Difference between revisions of "Magic Missile"

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This was the default ranged spell at [[BlizzCon 2008]], but with [[Arcane Orb]] and [[Electrocute]] available right from the start in [[BlizzCon 2009|2009]], Magic Missile was hardly touched. It didn't seem to have changed in function since 2008.
 
This was the default ranged spell at [[BlizzCon 2008]], but with [[Arcane Orb]] and [[Electrocute]] available right from the start in [[BlizzCon 2009|2009]], Magic Missile was hardly touched. It didn't seem to have changed in function since 2008.
  
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==Magic Missile Video==
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A video of Magic Missile can be seen below, courtesy of [http://www.youtube.com/Diablo3Inc the DiabloInc You Tube channel].
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<youtube>HhdkXcQNPvQ</youtube>
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Revision as of 08:24, 11 July 2011

Magic Missile is a Wizard Tier 1 skill unlocked at level 2, invoking a bolt of arcane magic thrown against an opponent.


Background

Diablo III Active Skill [e]
Wiz-magic-missile1.jpg
Magic Missile
Used by: Wizard
Enabled at: Clvl 2
Skill Description
Fire 1 missile(s) of energy at your enemies causing 3-5 arcane damage to them.
Type: Direct Damage
Resource Use: Costs Arcane Power
Skill Rune Effects
Alabaster rune: Homing missile
Crimson rune: Increased damage
Golden rune: Unknown
Indigo rune: Multi-strike
Obsidian rune: Unknown

The Magic Missile is a bolt-type spell much like the classical Firebolt but using Arcane energies instead of Elemental (like Fire).


Skill Design

Magic Missile impact on Zombie.

Magic Missile is basically a Firebolt that deals Arcane Damage. In early levels, Magic Missile might be the Wizard's bread and butter. Using this skill fires a small purple projectile that moves across the screen in a straight line and at a fairly fast pace, and it can be cast repeatedly without any cooldown.

In later levels, it might prove invaluable as a cheap and direct means of silencing a monster for 4 seconds -- plenty of time to dispatch of them before they can cast a nasty spell on you, or raise the fallen to fight again. This property hasn't been explained yet, but the consensus is that a silenced monster will be unable to use some of its skills or abilities, such as Skeletal Mages losing the ability to resurrect their slain minions. The difficulty will be in hitting the shaman behind the minions, since Magic Missile will strike another monster if it's between the Wizard and the targeted boss.

When an enemy dies at the hands of an Arcane spell, a purple glow is left on the corpses.

This was the default ranged spell at BlizzCon 2008, but with Arcane Orb and Electrocute available right from the start in 2009, Magic Missile was hardly touched. It didn't seem to have changed in function since 2008.


Magic Missile Video

A video of Magic Missile can be seen below, courtesy of the DiabloInc You Tube channel.



Skill Rank Table

  • Rank 1: Fires a missile of energy, doing 3-5 Arcane damage.


Trait Synergies

Corpses made from Magic Missile glow eerily.

Magic Missile benefits directly from the following Wizard traits:

Note: The current trait list is very out-of-date and will no doubt be overhauled before game release.


Skill Rune Effects

Double missiles.

The following rune effects for Magic Missile are known:


Development

Quadruple missiles.

Magic Missile first appeared at BlizzCon 2008 when the Wizard debuted, where it did 7-13 arcane damage at level 1. By BlizzCon 2009, it had been nerfed slightly, doing less damage and costing a little less mana (later changed to Arcane Power). This skill was on the Arcane Skill Tree until skill trees were disbanded.

At BlizzCon 2010, Magic Missile was one of the Wizard's starting skills, and a very useful one, according to Flux:[1]

The level five MMs were quite powerful, capable of killing almost any normal monster with a single shot. The casting rate wasn’t that fast though, which was good and bad. Good because you could cast MMs forever, since they weren’t fast or expensive enough to deplete your Arcane Power. Bad because I wanted to kill faster. Faster!

Previous Versions

See the Wizard skill archive for more details on previous versions of Magic Missile and other Wizard skills.
Or see Magic Missile (BlizzCon 2008) for the original version of this skill.

In Other Games

Magic Missile is much like Diablo II's Sorceress skill Fire Bolt, only doing Arcane damage instead of Fire damage.


Trivia

In Diablo III, Blizzard seems to have gone back to games like Dungeons & Dragons for inspiration. A spell called Magic Missile is a staple low-to-mid level magic bolt in the traditional pen & paper RPG. The Magic Missile also increases number of missiles, as does the original. Wikipedia describes D&D Magic Missile like this.[2]

A bolt of pure energy from the caster's fingertips, which in most editions of the game never misses its target unless prevented by magical means. The number of bolts one can cast increases with practice.


Media

Magic Missile can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



Related Articles

  • Improved Magic Missile is a retired skill whose only purpose was to increase the efficiency of Magic Missile. Skill runes made it unnecessary.


References

  1. BlizzCon 2010 Hands-on: GamePlanet NZ -- Incgamers 5th Nov 2010
  2. D&D Arcane Spells -- Wikipedia