Difference between revisions of "Exploding Palm"
m (skill page consistency) |
|||
Line 1: | Line 1: | ||
− | '''Exploding Palm''' is a Tier 5 [[skill]] | + | '''Exploding Palm''' is a [[Monk]] Tier 5 [[Monk skills|skill]] unlocked at [[clvl|character level]] 14. The Monk inflicts internal damage that can cause a target to explode.<br> |
− | The Monk inflicts internal damage that can cause target to explode. It's a [[signature skill]] of the Monk. | + | This is one of the Monk's [[combo]] skills. It's also a [[signature skill]] of the Monk. |
Line 18: | Line 18: | ||
<!-- |quantity= --> | <!-- |quantity= --> | ||
|effect= Target | |effect= Target | ||
− | |school= Physical | + | |school= [[Physical]] |
− | |resource= | + | |resource= [[Spirit]] |
|cost= None | |cost= None | ||
|cast-time= Instant | |cast-time= Instant | ||
Line 27: | Line 27: | ||
}} | }} | ||
Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects. | Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects. | ||
+ | |||
==Skill Design== | ==Skill Design== | ||
[[Image:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]] | [[Image:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]] | ||
− | This was probably the coolest spell most people saw at BlizzCon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range. | + | This was probably the coolest spell most people saw at [[BlizzCon 2009]], just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range. |
It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill. | It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill. | ||
<div style="clear:left;"></div> | <div style="clear:left;"></div> | ||
+ | |||
+ | [[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier. | ||
==Skill Rank Table== | ==Skill Rank Table== | ||
− | '''Rank:''' | + | * '''Rank 1:''' |
− | + | ** '''First hit''': 35% of weapon damage. Grants X [[spirit]] points. | |
− | + | ** '''Second hit''': 50% of weapon damage. Grants X [[spirit]] points. | |
− | '''First hit''': 35% of weapon damage. Grants X [[spirit]] points. | + | ** '''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points. |
− | + | * '''Rank 2:''' | |
− | '''Second hit''': 50% of weapon damage. Grants X [[spirit]] points. | + | ** '''First hit''': 40% of weapon damage. Grants X [[spirit]] points. |
− | + | ** '''Second hit''': 60% of weapon damage. Grants X [[spirit]] points. | |
− | '''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points. | + | ** '''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points. |
− | + | * '''Rank 3:''' | |
− | + | ** '''First hit''': 45% of weapon damage. Grants X [[spirit]] points. | |
− | '''Rank''' | + | ** '''Second hit''': 70% of weapon damage. Grants X [[spirit]] points. |
− | + | ** '''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points. | |
− | |||
− | '''First hit''': 40% of weapon damage. Grants X [[spirit]] points. | ||
− | |||
− | '''Second hit''': 60% of weapon damage. Grants X [[spirit]] points. | ||
− | |||
− | '''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points. | ||
− | |||
− | |||
− | '''Rank''' | ||
− | |||
− | |||
− | '''First hit''': 45% of weapon damage. Grants X [[spirit]] points. | ||
− | |||
− | '''Second hit''': 70% of weapon damage. Grants X [[spirit]] points. | ||
− | |||
− | '''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points. | ||
− | + | ==[[Synergies]]== | |
− | ==Synergies== | + | Various [[Monk traits]] augment this skill. (Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)<br> |
− | Various [[Monk traits]] | ||
[[Precision]] :Increase melee damage for each point in dexterity.<br> | [[Precision]] :Increase melee damage for each point in dexterity.<br> | ||
[[Intimidation]] :Increases damage done and reduces vendor costs.<br> | [[Intimidation]] :Increases damage done and reduces vendor costs.<br> | ||
Line 79: | Line 65: | ||
[[Rapid Strikes]] :Increases attack speed.<br> | [[Rapid Strikes]] :Increases attack speed.<br> | ||
[[Frenzied attacks]]:Increases chance of critical strikes as well as their damage.<br> | [[Frenzied attacks]]:Increases chance of critical strikes as well as their damage.<br> | ||
+ | |||
+ | |||
==[[Rune|Skill Rune]] Effects== | ==[[Rune|Skill Rune]] Effects== | ||
* None known. | * None known. | ||
+ | |||
==Development== | ==Development== | ||
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. | This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled. | ||
+ | |||
Line 98: | Line 88: | ||
::...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect. | ::...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect. | ||
+ | |||
+ | |||
==Media== | ==Media== | ||
− | |||
− | |||
You can find pictures in the Diablo 3 screenshot and picture gallery: | You can find pictures in the Diablo 3 screenshot and picture gallery: | ||
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] |
Revision as of 20:19, 3 February 2011
Exploding Palm is a Monk Tier 5 skill unlocked at character level 14. The Monk inflicts internal damage that can cause a target to explode.
This is one of the Monk's combo skills. It's also a signature skill of the Monk.
Contents
Background
Diablo III Skill [e] | |
---|---|
Exploding Palm Active, 5 ranks | |
Used by: | Monk |
A quick succession of attacks ending with the deadly Exploding Palm. | |
Type: | Damage/AoE |
Quantity: | None |
Effect: | Target |
School: | Physical |
Spirit cost: | None |
Cast time: | Instant |
Duration: | Unknown |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
Using innate knowledge of internal parts of humanoids, the Monk sets off organ damage that potentially can have very explosive effects.
Skill Design
This was probably the coolest spell most people saw at BlizzCon 2009, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.
It will have to be nerfed in the final game since this is just insane for such a low level skill.
Combo skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the Spirit needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
Skill Rank Table
- Rank 1:
- First hit: 35% of weapon damage. Grants X spirit points.
- Second hit: 50% of weapon damage. Grants X spirit points.
- Third hit: Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.
- Rank 2:
- First hit: 40% of weapon damage. Grants X spirit points.
- Second hit: 60% of weapon damage. Grants X spirit points.
- Third hit: Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.
- Rank 3:
- First hit: 45% of weapon damage. Grants X spirit points.
- Second hit: 70% of weapon damage. Grants X spirit points.
- Third hit: Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.
Synergies
Various Monk traits augment this skill. (Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)
Precision :Increase melee damage for each point in dexterity.
Intimidation :Increases damage done and reduces vendor costs.
Cruelty :Increases chance of critical strikes.
Weak Spot :Increases critical strike damage.
Rapid Strikes :Increases attack speed.
Frenzied attacks:Increases chance of critical strikes as well as their damage.
Skill Rune Effects
- None known.
Development
This skill was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled.
Graphics
Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless skeletons, monsters with green or blue blood, etc. This issue was playfully addressed by Bashiok, the Diablo 3 community manager, in a forum post in April 2010. [1]
- We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.
- When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.
- ...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Exploding Palm by GAMi
References
Full Monk Skill Tree stats and discussion
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
---|
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bash |
• Ground Stomp • Ignore Pain |
• Frenzy |
• Leap Attack |
• Ancient Spear • Battle Rage |
• Furious Charge |
• Call of the Ancients |
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Bad Temper (trait) |
Level Req: 11 • Pound of Flesh (trait)
|
Level Req: 19 • Inner Rage
|
Level Req: 27 • Cruelty (trait) Level Req: 31 Level Req: 35 |
Level Req: 39
|
Level Req: 47 • Disbelief
|
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive[e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bola Shot
• Grenades |
• Entangling Shot
|
• Vault | • Molten Arrow | • Shock Spike
Unknown Tier: |
None yet known | None yet known |
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive [e] | |||||
---|---|---|---|---|---|
Only five Demon Hunter traits have yet been revealed, all with a level requirement under 10.
• Lightning Reflexes |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Hands of Lightning |
• Circle of Wrath • Lethal Decoy |
• Blinding Flash |
• Dashing Strike |
• Exploding Palm |
• Breath of Heaven |
• Resist Aura |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Precision |
Lvl Req: 11 Lvl Req: 15 |
Lvl Req: 23 |
Lvl Req: 35 Lvl Req: 39 |
Lvl Req: 43 • Thunderous Blows Lvl Req: 47 |
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Toughness |
Level Req: 11 Level Req: 15 |
Level Req: 19 • Rituals Level Req: 23 |
Level Req: 27 • Assassin Level Req: 31 |
Level Req: 35 • Superior Skill Level Req: 39 |
Level Req: 43 • Fetish Leader Level Req: 47 |
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Magic Missile
• Charged Bolt
|
• Ice Armor |
• Frost Nova |
• Arcane Orb • Diamond Skin |
• Disintegrate |
• Arcane Torrent • Blizzard |
• Familiar • Teleport
|
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 |
Level Req: 11 • Energy Reserves Level Req: 15 |
Level Req: 19 • Blur Level Req: 23 |
Level Req: 27 Level Req: 31 |
Level Req: 35 Level Req: 39 |
Level Req: 43 • Expanded Mind Level Req: 47 |