Difference between revisions of "Death Pact (skill)"
Line 3: | Line 3: | ||
'''Death Pact''' is a tier VI [[skill]] in the [[Spirit Skill Tree]], which causes the witch doctor to become immune to all damage when his health drops below 10%. | '''Death Pact''' is a tier VI [[skill]] in the [[Spirit Skill Tree]], which causes the witch doctor to become immune to all damage when his health drops below 10%. | ||
+ | * This skill name is used for a trait with a similar effect: [[Death Pact]]. | ||
Revision as of 13:06, 16 November 2010
This skill was removed from the game prior to Blizzcon 2010. This article is preserved for archive purposes. See the Witch Doctor skills article for current skill information for this class.
Death Pact is a tier VI skill in the Spirit Skill Tree, which causes the witch doctor to become immune to all damage when his health drops below 10%.
- This skill name is used for a trait with a similar effect: Death Pact.
Contents
Background
Diablo III Skill [e] | |
---|---|
Death Pact Passive, 5 ranks | |
Used by: | Witch Doctor |
Whenever you are reduced to 10% of your maximum health you become immune to all damage for X seconds. This effect cannot occur more than once every 60 seconds | |
Type: | Buff |
Quantity: | Constant |
Effect: | Self |
School: | Magical |
Mana cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | 60 seconds |
Synergies: | Unknown |
Requires: | N/A |
Prereq of: | N/A |
The Witch Doctor has made a pact with death, becoming invincible when he is nearing it. It is unknown what he must give in turn for this deal.
Skill Design
A very good skill for the witch doctor and hardcore players. It is assumed that the duration of damage immunity will scale, but other stats may scale as well. This will certainly help witch doctors who solo, but it may only push back their deaths for only a few seconds, thus, the player must think fast when this skill becomes active.
Skill Rank Table
(legend (A) = Assumed)
- Rank: 1/5
- Whenever you are reduced to 10% of your maximum health you become immune to all damage for 5 seconds. This effect cannot occur more than once every 60 seconds.
- Mana Cost: 12 mana
- Rank: 2/5
- Whenever you are reduced to 10% of your maximum health you become immune to all damage for 6 seconds. This effect cannot occur more than once every 60 seconds. (A)
- Mana Cost: 12 mana
- Rank: 3/5
- Whenever you are reduced to 10% of your maximum health you become immune to all damage for 7 seconds. This effect cannot occur more than once every 60 seconds. (A)
- Mana Cost: 12 mana
- Rank: 4/5
- Whenever you are reduced to 10% of your maximum health you become immune to all damage for 8 seconds. This effect cannot occur more than once every 60 seconds. (A)
- Mana Cost: 12 mana
- Rank: 5/5
- Whenever you are reduced to 10% of your maximum health you become immune to all damage for 9 seconds. This effect cannot occur more than once every 60 seconds. (A)
- Mana Cost: 12 mana
Synergies
- None known.
Skill Rune Effects
- None known.
Development
Death Pact was first seen in the BlizzCon 2009 demo, and is a new skill. It is unknown if this skill was iterated, at least publicly.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Death Pact have been seen:
Related Articles
References
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|