Difference between revisions of "Exploding Palm"

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'''Exploding Palm''' is a Tier 5 [[skill]] which requires a [[clvl]] of 14. This is a [[combo]] skill.<br>
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'''Exploding Palm''' is a [[Monk]] Tier 5 [[Monk skills|skill]] unlocked at [[clvl|character level]] 14. The Monk inflicts internal damage that can cause a target to explode.<br>
The Monk inflicts internal damage that can cause target to explode. It's a [[signature skill]] of the Monk.
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This is one of the Monk's [[combo]] skills. It's also a [[signature skill]] of the Monk.
  
  
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<!-- |quantity= -->
 
<!-- |quantity= -->
 
|effect= Target
 
|effect= Target
|school= Physical
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|school= [[Physical]]
|resource= None
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|resource= [[Spirit]]
 
|cost= None
 
|cost= None
 
|cast-time= Instant
 
|cast-time= Instant
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}}
 
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Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects.
 
Using innate knowledge of internal parts of humanoids, the [[Monk]] sets off organ damage that potentially can have very explosive effects.
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==Skill Design==
 
==Skill Design==
 
[[Image:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]]
 
[[Image:Monk-exploding-palm.jpg|thumb|left|200px|Pop!]]
This was probably the coolest spell most people saw at BlizzCon, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range.
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This was probably the coolest spell most people saw at [[BlizzCon 2009]], just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with [[Way of the Hundred Fists|100 Fists]], was almost certain to clear any room, killing every [[monster]] anywhere near [[melee]] range.
  
 
It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill.
 
It will have to be [[nerf]]ed in the final game since this is just insane for such a low level skill.
 
<div style="clear:left;"></div>
 
<div style="clear:left;"></div>
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[[Combo]] skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
  
  
  
 
==Skill Rank Table==
 
==Skill Rank Table==
'''Rank:''' 1/5
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* '''Rank 1:'''
 
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** '''First hit''': 35% of weapon damage. Grants X [[spirit]] points.
 
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** '''Second hit''': 50% of weapon damage. Grants X [[spirit]] points.
'''First hit''': 35% of weapon damage. Grants X [[spirit]] points.
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** '''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.
 
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* '''Rank 2:'''
'''Second hit''': 50% of weapon damage. Grants X [[spirit]] points.
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** '''First hit''': 40% of weapon damage. Grants X [[spirit]] points.
 
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** '''Second hit''': 60% of weapon damage. Grants X [[spirit]] points.
'''Third hit''': Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.
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** '''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.
 
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* '''Rank 3:'''
 
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** '''First hit''': 45% of weapon damage. Grants X [[spirit]] points.
'''Rank''': 2/5
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** '''Second hit''': 70% of weapon damage. Grants X [[spirit]] points.
 
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** '''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.
 
 
'''First hit''': 40% of weapon damage. Grants X [[spirit]] points.
 
 
 
'''Second hit''': 60% of weapon damage. Grants X [[spirit]] points.
 
 
 
'''Third hit''': Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.
 
 
 
 
 
'''Rank''': 3/5
 
 
 
 
 
'''First hit''': 45% of weapon damage. Grants X [[spirit]] points.
 
 
 
'''Second hit''': 70% of weapon damage. Grants X [[spirit]] points.
 
 
 
'''Third hit''': Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X [[spirit]] points.
 
 
   
 
   
  
  
 
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==[[Synergies]]==
==Synergies==
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Various [[Monk traits]] augment this skill. (Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)<br>
Various [[Monk traits]] augument this skill.(Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)<br>
 
 
[[Precision]]      :Increase melee damage for each point in dexterity.<br>
 
[[Precision]]      :Increase melee damage for each point in dexterity.<br>
 
[[Intimidation]]    :Increases damage done and reduces vendor costs.<br>
 
[[Intimidation]]    :Increases damage done and reduces vendor costs.<br>
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[[Rapid Strikes]]  :Increases attack speed.<br>
 
[[Rapid Strikes]]  :Increases attack speed.<br>
 
[[Frenzied attacks]]:Increases chance of critical strikes as well as their damage.<br>
 
[[Frenzied attacks]]:Increases chance of critical strikes as well as their damage.<br>
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==[[Rune|Skill Rune]] Effects==
 
==[[Rune|Skill Rune]] Effects==
 
* None known.
 
* None known.
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==Development==
 
==Development==
 
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.
 
This skill was first shown at [[BlizzCon 2009]] as one of the originals when the [[Monk]] was unveiled.
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::...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.
 
::...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.
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==Media==
 
==Media==
''Change "Exploding Palm" to the skill name below.''
 
 
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
 
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]

Revision as of 20:19, 3 February 2011

Exploding Palm is a Monk Tier 5 skill unlocked at character level 14. The Monk inflicts internal damage that can cause a target to explode.
This is one of the Monk's combo skills. It's also a signature skill of the Monk.


Background

Diablo III Skill [e]
Monk-exploding-palm.jpg
Exploding Palm

Active, 5 ranks

Used by: Monk
Skill Description:
A quick succession of attacks ending with the deadly Exploding Palm.
Skill Details:
Type: Damage/AoE
Quantity: None
Effect: Target
School: Physical
Spirit cost: None
Cast time: Instant
Duration: Unknown
Cooldown: 1.5 sec
Synergies: None
Requires: N/A
Prereq of: N/A

Using innate knowledge of internal parts of humanoids, the Monk sets off organ damage that potentially can have very explosive effects.


Skill Design

Pop!

This was probably the coolest spell most people saw at BlizzCon 2009, just for the massive blood explosions it created. It was magnificently overpowered, working like an early D2C version of Corpse Explosion. Triggering the third stage of this one, then beating that monster down with 100 Fists, was almost certain to clear any room, killing every monster anywhere near melee range.

It will have to be nerfed in the final game since this is just insane for such a low level skill.

Combo skills are essential for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the Spirit needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.


Skill Rank Table

  • Rank 1:
    • First hit: 35% of weapon damage. Grants X spirit points.
    • Second hit: 50% of weapon damage. Grants X spirit points.
    • Third hit: Target bleeds for 60 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.
  • Rank 2:
    • First hit: 40% of weapon damage. Grants X spirit points.
    • Second hit: 60% of weapon damage. Grants X spirit points.
    • Third hit: Target bleeds for 70 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.
  • Rank 3:
    • First hit: 45% of weapon damage. Grants X spirit points.
    • Second hit: 70% of weapon damage. Grants X spirit points.
    • Third hit: Target bleeds for 80 damage over 7 seconds. Moving causes 200% more bleeding damage. If target dies it explodes dealing 60-100% of its maximum life in damage to all enemies nearby. Grants X spirit points.


Synergies

Various Monk traits augment this skill. (Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)
Precision  :Increase melee damage for each point in dexterity.
Intimidation  :Increases damage done and reduces vendor costs.
Cruelty  :Increases chance of critical strikes.
Weak Spot  :Increases critical strike damage.
Rapid Strikes  :Increases attack speed.
Frenzied attacks:Increases chance of critical strikes as well as their damage.


Skill Rune Effects

  • None known.


Development

This skill was first shown at BlizzCon 2009 as one of the originals when the Monk was unveiled.


Graphics

Exploding Palm is always a red and bloody mess.

Fans have occasionally pointed out the oddity of this skill causing a huge, red-blooded explosion no matter what it's used on; bloodless skeletons, monsters with green or blue blood, etc. This issue was playfully addressed by Bashiok, the Diablo 3 community manager, in a forum post in April 2010. [1]

We have tons of unique death types, the exploding palm effect you’re talking about though is an effect of the skill itself though and not the makeup of the creature it’s used against.
When you apply the bleed-DoT from Exploding Palm a beating heart appears over the creature it’s applied to. After they take enough steps or are otherwise killed the heart explodes and deals AE damage. So it’s not actually the skeleton exploding (although that happens too) that’s causing the blood effect, but the skill itself.
...blood explosion is the AE damaging effect of the skill that occurs when the subject dies. It occurs along with the death effect of whatever it’s applied to, and isn’t an increase of their normal death effect.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:



References

Full Monk Skill Tree stats and discussion