Spectral Blade

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Spectral Blade is a Wizard Tier 1 skill unlocked at level 2, dealing powerful damage in melee range.


Background

Diablo III Skill [e]
Wiz-spectral-blade3.jpg
Spectral Blade

Active, 5 ranks

Used by: Wizard
Skill Description:
Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing X-Y physical damage with each hit.
Skill Details:
Type: Direct Damage
Quantity: 1-2 up to 5-10 damage
Effect: Melee
School: Physical
Arcane Power cost: 4
Cast time: Instant
Duration: None
Cooldown: Unknown
Synergies: None known
Requires: N/A
Prereq of: N/A

Spectral Blade is used for Wizards willing to meet their enemies toe to toe. It's a powerful melee spell that will kill most enemies early on.


Skill Design

Mirror Images casting Spectral Blade.

This skill was the default left click attack at the BlizzCon 2008 build, and also used heavily in the BlizzCon 2009 demo and it worked quite nicely. It was a melee+spell, hitting anything up close with all 3 slashes, but extending the slashes far enough that targets out of melee range would be hit by one or perhaps two of the attacks. Each slash could also strike multiple targets, making this one potentially quite damaging against multiple, close-range enemies.

There is a slight casting delay on Spectral Blade, making it too slow to stun lock enemies. A Wizard who uses this one at the point blank range where it's most effective will be hit back by any targets who do not succumb to the first assault.

This spell was tweaked since the BlizzCon 2008 version, when it did 1-6 damage per hit, but hit 1-3 times. That allowed a huge spread of damage, from 1-18, and the team must have found it worked better to keep this low level skill a bit more predictable in damage range.

As for the function, it had the same graphic, sound effect, and casting speed as it did last year. There was one noticeable change, though. This skill now does 3 hits every time, a modification that (seemed to) remove some of the technique out of using it. Last year, 3 hits were usually granted on point blank targets, while enemies at the edge of the skill’s range (who were generally not yet in melee range of the Wizard) were most likely to take just a single hit. I didn’t actually use this one much, with so many other, more interesting spells on offer, (and since I very seldom allowed enemies to get into melee range) so I can’t say if it really does always hit three times, but it was very effectively putting down almost anything I hit with it.

Also note that the level 1 and 2 values are projected, since "new" Wizards in the Blizzcon demo started off at level 12, with all 12 points already placed. Three of which were in this spell.


Wizard cleaving some Zombies.

Skill Rank Table

  • Rank 1: 3 Hits with 1-2 physical damage per hit. (A)
  • Rank 2: 3 Hits with 2-4 physical damage per hit. (A)
  • Rank 3: 3 Hits with 3-6 physical damage per hit.
  • Rank 4: 3 Hits with 4-8 physical damage per hit.
  • Rank 5: 3 Hits with 5-10 physical damage per hit. (A)

(A) = Assumed


Synergies

Spectral Blade benefits directly from the following Wizard traits:

Note: The current trait list is very out-of-date and will no doubt be overhauled before game release.


Skill Rune Effects

  • Unknown rune: Increased damage.
  • Unknown rune: Lowered Arcane Power cost.


Development

Spectral Blade was first shown at BlizzCon 2008 when the Wizard was unveiled, as a Tier I skill in the Conjuring Skill Tree. Originally, it dealt 1-6 damage with 1-3 hits, so it could do 1-18 damage with each use, meaning it required some strategy to use effectively. Also, it wasn't the best skill in all situations, as Flux explained:[1]

It’s not a spell that can be used machine gun style though, even if enemies are in range. There’s a short delay after each cast, a cool down that’s longer than the Wizard has with her projectile spells. As a result Spectral Blade doesn’t look like a real boss-killer. It also didn’t seem to stun or interrupt the attacking motion of monsters, the way melee attacks sometimes did, so it’s not a way to render targets helpless while you slash them to bits.

It was changed slightly in the BlizzCon 2009 version, increasing the number of hits to always be 3, but lowering the damage per hit instead to even it out, removing some of the strategy involved in using it.

At BlizzCon 2010, Flux found its short range to be a handicap:[2]

I used it a few times in the demo this year; it did potentially more damage than MM, even with fewer skill points, but the melee range thing isn’t what you want to be doing with a Wizard. Better you kill them from a distance with MM than use a slightly more damaging skill at melee range, when they can hit you back. Being hit is for grunting meat shields like Barbarians and Monks; sophisticated classes like Wizards don’t like to get their uniforms smudged by filthy monster paws.

Previous Versions

See the Wizard skill archive for more details on previous versions of Spectral Blade and other Wizard skills.
Or see Spectral Blade (BlizzCon 2008) for the original version of this skill.


Media

You can find pictures in the Diablo III screenshot and picture gallery:



Related Articles

  • Improved Spectral Blade is a retired skill whose only purpose was to increase the efficiency of Spectral Blade. Skill runes made it unnecessary.


References