Long Reach

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Revision as of 01:19, 18 November 2010 by TheWanderer (talk | contribs) (References)
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Long Reach is a Tier 1 skill, which requires a clvl of 2. This is a combo skill.
The Monk hits several enemies at once in short range.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Long Reach

Active, 5 ranks

Used by: Monk
Skill Description:
Deal damage to multiple enemies.
Skill Details:
Type: Direct Damage
Quantity: NA
Effect: Multi Target
School: Physical
None cost: None
Cast time: Instant
Duration: None
Cooldown: None
Synergies: None
Requires: N/A
Prereq of: N/A

The Monk hits multiple targets in front of him, and also gains spirit points with every hit.


Skill Design

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.


Skill Rank Table

  • Rank 1: The Monk projects lines of pure force that allow him to hit several enemies a short distance away. Deals X% of weapon damage.

Synergies

Various Monk traits augument this skill.(Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)
Precision  :Increase melee damage for each point in dexterity.
Intimidation  :Increases damage done and reduces vendor costs.
Cruelty  :Increases chance of critical strikes.
Weak Spot  :Increases critical strike damage.
Rapid Strikes  :Increases attack speed.
Frenzied attacks:Increases chance of critical strikes as well as their damage.

Skill Rune Effects

  • None known.


Development

This skill was first revealed at BlizzCon 2010, and it is a combo skill which allows the Monk to gain spirit with each hit.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



References