The Spirit skill tree is a Witch Doctor skill tree true to its namesake, manipulating the intangible spirits of enemies, conjure new ones to attack or fight for the Witch Doctor or even manipulate the Witch Doctor's spirit.
Useful skill links:
- Skills - General skill design and mechanics.
- Witch Doctor skills - Witch Doctor-specific skill design.
- Zombie Skill Tree - Zombie skills.
- Spirit Skill Tree - Spirit skills.
- Voodoo Skill Tree - Voodoo skills.
- Witch Doctor skill archive - Removed Witch Doctor skills.
Contents
Spirit skills
There are very few purely offensive skills here. Several skills in this tree focus on enabling mana-regeneration abilities for the Witch Doctor.
Tier I
- Haunt
- Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one.
- Spirit Vessel
- Replenishes your mana when consuming a health globe.
Tier II
- Soul Harvest
- Draw out the life of enemies to replenish your mana.
- Rituals
- Increase your spell power by a percentage (%) of your vitality.
Tier III
- Spirit Sense
- Increase damage against targets with low health by X% percentage.
- Horrify
- Don a spectral mask that horrifies enemies, causing them to run away from you.
Tier IV
- Spirit Barrage
- A multitude of spirit bolts bombard enemies in targeted areas.
- Ritual of Blood
Tier V
- Spirit Walk
- Traverse your physical body into the spirit realm, allowing unhindered movement for a time.
- Meditation
- Your spirit spells return X% of their mana cost over 10 seconds.
Tier VI
- Death Pact
- Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.
- Mass Confusion
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.
References
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |