Difference between revisions of "Damage Resistance"
m |
(Updated) |
||
Line 1: | Line 1: | ||
'''Damage Resistance''' is a Tier 1 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], increasing armor and resistances. | '''Damage Resistance''' is a Tier 1 [[skill]] from the [[Wizard]]'s [[Conjuring skill tree]], increasing armor and resistances. | ||
+ | |||
+ | {{Archived|[[BlizzCon 2009]]|None[[Category:Wizard skill archive]]}} | ||
Line 24: | Line 26: | ||
<!-- |cooldown= --> | <!-- |cooldown= --> | ||
|synergies= None known | |synergies= None known | ||
+ | |catexclude= | ||
}} | }} | ||
Studies for a [[Wizard]], in how to protect herself from would-be assailants. | Studies for a [[Wizard]], in how to protect herself from would-be assailants. | ||
Line 63: | Line 66: | ||
==Development== | ==Development== | ||
− | Spell was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It | + | Spell was first shown at [[BlizzCon 2008]] when the [[Wizard]] was unveiled. It was removed from the game before [[BlizzCon 2009]]. |
Revision as of 13:12, 7 October 2009
Damage Resistance is a Tier 1 skill from the Wizard's Conjuring skill tree, increasing armor and resistances.
Archived Article [e] Damage Resistance is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Currently updated version of this article is:
|
Contents
Background
Diablo III Skill [e] | |
---|---|
Damage Resistance Passive, 15 ranks | |
Used by: | Wizard |
Increases armor and resistances. | |
Type: | Protection |
Quantity: | None |
Effect: | Self |
School: | Conjuring |
Resource cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | None known |
Requires: | N/A |
Prereq of: | N/A |
Studies for a Wizard, in how to protect herself from would-be assailants.
Skill Design
This seems like a tremendously powerful passive, if the increase per skill point remains constant, as it's presumed.
However, if the base armor or base resistance is low, then the actual skill don't do very much, so it's one of the cases where a player needs too combine both gear and skills for the best result. With good enough armor gear, it's not impossible this skill can create melee Wizards with the use of Damage Resistance, Stone Skin, Weapon Mastery and Spectral Blades.
Skill Rank Table
- Rank 1: Increases armor by 5% and all resistances by 4%. (presumed)
- Rank 2: Increases armor by 10% and all resistances by 8%.
- Rank 3: Increases armor by 15% and all resistances by 12%.
- Rank 4: Increases armor by 20% and all resistances by 16%. (presumed)
- Rank 5: Increases armor by 25% and all resistances by 20%. (presumed)
- Rank 6: Increases armor by 30% and all resistances by 24%. (presumed)
- Rank 7: Increases armor by 35% and all resistances by 28%. (presumed)
- Rank 8: Increases armor by 40% and all resistances by 32%. (presumed)
- Rank 9: Increases armor by 45% and all resistances by 36%. (presumed)
- Rank 10: Increases armor by 50% and all resistances by 40%. (presumed)
- Rank 11: Increases armor by 55% and all resistances by 44%. (presumed)
- Rank 12: Increases armor by 60% and all resistances by 48%. (presumed)
- Rank 13: Increases armor by 65% and all resistances by 52%. (presumed)
- Rank 14: Increases armor by 70% and all resistances by 56%. (presumed)
- Rank 15: Increases armor by 75% and all resistances by 60%. (presumed)
Synergies
- None known.
Skill Rune Effects
- None known.
Development
Spell was first shown at BlizzCon 2008 when the Wizard was unveiled. It was removed from the game before BlizzCon 2009.
References
Conjuring Skills [e] | ||||
---|---|---|---|---|
Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |