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Wizard traits

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Traits are passive skills. Points spent in these grant bonuses that affect other aspects of the character. Traits are not displayed in the skill listing, but are on their own separate Traits menu.

Unlike skill points, which are earned at every level up, Trait points are only awarded every other level. Only on odd numbered levels: 1, 3, 5, 7, and so on, up to 59.


Contents

Known Wizard Traits

This listing comes from the Blizzcon 2010. It should be considered preliminary and subject to change and revision. In fact, the D3 Team said at Blizzcon that traits were very new and still undergoing development, and that with over 30 Traits for the established characters, there were probably too many of them at this point for players to make informed choices.

Click to the individual Traits pages for more details about the particular trait. Many common traits are available to more than one class. Traits become available in bunches, every 4 levels.


Level requirement: Under 10

The level requirements of the earliest Traits are not known, since they were observed on level 9+ characters, for whom they were all already available.

Arcane Channeling

  • Max points: 5
  • Description: Increases the regeneration of your Arcane Power.
  • Lore: Not yet known.


Toughness (5 points max.) : Increases your vitality.

  • Max points:
  • Description: xx.
  • Lore: Not yet known.

Unbreakable Will (5 points max.) : Increases your willpower.

  • Max points:
  • Description: xx.
  • Lore: Not yet known.


Prismatic Cloak

  • Max points: 3
  • Description: Increases the effect of Ice Armor and Storm Armor by 100%.
  • Lore: An icy mist that freezes to the bone, the low hum and spark of electricity in the air ... even touching a Wizard can have dire consequences.


Glass Cannon

  • Max points: 5
  • Description: Increases damage done by spells and reduces armor.
  • Lore: Not yet known.


Lucky

  • Max points: 3
  • Description: Monsters drop higher amounts of gold.
  • Lore: Not yet known.


Level requirement: 11

Energy Reserves

  • Max points: 3
  • Description: Health globes restore 10% of your Arcane Power.
  • Lore: Not yet known.


Intimidation

  • Max points: 3
  • Description: Increases damage done and reduces vendor costs.
  • Lore: Not yet known.


Level requirement: 15

Staff Specialization

  • Max points: 3
  • Description: Increases damage done by spells and weapons when the Wizard is wielding a staff.
  • Lore: Not yet known.


Wand Specialization

  • Max points: 3
  • Description: Increases damage done by spells and weapons when the Wizard is wielding a wand.
  • Lore: Not yet known.


Weapon Master

  • Max points: 3
  • Description: Increases damage done by spells and weapons when the Wizard is wielding a sword, an axe or a mace.
  • Lore: Not yet known.


Level requirement: 19

Blur

  • Max points: 3
  • Description: Reduces damage taken while in melee.
  • Lore: Not yet known.

Quickening

  • Max points: 3
  • Description: Increases spell casting speed.
  • Lore: Not yet known.


Level requirement: 23

Beast Hunter

  • Max points: 3
  • Description: Damage bonus against Beasts.
  • Lore: Not yet known.


Demonsbane

  • Max points: 3
  • Description: Damage bonus against Demons
  • Lore: Not yet known.


Just... Stay... Dead!

  • Max points: 3
  • Description: Damage bonus against Undead.
  • Lore: Not yet known.


Level requirement: 27

Cruelty

  • Max points: 5
  • Description: Increases your chance of dealing critical strikes.
  • Lore: Not yet known.

Superior Skill

  • Max points: 5
  • Description: Increases your dexterity.
  • Lore: Not yet known.


Level requirement: 31

Ball of Lightning

  • Max points: 1
  • Description: Periodically strike an enemy closeby for 1 to 120 damage.
  • Lore: Not yet known.


Soul Split

  • Max points: 1
  • Description: When your health goes under 50%, an image of the Wizard appears to distract enemies for 3 seconds. This effect cannot happen more than once every 14 seconds.
  • Lore: Not yet known.


Temporal Flux

  • Max points: 1
  • Description: Enemies that have been hit by your Arcane spells are slowed down by 25% for 3 seconds.
  • Lore: Not yet known.


Level requirement: 35

Drain Power

  • Max points: 3
  • Description: You regenerate health and Arcane power equal to 10% of melee damage you deal.
  • Lore: Not yet known.


Power Surge

  • Max points: 3
  • Description: Increases critical strike damage by 10%.
  • Lore: Not yet known.


Level requirement: 39

Conjured Armor

  • Max points: 3
  • Description: Increases your armor by 25%. If Ice Armor or Storm Armor is active, your armor is instead increased by 50%.
  • Lore: Not yet known.


Natural Leader

  • Max points: 3
  • Description: Unknown
  • Lore: Not yet known.


Level requirement: 43

Expanded Mind

  • Max points: 3
  • Description: Increases your Arcane Power by 12%.
  • Lore: Not yet known.


Telekinesis

  • Max points: 3
  • Description: Increases your chance to dodge projectiles by 10%.
  • Lore: Not yet known.


Flight before Fight

  • Max points: 3
  • Description: Increases your movement speed when you are blocked in melee. The movement speed increase can stack although there is a cap as to how much speed increase you can gain.
  • Lore: Not yet known.

This appears to refer to your melee attack being blocked by a monster, though the wording isn't clear.


Level requirement: 47

Black Ice

  • Max points: 3
  • Description: Frozen targets take 25% more damage from all sources.
  • Lore: Not yet known.


Anti-Magic Shield

  • Max points: 3
  • Description: Reduces magical damage taken by 15%.
  • Lore: Not yet known.


Penetrating Spells

  • Max points: 3
  • Description: Reduces the resistances of your target to your spells by 20%.
  • Lore: Not yet known.


References