Difference between revisions of "Damage Resistance"
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|ranks= 15 | |ranks= 15 | ||
|user= Wizard | |user= Wizard | ||
− | |tree= | + | |tree= Conjuring |
|description= Increases armor and resistances. | |description= Increases armor and resistances. | ||
|type= Protection | |type= Protection | ||
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This seems like a tremendously powerful passive, if the increase per skill point remains constant, as it's presumed. | This seems like a tremendously powerful passive, if the increase per skill point remains constant, as it's presumed. | ||
− | However, if the base armor or base resistance is low, then the actual skill don't do very much, so it's one of the cases where a player needs too combine both gear and skills for the best result. With good enough armor gear, it's not impossible this skill can create [[melee]] Wizards | + | However, if the base armor or base resistance is low, then the actual skill don't do very much, so it's one of the cases where a player needs too combine both gear and skills for the best result. With good enough armor gear, it's not impossible this skill can create [[melee]] Wizards with the use of Damage Resistance, [[Weapon Mastery]] and [[Spectral Blades]]. |
Revision as of 14:50, 6 August 2009
Damage Resistance is a Tier 1 skill from the Wizard's Conjuring skill tree, increasing armor and resistances.
Contents
Background
Diablo III Skill [e] | |
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Damage Resistance Passive, 15 ranks | |
Used by: | Wizard |
Increases armor and resistances. | |
Type: | Protection |
Quantity: | None |
Effect: | Self |
School: | Conjuring |
Resource cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | None known |
Requires: | N/A |
Prereq of: | N/A |
Studies for a Wizard, in how to protect herself from would-be assailants.
Skill Design
This seems like a tremendously powerful passive, if the increase per skill point remains constant, as it's presumed.
However, if the base armor or base resistance is low, then the actual skill don't do very much, so it's one of the cases where a player needs too combine both gear and skills for the best result. With good enough armor gear, it's not impossible this skill can create melee Wizards with the use of Damage Resistance, Weapon Mastery and Spectral Blades.
Skill Rank Table
- Rank 1: Increases armor by 5% and all resistances by 4%. (presumed)
- Rank 2: Increases armor by 10% and all resistances by 8%.
- Rank 3: Increases armor by 15% and all resistances by 12%.
- Rank 4: Increases armor by 20% and all resistances by 16%. (presumed)
- Rank 5: Increases armor by 25% and all resistances by 20%. (presumed)
- Rank 6: Increases armor by 30% and all resistances by 24%. (presumed)
- Rank 7: Increases armor by 35% and all resistances by 28%. (presumed)
- Rank 8: Increases armor by 40% and all resistances by 32%. (presumed)
- Rank 9: Increases armor by 45% and all resistances by 36%. (presumed)
- Rank 10: Increases armor by 50% and all resistances by 40%. (presumed)
- Rank 11: Increases armor by 55% and all resistances by 44%. (presumed)
- Rank 12: Increases armor by 60% and all resistances by 48%. (presumed)
- Rank 13: Increases armor by 65% and all resistances by 52%. (presumed)
- Rank 14: Increases armor by 70% and all resistances by 56%. (presumed)
- Rank 15: Increases armor by 75% and all resistances by 60%. (presumed)
Synergies
- None known.
Skill Rune Effects
- None known.
Development
Spell was first shown at BlizzCon 2008 when the Wizard was unveiled. It's still assumed to be available as of 6 August 2009.
References
Conjuring Skills [e] | ||||
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Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |