Difference between revisions of "Magical Impact"
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==Development== | ==Development== | ||
− | + | Magical Impact was first shown at [[BlizzCon 2008]]. It was unfortunately too high level to try out by the fans. | |
− | Come [[BlizzCon 2009]], it was renamed Mighty Impact, but unfortunately still impossible to try out in the demo at the event. The major difference is that the old version was aimed at making weapon damage part of the deal for [[Wizards]], adding a percentage of the weapon damage in the spell damage. Instead, the focus has shifted to [[critical hit]] damage. | + | Come [[BlizzCon 2009]], it was renamed [[Mighty Impact]], but unfortunately still impossible to try out in the demo at the event. The major difference is that the old version was aimed at making weapon damage part of the deal for [[Wizards]], adding a percentage of the weapon damage in the spell damage. Instead, the focus has shifted to [[critical hit]] damage. |
The skill is assumed to still be available in Blizzard's internal game build today. | The skill is assumed to still be available in Blizzard's internal game build today. | ||
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Revision as of 15:20, 12 October 2009
Mighty Impact is a Tier 4 skill from the Wizard's Conjuring skill tree, increasing critical hit damage.
Contents
Background
Diablo III Skill [e] | |
---|---|
Mighty Impact Passive, 5 ranks | |
Used by: | Wizard |
Increases critical hit damage by X%. | |
Type: | Damage increase |
Quantity: | None |
Effect: | Self |
School: | Arcane |
Resource cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | All damage spells |
Requires: | Intensify |
Prereq of: | N/A |
With the help of conjuration, the Wizard increases the brute force of all her magical spells, increasing the chance they will damage vital parts of her enemies when they hit.
Skill Design
Critical hits are a major component of damage dealt in Diablo 3. They're not just for physical damage any more, and critical hits of all types deal extra damage, as well as creating bonus magical effects. That said, some types seem like better bonuses than others, so certain builds of Wizards would probably benefit more from this skill than other builds.
Skill Rank Table
- Rank 1: Increase crit damage by 10%.
- Rank 2: Increase crit damage by 20%. (projected)
- Rank 3: Increase crit damage by 30%. (projected)
- Rank 4: Increase crit damage by 40%. (projected)
- Rank 5: Increase crit damage by 50%. (projected)
Synergies
- None known.
Skill Rune Effects
- None known.
Development
Magical Impact was first shown at BlizzCon 2008. It was unfortunately too high level to try out by the fans.
Come BlizzCon 2009, it was renamed Mighty Impact, but unfortunately still impossible to try out in the demo at the event. The major difference is that the old version was aimed at making weapon damage part of the deal for Wizards, adding a percentage of the weapon damage in the spell damage. Instead, the focus has shifted to critical hit damage.
The skill is assumed to still be available in Blizzard's internal game build today.
References
Conjuring Skills [e] | ||||
---|---|---|---|---|
Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |