Difference between revisions of "Spirit Skill Tree"

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<noinclude>
 
The '''Spirit skill tree''' is a [[Witch Doctor]] skill tree true to its namesake, manipulating the intangible spirits of enemies, conjure new ones to attack or fight for the Witch Doctor or even manipulate the Witch Doctor's spirit.
 
The '''Spirit skill tree''' is a [[Witch Doctor]] skill tree true to its namesake, manipulating the intangible spirits of enemies, conjure new ones to attack or fight for the Witch Doctor or even manipulate the Witch Doctor's spirit.
  
The Witch Doctor's three skill trees are:
 
  
 
'''Useful skill links:'''
 
'''Useful skill links:'''
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</noinclude>
 
[[Image:Skill-tree-blizzcon09-spirit-muldric.jpg|frame|Witch Doctor's Spirit skill tree as of [[BlizzCon 2009]].]]
 
[[Image:Skill-tree-blizzcon09-spirit-muldric.jpg|frame|Witch Doctor's Spirit skill tree as of [[BlizzCon 2009]].]]
 
==Spirit skills==
 
==Spirit skills==
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* '''[[Mass Confusion]]'''
 
* '''[[Mass Confusion]]'''
 
** Induce paranoia in enemies, causing some to fight for the [[Witch Doctor]] for a period of time.
 
** Induce paranoia in enemies, causing some to fight for the [[Witch Doctor]] for a period of time.
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{{Skill navbox spirit}}
 
{{Skill navbox spirit}}
 
{{Skill navbox}}
 
{{Skill navbox}}
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</noinclude>

Revision as of 13:12, 21 September 2009

The Spirit skill tree is a Witch Doctor skill tree true to its namesake, manipulating the intangible spirits of enemies, conjure new ones to attack or fight for the Witch Doctor or even manipulate the Witch Doctor's spirit.


Useful skill links:


Witch Doctor's Spirit skill tree as of BlizzCon 2009.

Spirit skills

There are very few purely offensive skills here. Several skills in this tree focus on enabling mana-regeneration abilities for the Witch Doctor.


Tier I

  • Haunt
    • Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one.
  • Spirit Vessel


Tier II


Tier III

  • Spirit Sense
    • Increase damage against targets with low health by X% percentage.
  • Horrify
    • Don a spectral mask that horrifies enemies, causing them to run away from you.


Tier IV


Tier V

  • Spirit Walk
    • Traverse your physical body into the spirit realm, allowing unhindered movement for a time.
  • Meditation
    • Your spirit spells return X% of their mana cost over 10 seconds.


Tier VI

  • Death Pact
    • Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.
  • Mass Confusion
    • Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.


References