100% to 220% weapon damage | ||
+ | :'''Skill Rune''' – [[Dazzling Arrow]] | ||
+ | :Increased Stun chance from 55% to 100% | ||
+ | :Lowered Stun duration from 2 seconds to 1.5 seconds | ||
+ | :Damage type changed from Physical to Lightning | ||
+ | :'''Skill Rune''' – [[Shooting Stars]] | ||
+ | :Increased rocket damage from 175% to 400% weapon damage | ||
+ | :'''Skill Rune''' – [[Maelstrom]] | ||
+ | :Skill has been reworked | ||
+ | :Instead of releasing grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit. | ||
+ | :'''Skill Rune''' – [[Cluster Bombs]] | ||
+ | :Increased bomb damage from 230% to 525% weapon damage | ||
+ | :'''Skill Rune''' – [[Loaded for Bear]] | ||
+ | :Increased damage from 304% to 770% weapon damage | ||
+ | *[[Rain of Vengeance]] | ||
+ | :Increased base damage from 715% to 1250% weapon damage | ||
+ | :'''Skill Rune''' – [[Dark Cloud]] | ||
+ | :Increased damage from 792% to 2650% weapon damage | ||
+ | :'''Skill Rune''' – [[Beastly Bombs]] | ||
+ | :Has been removed from the game | ||
+ | :'''New Skill Rune''' – [[Shade]] | ||
+ | :Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area | ||
+ | :'''Skill Rune''' – [[Stampede]] | ||
+ | :Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts | ||
+ | :'''Skill Rune''' – [[Anathema]] | ||
+ | :Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds | ||
+ | :'''Skill Rune''' – [[Flying Strike]] | ||
+ | :Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds | ||
+ | |||
+ | |||
+ | |||
+ | ====Passive Skills==== | ||
+ | |||
+ | *[[Vengeance]] | ||
+ | :Name changed to "[[Blood Vengeance]]" | ||
+ | :Increased Hatred gain from 20 to 30 | ||
+ | :Increased Discipline gain from 2 to 3 | ||
+ | *[[Cull the Weak]] | ||
+ | :Increased bonus damage to Slowed targets from 15% to 20% | ||
+ | *[[Brooding]] | ||
+ | :Skill has been reworked | ||
+ | :Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move | ||
+ | *[[Hot Pursuit]] | ||
+ | :Skill has been reworked | ||
+ | :Increases movement speed by 20% for 2 seconds when you hit an enemy | ||
+ | *[[Archery]] | ||
+ | :Lowered "Bow" bonus from 15% to 8% increased damage | ||
+ | :Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage | ||
+ | :Added new bonus: 2nd Hand (or Off-Hand) Crossbow | ||
+ | :1 Hatred per second | ||
+ | *[[Numbing Traps]] | ||
+ | :Skill has been reworked | ||
+ | :Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds | ||
+ | *[[Grenadier]] | ||
+ | :Skill has been reworked | ||
+ | :Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire | ||
+ | *[[Sharpshooter]] | ||
+ | :Increased Critical Hit change bonus from 3% to 4% every second | ||
+ | *[[Ballistics]] | ||
+ | :Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack | ||
+ | |||
+ | |||
+ | ==Monk== | ||
+ | |||
+ | |||
+ | ===Active Skills=== | ||
Revision as of 00:04, 8 March 2014
Diablo III Patch 2.0.1 - v.2.0.1.22044 - 25 February 2014. [1]
Contents
General
- Pools of Reflection have been added to the game
- Pools of Reflection provide a 25% bonus to experience
- This bonus persists until you reach a set amount of bonus experience (equal to approximately 10% of the current amount of Paragon experience needed to reach the next Paragon level) or your character dies
- Gathering additional Pools of Reflection bonuses increases the amount of total experience bonus a character can receive until character death, stacking up to 10 times
- This experience bonus persists on logout
- Nephalem Glory has been added to the game
- Occasionally during battle, monsters will drop Power Globes when damaged or killed
- Power Globes grant the Nephalem Glory buff, which causes players to deal additional damage in the form of golden lightning bolts and increases their movement speed for a short time
- This buff can stack up to three times
- New hero stats have been added to the game
- These include Toughness, Healing, Splash Damage, Cooldown Reduction, and Resource Cost Reduction
- Life Steal has been redesigned and is now less effective at higher character levels
- At level 60, Life Steal is reduced to 10% effectiveness
- Players now have the ability to resurrect in multiple places when they die in Normal (non-Hardcore) games
- You may choose to either resurrect at your body, in town, or at the last checkpoint you encountered
- Players may not resurrect at their body during a Boss encounter
- Players may only resurrect at their body a maximum of three times in a row
- Player hit boxes have been adjusted to more closely represent character models
- Both male and female models of the same class share the same size hit box
- Followers now automatically level with characters
- Quests now occasionally grant item rewards when completed during the leveling process
- Gold can no longer be traded
- Nephalem Valor has been removed from the game
- Graphics engine has been updated to support reflections
- Reflections can be turned on in the Options > Video menu
- Note: This setting is not recommended for players running minimum system specifications
Bossess
- Many bosses have had their mechanics revisted and retuned
- The following bosses have received the largest changes to their encounters:
- In addition, the enrage timers for the following Bosses will only be enabled in Torment I and above:
Classess
Barbarian
Active Skills
- Decreased Fury per Attack from 8 to 6
- Increased damage from 165% to 170% weapon damage
- Removed knockback effect
- Skill Rune - Onslaught
- Increased total reverberation damage from 50% to 80%
- Skill Rune - Punish
- Lowered the damage increase from 8% to 4% for 5 seconds
- Skill Rune - Instigation
- Damage type changed from Physical to Fire
- Now Increases Fury generated per Attack to 8
- Skill Rune - Pulverize
- Increased shockwave damage from 38% to 70% weapon damage
- Damage type changed from Physical to Fire
- Increased damage from 140% to 150% weapon damage
- Skill Rune - Rupture
- Increased explosion damage from 85% to 160% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune - Reaping Swing
- Decreased fury gained from each enemy hit from 3 to 1
- Damage type changed from Physical to Fire
- Skill Rune - Scattering Blast
- Increased knockback from 9 to 10 yards
- Increased damage from 60% to 80% weapon damage
- Skill Rune - Broad Sweep
- Increased damage from 175% to 210% weapon damage
- Damage type changed from Physical to Lightning
- Increased damage from 110% to 120% weapon damage
- Skill Rune - Sidearm
- Increased damage from 110% to 130% weapon damage
- Skill Rune - Triumph
- Has been removed from the game
- New Skill Rune - Berserk
- Increases the duration of the Frenzy effect to 10 seconds
- Skill Rune - Smite
- Increased chance to call down lightning from 20% to 30%
- Damage type changed from Physical to Lightning
- Skill Rune - Maniac
- Lowered damage increase from 4% to 2.5% per stack of Frenzy
- Damage type changed from Physical to Fire
- No longer costs Fury
- Now generates 6 Fury per attack
- No longer slows enemies
- Increased damage from 130% to 150% weapon damage
- Now unlocks at Level 17 (previously 14)
- Skill Rune - Mighty Throw
- Increased damage from 169% to 210% weapon damage
- Damage type changed from Physical to Lightning
- Skill Rune - Ricochet
- Decreased ricochet range from 20 to 15 yards
- Damage type changed from Physical to Fire
- Skill Rune - Throwing Hammer
- Reduced chance to stun from 50% to 30%
- Lowered stun duration from 1.5 seconds to 1 second
- Skill Rune - Stupefy
- Reduced chance to Confuse from 20% to 15%
- Reduced duration of Confusion from 6 seconds to 3 seconds
- Skill Rune - Dread Bomb
- Has been removed from the game
- New Skill Rune - Balanced Weapon
- Increases Fury generated per attack to 8
- Damage type becomes Fire
- Increased damage from 325% to 535% weapon damage
- Skill Rune - Rolling Thunder
- Increased damage from 275% to 505% weapon damage
- Skill Rune - Smash
- No longer strikes a smaller area
- Increased damage from 406% to 640% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune - The Devil's Anvil
- Damage type changed from Physical to Cold
- Skill Rune - Thunderstrike
- Reduced stun duration from 3 to 2 seconds
- Damage type changed from Physical to Lightning
- Skill Rune - Birthright
- No longer has a chance to drop treasure
- Increased base damage from 925% to 1000% weapon damage
- Skill Rune - Blood Lust
- Skill has been reworked
- Heal for 0.5% of your maximum Life per second for each affected enemy
- Skill Rune - Lacerate
- Increased damage from 903% to 1350% weapon damage
- Skill Rune - Mutilate
- Increased movement speed reduction from 60% to 80%
- Skill Rune - Bloodbath
- Increased damage from 100% to 1000% weapon damage
- Damage increased from 240% to 550% weapon damage
- Now knocks enemies into the air instead of back
- Skill Rune - Stagger
- Chance to stun increased from 70% to 80%
- Stun duration lowered from 1.5 seconds to 1 second
- Damage type changed from Physical to Lightning
- Skill Rune - Shattered Ground
- Damage increased from 288% to 710% weapon damage
- Changes the knock up effect to a 5 yard knockback
- Skill Rune - Rumble
- Increased damage from 60% to 230% weapon damage
- Skill Rune - Strength from Earth
- No longer reduces Fury cost
- Skill has been reworked
- Gain 1% of your maximum Life for every enemy hit
- Skill Rune - Cracking Rift
- Has been removed from the game
- New Skill Rune - Permafrost
- Create a sheet of Frost that deals 710% weapon damage as Cold and Slows enemies by 60% for 2 seconds
- Damage increased from 145% to 275% weapon damage
- Skill Rune - Dust Devils
- Damage increased from 40% to 80% weapon damage
- Skill Rune - Hurricane
- Skill has been reworked
- Pull enemies from up to 35 yards away towards you while Whirlwinding
- Skill Rune - Blood Funnel
- Life restored on Critical Hits reduced from 2% to 1% of your maximum Life
- Skill Rune - Wind Shear
- Damage type changed from Physical to Lightning
- Skill Rune - Volcanic Eruption
- Increased damage from 189% to 325% weapon damage
- No longer has a cooldown
- No longer generates Fury
- Now costs 25 Fury
- No longer reduces target's movement speed
- Increased damage from 185% to 500% weapon damage
- Now pierces enemies
- Now unlocks at Level 26 (previously 9)
- Skill Rune - Grappling Hooks
- Has been removed from the game
- New Skill Rune - Ranseur
- Enemies hit are knocked back 5 yards
- Unlocks at Level 29
- Skill Rune - Skirmish
- Has been removed from the game
- New Skill Rune - Jagged Edge
- Increases the damage to 640% weapon damage as Fire.
- Skill Rune - [[Dread Spear
- Has been removed from the game
- New Skill Rune - Boulder Toss
- Expend all remaining Fury to deal 20% weapon damage for every point of Fury expended to enemies within 9 yards of the impact location
- Unlocks at Level 48
- Skill Rune - Harpoon
- Skill has been reworked
- Add a chain to the spear to drag all enemies hit back to you and Slow them by 60% for 1 second
- Now unlocks at Level 34 (previously 39)
- Skill Rune - Rage Flip
- Skill has been reworked
- Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second
- Now unlocks at Level 59 (previously 49)
- Increased range from 12 to 14 yards
- Skill Rune - Deafening Crash
- Increased amount of enemy movement speed slowed from 60% to 80%
- Increased duration of Slow from 3 to 8 seconds
- Damage type changed to Cold
- Skill Rune - Trembling Stomp
- Increased damage from 76% to 575% weapon damage
- Damage type changed to Fire
- Skill Rune - Avalanche
- Has been removed from the game
- New Skill Rune - Jarring Slam
- Enemies hit have a 10% chance to drop a health globe
- Damage increased from 85% to 180% weapon damage
- Skill Rune - Iron Impact
- Additional Armor gained reduced from 100% to 50% per enemy hit
- Skill Rune - Toppling Impact
- Now also increases the damage done by Leap to 450%
- Reduced movement speed increase from 40% to 30%
- Skill Rune - Marathon
- Reduced movement speed increase from 50% to 40%
- Reduced movement speed increase duration from 5 seconds to 4 seconds
- No longer generates Fury
- Cooldown increased from 10 seconds to 30 seconds
- Damage reduction reduced from 65% to 50%
- Skill Rune - Bravado
- This skill has been reworked
- Breaks the effects of Stun, Fear, Immobilize, and Slow when Ignore Pain is activated
- Skill Rune - Ignorance is Bliss
- This skill has been reworked
- While Ignore Pain is active, gain 826 Life per Fury spent
- Increased cooldown from 10 seconds to 12 seconds
- Increased damage dealt from 165% to 380% weapon damage
- Now unlocks at Level 9 (previously 26)
- Skill Rune - Storm of Steel
- Increased damage from 50% to 380% weapon damage for each axe
- Now unlocks at Level 15 (previously 29)
- Skill Rune - Killing Spree
- Reduced bonus Critical Hit Chance from 10% to 8%
- Reduced duration of bonus Critical Hit Chance from 6 seconds to 5 seconds
- Damage type changed from Physical to Lightning
- Now unlocks at Level 23 (previously 26)
- Skill Rune - Crushing Advance
- Increased duration of damage reflect from 4 seconds to 5 seconds
- Now unlocks at Level 32 (previously 42)
- Skill Rune - Momentum
- Reduced Fury generated per enemy hit from 12 to 5
- Now unlocks at Level 39 (previously 48)
- Skill Rune - Revel
- This skill has been reworked
- Increases damage of Overpower to 760% weapon damage as Fire
- Now unlocks at Level 49 (previously 59)
- Reduced amount of damage healed from 5% to 2% of maximum Life
- Skill Rune - Vengeance is Mine
- Has been removed from the game
- New Skill Rune - Blood Law
- Increase healing to 4% of maximum Life for each enemy hit
- Skill Rune - Best Served Cold
- Reduced Critical Hit Chance increase from 10% to 8%
- Reduced Critical Hit Chance duration from 12 seconds to 6 seconds
- Skill Rune - Retribution
- Increased damage from 286% to 480% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune - Grudge
- Damage type changed from Physical to Lightning
- Skill Rune - Provocation
- This skill has been reworked
- Increase the maximum number of charges to 3
- Increased damage from 195% to 360% weapon damage
- Skill Rune - Battering Ram
- Increased damage from 283% to 760% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune - Stamina
- Fury generated per target hit increased from 8 to 10
- Skill Rune - Bull Rush
- All targets hit are now stunned instead of only targets that are critically hit
- Skill Rune - Dreadnought
- This skill has been reworked
- All enemies hit are pulled to your destination
- Now unlocks at Level 14 (previously 17)
- Skill Rune - Intimidate
- Movement speed reduced increased from 30% to 60%
- Skill Rune - Falter
- Attack speed reduction increased from 15% to 20%
- Skill Rune - Demoralize
- Taunt duration increased from 3 seconds to 4 seconds
- Skill Rune - Terrify
- Increased chance to Fear from 35% to 100%
- Increased Fear duration from 2.5 seconds to 3 seconds
- Reduced damage increase from 15% to 10%
- Skill Rune - Marauder's Rage
- Damage bonus increase lowered from 30% to 15%
- Skill Rune - Ferocity
- This skill has been reworked
- Increases the duration of Battle Rage to 300 seconds
- Skill Rune - Swords to Ploughshares
- Increased chance to cause enemies to drop Health Globes from 5% to 8%
- Skill Rune - Into the Fray
- This skill has been reworked
- Gain 1% Critical Hit Chance for each enemy within 10 yards while under the effects of Battle Rage
- Skill Rune - Charge!
- Increased Fury gained from 40 to 50
- Skill Rune - Invigorate
- Increased Life regeneration from 620 to 2025 per second
- Cooldown reduced from 120 seconds to 60 seconds
- Damage increased from 2000% to 2600% weapon damage
- Skill Rune - Giant's Stride
- Damage increased from 65% to 160% weapon damage
- Skill Rune - Chilling Earth
- Now Freezes enemies instead of Slowing
- Skill Rune - The Mountain's Call
- Reduced cooldown from 105 seconds to 50 seconds
- Damage type changed from Fire to Lightning
- Skill Rune - Aftershocks
- Has been removed from the game
- New Skill Rune - Molten Fury
- Increase Earthquake's damage to 4500% weapon damage as Fire
- Skill Rune - Path of Fire
- Has been removed from the game
- New Skill Rune - Cave-In
- All enemies within 24 yards are pulled in towards you
- No longer costs Fury
- Damage increased from 60% to 180% weapon damage
- Talic can now also use Leap Attack
- Korlic can now also use Furious Charge
- Madawccan now also use Seismic Slam
- Skill Rune' - The Council Rises
- This skill has been reworked
- The Ancients deal 360% weapon damage as Fire with each attack
- Skill Rune - Duty to the Clan
- Duration increased from an additional 20 seconds to 45 seconds
- Ancients now also gain 200% Armor
- Skill Rune - Korlic's Might
- Has been removed from the game
- New Skill Rune - Ancients' Blessing
- Heal for 65% Life when the Ancients are called
- Skill Rune - Madawc's Madness
- Has been removed from the game
- New Skill Rune - Ancients' Fury
- Gain 3 Fury every time an Ancient deals damage
- Skill Rune - Talic's Anger
- Has been removed from the game
- New Skill Rune - Together as One
- 50% of all damage dealt to you is instead divided evenly between the Ancients. The Ancients' damage turns into Lightning
- No longer costs Fury
- Increased duration from 15 seconds to 20 seconds
- Skill Rune - Arreat's Wail
- No longer knocks back enemies
- Increased damage from 430% to 3400% weapon damage
- Skill Rune - Insanity
- Reduced increased damage from 100% to 50%
- Skill Rune - Slaughter
- Increased damage from 155% to 300% weapon damage
- Skill Rune - Striding Giant
- Dodge bonus increased from 60% to 80%
- Skill Rune - Thrive on Chaos
- This skill has been reworked
- While active gain 826 Life per Fury Spent
Passive Skills
- No longer increases the chance to find Health Globes
- Decreased additional Life from Health Globes from 100% to 50%
- This skill has been reworked
- You deal 40% additional damage to enemies below 30% health
- Reduced amount of Armor gained from 100% to 50% of your Vitality
- Reduced Swords/Daggers bonus from 15% to 8% increased damage
- Reduced Maces/Axes bonus from 10% to 5% Critical Hit Chance
- Reduced Polearms/Spears bonus from 10% to 8% attack speed
- Reduced Mighty Weapons bonus from 3 to 1 Fury per hit
- Reduced Life regeneration from 2% to 1% of maximum Life per second
- This skill has been reworked
- Each point of Fury spent heals you for 116 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus
- Reduced Fury generation bonus from 20% to 10%
- Reduced Fury gain from 3 to 2
- This skill has been reworked
- Increase the damage of Weapon Throw and Ancient Spear by 25% against enemies more than 20 yards away from you
- Ability now activates at 35% Life, up from 20%
- Reduced damage increase from 30% to 20%
- Increased the reduction of control impairing effects from 20% to 30%
- Increased Life recovery from 15% to 20%
- Reduced Earthquake cooldown reduction from 30 seconds to 15 seconds
Demon Hunter
Active Skills
- Increased base damage from 115% to 125% weapon damage
- Skill Rune – Cinder Arrow
- Has been removed from the game
- New Skill Rune – Serrated Arrow
- Increases Hatred generated to 6
- Damage type changed from Physical to Fire
- Skill Rune – Shatter Shot
- Damage type changed from Physical to Lightning
- Skill Rune – Devouring Shot
- Name changed to "Devouring Arrow"
- Skill Rune – Spray of Teeth
- Increased AoE explosion damage from 50% to 60% weapon damage
- Increased base damage from 90% to 200% weapon damage
- When Entangling Shot hits an enemy, the Slow effect is now refreshed on all entangled targets
- Skill Rune – Chain Gang
- Damage type changed from Physical to Poison
- Skill Rune – Shock Collar
- Increased bonus chain damage from 70% to 80% weapon damage
- Skill Rune – Heavy Burden
- Damage type changed from Physical to Cold
- Skill Rune – Justice is Served
- Damage type changed from Physical to Fire
- Skill Rune – Bounty Hunter
- Skill has been reworked
- Increases the Slow amount to 80%
- Name changed to "Bolas"
- Skill Rune – Thunder Ball
- Lowered Stun duration from 1.5 seconds to 1 second
- Skill Rune – Bitter Pill
- Damage type changed from Fire to Lightning
- Secondary AoE damage type changed from Arcane to Fire
- Discipline cost removed
- Skill has been reworked
- Shoot a spread of bolts that hits the primary enemy for 160% weapon damage and two additional enemies for 80% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. You may backflip once per 3 seconds.
- Now a Primary skill
- Skill Rune – Parting Gift
- Increased poison bomb damage from 55% to 150% weapon damage
- Skill Rune – Covering Fire
- Skill has been reworked
- Increased the damage for all shots from 130% to 160% weapon damage
- Skill Rune – Displace
- Damage type changed from Physical to Cold
- Skill Rune – Surge
- Removes cooldown on backflip, but each backflip now costs 2 Discipline
- Name changed to "Grenade"
- Skill has been reworked
- Throw out a grenade that bounces and explodes for 160% weapon damage as Fire
- Skill Rune – Cluster Grenades
- Increased damage from 112% to 200% weapon damage
- Skill Rune – Fire Bomb
- Has been removed from the game
- New Skill Rune – Grenade Cache
- Throw out 3 grenades that explode for 160% weapon damage as Fire each
- Skill Rune – Stun Grenades
- Name changed to "Stun Grenade"
- Lowered Stun chance from 25% to 20%
- Damage type changed from Fire to Lighting
- Now hurls a single grenade (rather than multiple)
- Skill Rune – Gas Grenades
- Increased explosion damage from 95% to 160% weapon damage
- Increased poison cloud damage from 25% to 120% weapon damage
- Now hurls a single grenade (rather than multiple)
- Hatred cost lowered from 25 to 20 Hatred
- Increased base damage from 265% to 620% weapon damage
- Skill Rune – Impact
- Knockback chance lowered from 65% to 50%
- Skill Rune – Chemical Burn
- Damage type changed from Physical to Fire
- Skill Rune – Overpenetration
- Damage type changed from Physical to Poison
- Skill Rune – Awareness
- Has been removed from the game
- New Skill Rune – Ricochet
- The knife ricochets to 2 additional nearby enemies within 20 yards of each other
- Changes damage type from Physical to Lightning
- Skill Rune – Grievous Wounds
- Increased critical hit damage from 100% to 130% weapon damage
- Increased base damage from 438% to 525% weapon damage
- Skill Rune – Web Shot
- Damage type changed from Physical to Cold
- Skill Rune – Bombardment
- Increased explosion damage from 414% to 465% weapon damage
- Increased base damage from 170% to 380% weapon damage
- Skill Rune – Twin Chakrams
- Increased individual Chakram damage from 114% to 220% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune – Serpentine
- Increased damage from 230% to 500% weapon damage
- Skill Rune – Razor Disk
- Increase damage from 187% to 380% weapon damage
- Damage type changed from Arcane to Physical
- Skill Rune – Boomerang
- Increased damage from 230% to 400% weapon damage
- Skill Rune – Shuriken Cloud
- Increased damage per second from 34% to 200% weapon damage
- Increased base damage from 155% to 300% weapon damage
- Skill Rune – Ball Lightning
- Increased damage from 155% to 300% weapon damage
- Skill Rune – Frost Arrow
- Increased damage from 170% to 330% weapon damage
- Skill Rune – Screaming Skull
- Increased damage from 155% to 300% weapon damage
- Lowered Fear duration from 1.5 seconds to 1 second
- Skill Rune – Lightning Bolts
- Increased damage from 155% to 300% weapon damage
- Lowered Stun duration from 1.5 seconds to 1 second
- Skill Rune – Nether Tentacles
- Increased damage from 155% to 300% weapon damage
- Now returns 0.4% of maximum Life for each enemy hit instead of 3% of damage dealt as Life
- Skill Rune – Carved Stakes
- Discipline cost reduction changed from 4 Discipline to 3 Discipline
- Now has a 2 second cooldown
- Skill Rune – Displacement
- Increased movement speed bonus from 35% to 100%
- Skill Rune – Breathe Deep
- Has been removed from the game
- New Skill Rune – Healing Vapors
- Regenerate 15% Life while invisible
- Skill Rune – Special Recipe
- Skill has been reworked
- Now removes the Discipline cost, but adds a 12 second cooldown
- Skill Rune – Choking Gas
- Damage type changed from Physical to Poison
- Skill has been reworked
- Draw in the power of the shadows, gaining 1651 Life per Hit for 5 seconds
- Skill Rune – Nightbane
- Skill has been reworked
- Now slows the movement speed of enemies within 30 yards by 80% for 5 seconds
- Skill Rune – Blood Moon
- Skill has been reworked
- Now increases Life per Hit gain to 3303
- Skill Rune – Well of Darkness
- Skill has been reworked
- Now removes the Discipline cost, but adds a 14 second cooldown
- Skill Rune – Gloom
- Incoming damage reduction lowered from 35% to 15%
- Skill Rune – Action Shot
- Now shoots 4 arrows for 75% weapon damage, and all shots are guaranteed critical hits
- Skill Rune – Rattling Roll
- Now only affects enemies you Vault through
- Skill Rune – Acrobatics
- Added cooldown duration lowered from 10 seconds to 8 seconds
- Now only restores 30 Discipline when activated
- Skill Rune – Invigoration
- Skill has been reworked
- Permanently increase maximum Discipline by 15 while rune is "equipped"
- Skill Rune – Punishment
- Now only restores 75 Hatred when activated
- Skill Rune – Battle Scars
- Life gain lowered from 60% to 40%
- Discipline cost has been removed
- Skill has been reworked and now has both an active and a passive ability
- Active: Your raven deals an additional 500% weapon damage on its next attack
- Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical
- Skill Rune – Spider Companion
- Skill has been reworked and now has both an active and a passive ability
- Active: Your spider throws webs at all enemies within 25 yards of you and him, Slowing them by 80% for 5 seconds
- Passive: Summons a spider companion that attacks enemies in front of him for 100% weapon damage as Physical. The spider's attacks Slow enemies by 60% for 3 seconds.
- Skill Rune – Bat Companion
- Skill has been reworked and now has both an active and a passive ability
- Active: Instantly gain 50 Hatred
- Passive: Summons a bat companion that attacks for 100% of your weapon damage as Physical. The bat grants you 1 Hatred per second.
- Skill Rune – Boar Companion
- Skill has been reworked and now has both an active and a passive ability
- Active: Your boar charges to you then taunts all enemies within 20 yards for 5 seconds
- Passive: Summons a boar companion that attacks for 100% of your weapon damage as Physical. The boar increases your Life regeneration by 826 per second and increases your resistance to all damage types by 20%.
- Skill Rune – Ferret Companion
- Skill has been reworked and now has both an active and a passive ability
- Active: Instantly pick up all health globes and gold within 60 yards
- Passive: Summons a pair of ferret companions that each attack for 100% of your weapon damage as Physical. The ferrets collect gold for you, increase gold found on monsters by 10%, and increase your movement speed by 10%.
- Skill Rune – Wolf Companion
- Skill has been reworked and now has both an active and a passive ability
- Active: Your wolf howls, granting you and your allies within 60 yards 30% increased damage for 10 seconds
- Passive: Summons a wolf companion that attacks for 100% of your weapon damage as Physical
- Increased base damage from 12% to 20%
- Skill Rune – Contagion
- Now can only affect targets within 30 yards
- Skill Rune – Grim Reaper
- Increased divided damage from 12% to 15%
- Skill Rune – Mortal Enemy
- Increased Hatred generated from 3 to 4
- Hatred cost removed
- Now unlocks at Level 14 (previously 17)
- Increase base damage from 320% to 450% weapon damage
- Affected area increased from 10 yards to 20 yards
- Lowered Stun duration from 2 seconds to 1 second
- Skill Rune – Crippling Razors
- Has been removed from the game
- New Skill Rune – Pinpoint Accuracy
- Increases the cooldown to 15 seconds and increases damage to 1200% weapon damage
- Skill Rune – Retaliate
- Has been removed from the game
- New Skill Rune – Bladed Armor
- Gain 65% additional armor for 4 seconds
- Skill Rune – Hail of Knives
- Has been removed from the game
- New Skill Rune – Knives Expert
- Removes the cooldown but adds a 30 Hatred cost
- Skill Rune – Fan of Daggers
- Skill has been reworked
- Enemies are now knocked back and stunned for 2.5 seconds
- Damage type changed from Physical to Lightning
- Skill Rune – Assassin’s Knives
- Increased damage from 70% to 450% weapon damage
- Now unlocks at Level 17 (previously 22)
- Increased arming duration from 1.2 seconds to 2 seconds
- Lowered trap damage from 275% to 180% weapon damage
- The trap now has a 2 second re-arming time and can explode up to 3 times
- Skill Rune – Echoing Blast
- Skill has been reworked
- Now increase the damage of each explosion to 250% weapon damage and turns the damage into Poison
- Skill Rune – Sticky Trap
- Trap now explodes after 2 seconds
- Increase damage from 404% to 680% weapon damage
- Skill Rune – Long Fuse
- Now increases arming/re-arming time to 3 seconds
- Lowered damage bonus from 371% to 300% weapon damage
- Damage type changed from Physical to Fire
- Skill Rune – Lightning Rod
- Increase damage from 275% to 280%
- Lowered cooldown from 8 seconds to 6 seconds
- Increased base damage from 175% to 200%
- Skill Rune – Spitfire Turret
- Increased homing rocket damage from 30% to 70% weapon damage
- Skill Rune – Vigilant Watcher
- Has been removed from the game
- New Skill Rune – Impaling Bolt
- The turret now fires a bolt with a 100% chance to pierce
- Skill Rune – Chain of Torment
- Increased tether damage from 125% to 240% weapon damage
- Skill Rune – Aid Station
- Heal amount lowered from 2.0% to 1.0% of nearby allies’ Life
- Increased base damage from 156% to 340% weapon damage
- Skill Rune – Emberstrafe
- Increased damage from 65% to 80% weapon damage
- Skill Rune – Stinging Steel
- Increased bonus damage on Critical Hits from 100% to 130% weapon damage
- Skill Rune – Rocket Storm
- Increased damage of homing rockets from 60% to 90% weapon damage
- Skill Rune – Demolition
- Increased damage of bouncy grenades from 187% to 340% weapon damage
- Damage type changed from Physical to Fire
- Lowered Hatred cost from 30 to 25
- Increased base damage from 165% to 360% weapon damage
- Skill Rune – Fire at Will
- Hatred cost reduced to 18 (up from 15)
- Skill Rune – Burst Fire
- Increased damage from 65% to 200% weapon damage
- Damage type changed from Arcane to Poison
- Skill Rune – Suppression Fire
- Now limited to a maximum of 6 Discipline gained per Multishot
- Skill Rune – Full Broadside
- Increased damage from 215% to 460% weapon damage
- Skill Rune – Arsenal
- Increased rocket damage from 60% to 160% weapon damage
- Lowered Hatred cost from 50 to 40
- Increased base damage from 225% to 550% weapon damage
- Increased miniature bomb damage from 100% to 220% weapon damage
- Skill Rune – Dazzling Arrow
- Increased Stun chance from 55% to 100%
- Lowered Stun duration from 2 seconds to 1.5 seconds
- Damage type changed from Physical to Lightning
- Skill Rune – Shooting Stars
- Increased rocket damage from 175% to 400% weapon damage
- Skill Rune – Maelstrom
- Skill has been reworked
- Instead of releasing grenades, now releases up to 5 shadow tendrils that each deal 220% weapon damage as Physical to nearby enemies. You gain 1% Life per enemy hit.
- Skill Rune – Cluster Bombs
- Increased bomb damage from 230% to 525% weapon damage
- Skill Rune – Loaded for Bear
- Increased damage from 304% to 770% weapon damage
- Increased base damage from 715% to 1250% weapon damage
- Skill Rune – Dark Cloud
- Increased damage from 792% to 2650% weapon damage
- Skill Rune – Beastly Bombs
- Has been removed from the game
- New Skill Rune – Shade
- Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 2400% weapon damage as Lightning over 5 seconds to all enemies in the area
- Skill Rune – Stampede
- Damage changed from 120% weapon damage per beast to 4200% total weapon damage across all 10 beasts
- Skill Rune – Anathema
- Damage changed from 3300% weapon damage over 15 seconds to 5400% over 5 seconds
- Skill Rune – Flying Strike
- Damage changed from 100% weapon damage per Shadow Beast to 3200% total weapon damage over 5 seconds
Passive Skills
- Name changed to "Blood Vengeance"
- Increased Hatred gain from 20 to 30
- Increased Discipline gain from 2 to 3
- Increased bonus damage to Slowed targets from 15% to 20%
- Skill has been reworked
- Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move
- Skill has been reworked
- Increases movement speed by 20% for 2 seconds when you hit an enemy
- Lowered "Bow" bonus from 15% to 8% increased damage
- Lowered "Hand Crossbow" bonus from 10% to 5% Critical Hit damage
- Added new bonus: 2nd Hand (or Off-Hand) Crossbow
- 1 Hatred per second
- Skill has been reworked
- Enemies you Slow or hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 25% for 3 seconds
- Skill has been reworked
- Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire
- Increased Critical Hit change bonus from 3% to 4% every second
- Increased bonus damage to rockets from 50% to 100%In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack
Monk
Active Skills
References
- ↑ Patch 2.0.1 Patch Note - Blizzard Entertainment, 25/02/2014