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Weapon Mastery

Revision as of 17:28, 6 August 2009 by Vipermagi (talk | contribs) (Background: minor reword ("w/o resorting to spells" over "w/o many other spells") + typo fix)

Weapon Mastery is a Tier 1 skill from the Wizard's Conjuring skill tree, increasing physical damage with weapons.


Contents

Background

Diablo III Skill [e]
Diablo III Logo.jpg
Weapon Mastery

Passive, 15 ranks

Used by: Wizard
Skill Description:
Increases physical damage done by all weapons
Skill Details:
Type: Direct damage boost
Quantity: None
Effect: Self
School: Physical
Resource cost: None
Cast time: None
Duration: None
Cooldown: None
Synergies: None known.
Requires: N/A
Prereq of: N/A

Studies for a Wizard, in how to fight more efficiently without many other spells.

Skill Design

This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on her spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?

Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.

This would've been useful in Diablo 2, what with all the "unique" builds, including the melee Sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this skill seems useless. On the other hand, it could be Blizzard taking the "melee Sorceress" to a whole new level with Damage Resistance and Spectral Blade...


Skill Rank Table

  • Rank 1: Increase damage by 15.

Only Rank 1 is currently known.


Synergies

While they are not in direct synergy with this skill, Damage Resistance and Spectral Blade are two other skills that are melee-inspired in nature.


Skill Rune Effects

  • None known.


Development

Spell was first shown at BlizzCon 2008 when the Wizard was unveiled. It's still assumed to be available as of 6 August 2009.



Related Articles

References