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User:Leord/Monk

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Revision as of 12:34, 24 August 2009 by Leord (talk | contribs)

The Monk is a melee/caster hybrid, with focus on martial arts close combat. He's like a mix between the Assassin and Paladin from Diablo II, and shares a few traits with the Monk of Diablo: Hellfire.


Background

Diablo III Class [e]
Monk1.jpg
Leord/Monk
Role: Melee/Caster
Primary Attributes: Strength Dexterity Vitality Willpower Life Mana
Class Skills

Skills and Traits

Background
Origin: Sanctuary
Affiliation: Monks of Ivgorod
Friends: None Known
Foes: None Known

The male Monk character comes from the Monasteries of Ivgorod in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge, belief in 1001 gods that are in everything (one god in water, one god in fire, one god in the air, etc.), meditation to remove sins from the body and martial arts.

The Monks have a fondness of structure and creativity, which is why they have various symbols on their bodies and their light magic is brought to life through runes, symbols that invoke the light to aid them. It is said that each Monk has a tattoo on his back, that chronicles their lifetime/adventures (needs confirmation), it may take a monk an entire lifetime to finish the tattoo on his back.

He serves the Elder Monks of the monastery, who seek to destroy evil in all forms.

The Monk thinks of himself as the weapon of the gods against all that is evil, he is a peaceful, patient and a good man who aids people who suffer, with no hatred against anyone, in contrast to the Barbarian. He is adept in Martial Arts, being able to defeat multiple foes without the aid of weapons.


Class Design

The "theme" of the Society of Monks is a mix of "spiritual" Buddhism and "eradication of evil" of the European churches while maintaining an Asian/Indian visual theme. Abd al-Hazir writes about an encounter with a Monk in a tavern, in his thirty second entry of the Writings of Abd al-Hazir.

The monk was partly made as an opposite to the Barbarian, with more focused gameplay. He's also quite weak, so a lot of the class design is built upon the monk debuffing his foes, to receive less damage himself.

Jay Wilson mentioned D3 Team wanted to make a character than isn't necessarily one of the easiest characters to start with, but he will even out with the other classes later on in both power and difficulty.


Combat System

The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill does a specific action, the player can chain these stages into a combo, being able to create 12 different combos from only 4 spells, many custom combos can be made that fit the player's style of combat.

Using a skill will cast the first stage of that skill, the player has a 0.6 second window to press the skill again to advance to the next stage of that skill OR to press another skill to advance to the next stage of that skill, that may lead to the 3rd stage of any other skill. Alternatively, the player can wait for the 0.6 second window to pass and use the skill again to re-use the first stage of that skill, if he wishes so.

An Example:

  • Use/Objective of Skill(s): Easy for Beginners, Depth for veterans.
    • Stage One: Way of the Hundred Fists, move in close to the enemies.
    • Stage Two: Crippling Wave, lower the damage of the enemies.
    • Stage Three: Exploding Palm, Apply the DoT to a damaged enemy and watch the bunch of monsters go boom! (make sure enemy dies before the bleed ends)

During the BlizzCon 2009 Diablo 3 Heroes and Monsters panel, it was said that the combat style was influenced by the combat styles of the Assassin in Diablo 2: Lord of Destruction and the Rogue class in World of Warcraft.



Attributes and Skills

Wizard Skills

The Monk skills are arranged into to three distinctive skill tree categories:

All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.

The monk use a very special combat system that is better explained above.


Tree A Skills

The Storm tree skills this that and more info.

Tree B Skills

Electrocute in a Slow Time bubble.

The Arcane tree skills this that and more info.

Tree C Skills

The Conjuring tree skills this that and more info.


Development

When was it unveiled? What ideas did devs have? What has changed?

http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/

loved - indeed



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



References


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