Difference between revisions of "Death Pact (skill)"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
Line 3: Line 3:
  
 
'''Death Pact''' is a tier VI [[skill]] in the [[Spirit Skill Tree]], which causes the witch doctor to become immune to all damage when his health drops below 10%.
 
'''Death Pact''' is a tier VI [[skill]] in the [[Spirit Skill Tree]], which causes the witch doctor to become immune to all damage when his health drops below 10%.
 +
* This skill name is used for a trait with a similar effect: [[Death Pact]].
  
  

Revision as of 13:06, 16 November 2010

This skill was removed from the game prior to Blizzcon 2010. This article is preserved for archive purposes. See the Witch Doctor skills article for current skill information for this class.


Death Pact is a tier VI skill in the Spirit Skill Tree, which causes the witch doctor to become immune to all damage when his health drops below 10%.

  • This skill name is used for a trait with a similar effect: Death Pact.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Death Pact

Passive, 5 ranks

Used by: Witch Doctor
Skill Description:
Whenever you are reduced to 10% of your maximum health you become immune to all damage for X seconds. This effect cannot occur more than once every 60 seconds
Skill Details:
Type: Buff
Quantity: Constant
Effect: Self
School: Magical
Mana cost: None
Cast time: None
Duration: None
Cooldown: 60 seconds
Synergies: Unknown
Requires: N/A
Prereq of: N/A

The Witch Doctor has made a pact with death, becoming invincible when he is nearing it. It is unknown what he must give in turn for this deal.


Skill Design

A very good skill for the witch doctor and hardcore players. It is assumed that the duration of damage immunity will scale, but other stats may scale as well. This will certainly help witch doctors who solo, but it may only push back their deaths for only a few seconds, thus, the player must think fast when this skill becomes active.


Skill Rank Table

(legend (A) = Assumed)

  • Rank: 1/5
    • Whenever you are reduced to 10% of your maximum health you become immune to all damage for 5 seconds. This effect cannot occur more than once every 60 seconds.
    • Mana Cost: 12 mana
  • Rank: 2/5
    • Whenever you are reduced to 10% of your maximum health you become immune to all damage for 6 seconds. This effect cannot occur more than once every 60 seconds. (A)
    • Mana Cost: 12 mana
  • Rank: 3/5
    • Whenever you are reduced to 10% of your maximum health you become immune to all damage for 7 seconds. This effect cannot occur more than once every 60 seconds. (A)
    • Mana Cost: 12 mana
  • Rank: 4/5
    • Whenever you are reduced to 10% of your maximum health you become immune to all damage for 8 seconds. This effect cannot occur more than once every 60 seconds. (A)
    • Mana Cost: 12 mana
  • Rank: 5/5
    • Whenever you are reduced to 10% of your maximum health you become immune to all damage for 9 seconds. This effect cannot occur more than once every 60 seconds. (A)
    • Mana Cost: 12 mana


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

Death Pact was first seen in the BlizzCon 2009 demo, and is a new skill. It is unknown if this skill was iterated, at least publicly.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery. Sadly, no images of Death Pact have been seen:


Related Articles


References