Charged Bolt
Charged Bolt is a Wizard Tier 1 skill unlocked at level 2, launching electric charges that travel randomly on the floor, dealing lightning damage.
Contents
Background
Diablo III Skill [e] | |
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Charged Bolt Active, 5 ranks | |
Used by: | Wizard |
Launch a volley of 3 electric bolts that deal X-Y lightning damage each. | |
Type: | Direct Damage |
Quantity: | 1-2 damage |
Effect: | Random bolt |
School: | Lightning |
Arcane Power cost: | 2 |
Cast time: | Instant |
Duration: | None |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform Mana into electrical energy, it is extremely difficult to control. This spell calls into being multiple pockets of lightning which seem to have a will of their own.
The Wizard has not only the fancy illegal spells at her disposal. Charged Bolt, something even the newest of Vizjerei neonytes learn, is one of the few spells she picked up in actual classes at the old mage clan, or possibly at Zann Esu before they kicked her out.
Skill Design
The spell familiar from Diablo I and Diablo II returns in Diablo III. As previously, Charged Bolt send out a smattering of randomly-scattering charges, each of which deal minor damage to any enemy that passes over them. The strength of Charged Bolt comes not from the damage of each bolt, but from the carpeting effect of repeated casts, since it's a spell with very low mana cost. These can turn the floor into a field of death for any enemy without lightning immunity.The spell summons three little crackling bits of lightning that zig and zag a bit, but move in a more or less straight line away from the Wizard. It seemed that the bolts spread out quite a bit more than they did in D2, and that made it hard to hit anything in front of me with more than one bolt.[1] That's not how it looks in more recent screenshots though, where the bolts seem to carpet the dungeon floor quite nicely. More testing will be required.
At BlizzCon 2009 the damage had been lowered from 1-8 to 1-2, but the mana had also gone down significantly (to 2). Using this spell together with high spell crit would likely stun enemies a lot, considering lightning crits now stun targets.
Skill Rank Table
- Rank 1: 1-2 damage per bolt.
- Rank 2: 2-4 damage per bolt. (A)
- Rank 3: 3-6 damage per bolt. (A)
- Rank 4: 4-8 damage per bolt. (A)
- Rank 5: 5-10 damage per bolt. (A)
(A) = Assumed
Synergies
Charged Bolt benefits directly from the following traits:
- Glass Cannon: Increases damage done by spells and increases armor.
- Intimidation: Increases damage done and reduces vendor costs.
- Quickening: Increases spell casting speed.
- Beast Hunter: Damage bonus against beasts.
- Demonsbane: Damage bonus against Demons.
- Just...Stay...Dead!: Damage bonus against undead.
- Power Surge: Increase critical strike damage.
- Penetrating Spells: Reduces the resistances of your target to your spells by 20%.
Skill Rune Effects
- None known.
Development
Charged Bolt was first shown at BlizzCon 2008, and was still in the game at BlizzCon 2009. In 2009 it had a much lower mana cost, and significantly lower damage than in 2008, indicating the spell is now more used for the "carpet effect" of previous games. At BlizzCon 2010, it was still in the game but wasn't one of the Wizard's starting skills.
Previous Games:
Charged Bolt was introduced in Diablo I, where it was, as it is now, a very cheap spell to cast multiple times in hopes of killing many enemies with a carpet of lightning. The Diablo I Manual describes "true essence of Electromagnetism exists on the threshold of the Ethereal and the Physical Realms. While it is very efficient to transform Mana into electrical energy, it is extremely difficult to control." The spell calls in pockets of lightning that just crawls around randomly, in a general direction.
This first version of the spell increased number of charges as well as damage when higher levels of the spell have been found.
The second iteration of Charged Bolt was a Sorceress spell in Diablo II, and is basically identical in design. It's one of few Tier 1 spells in the skill trees that scale well even at higher levels, being quite useful at max level.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Related Articles
References
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
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The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | ||||||
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Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
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• Leap Attack |
• Ancient Spear • Battle Rage |
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• Call of the Ancients |
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Level Req: Under 10 • Bad Temper (trait) |
Level Req: 11 • Pound of Flesh (trait)
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Level Req: 19 • Inner Rage
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Level Req: 27 • Cruelty (trait) Level Req: 31 Level Req: 35 |
Level Req: 39
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Level Req: 47 • Disbelief
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Unknown Tier: |
None yet known | None yet known |
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Only five Demon Hunter traits have yet been revealed, all with a level requirement under 10.
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Level Req: Under 10 • Precision |
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Lvl Req: 23 |
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Lvl Req: 43 • Thunderous Blows Lvl Req: 47 |
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Level Req: Under 10 |
Level Req: 11 • Energy Reserves Level Req: 15 |
Level Req: 19 • Blur Level Req: 23 |
Level Req: 27 Level Req: 31 |
Level Req: 35 Level Req: 39 |
Level Req: 43 • Expanded Mind Level Req: 47 |