Difference between revisions of "Long Reach"

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'''Long Reach''' is a [[Tier]] 1 [[skill]], which requires a [[clvl]] of 2. This is a [[combo]] skill.
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'''Long Reach''' is a [[Monk]] Tier 1 [[monk skills|skill]] unlocked at [[clvl|character level]] 2. Using this skill the Monk is able to hit multiple enemies with each attack, providing they are within fairly close range.<br>This is one of two [[combo]] skills available to the Monk in the first tier. Combo skills generate [[spirit]].
  
Using this skill the Monk is able to hit multiple enemies with each attack, providing they are within fairly close range.
 
  
  
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|quantity= NA
 
|quantity= NA
 
|effect= Multi Target
 
|effect= Multi Target
|school= Physical
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|school= [[Physical]]
|resource= None
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|resource= [[Spirit]]
|cost= None
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|cost= Unknown
 
|cast-time= Instant
 
|cast-time= Instant
 
|duration= None
 
|duration= None
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}}
 
}}
 
The Monk hits multiple targets in front of him, and also gains [[spirit]] points with every hit.
 
The Monk hits multiple targets in front of him, and also gains [[spirit]] points with every hit.
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::It seemed like the maximum reach was about 3 character lengths away from the monk.
 
::It seemed like the maximum reach was about 3 character lengths away from the monk.
  
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[[Combo]] skills are the cornerstone for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on [[Hands of Lightning]]), and build up the [[Spirit]] needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.
  
  
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* '''Rank 1:''' The Monk projects lines of pure force that allow him to hit several enemies a short distance away. Deals X% of weapon damage.
 
* '''Rank 1:''' The Monk projects lines of pure force that allow him to hit several enemies a short distance away. Deals X% of weapon damage.
  
==Synergies==
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==[[Synergies]]==
 
Various [[Monk traits]] augument this skill.(Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)<br>
 
Various [[Monk traits]] augument this skill.(Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)<br>
 
[[Precision]]      :Increase melee damage for each point in dexterity.<br>
 
[[Precision]]      :Increase melee damage for each point in dexterity.<br>
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[[Rapid Strikes]]  :Increases attack speed.<br>
 
[[Rapid Strikes]]  :Increases attack speed.<br>
 
[[Frenzied attacks]]:Increases chance of critical strikes as well as their damage.<br>
 
[[Frenzied attacks]]:Increases chance of critical strikes as well as their damage.<br>
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==[[Rune|Skill Rune]] Effects==
 
==[[Rune|Skill Rune]] Effects==
 
* None known.
 
* None known.
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==Development==
 
==Development==
 
This skill was first revealed at [[BlizzCon 2010]], and it is a [[combo]] skill which allows the Monk to gain spirit with each hit.
 
This skill was first revealed at [[BlizzCon 2010]], and it is a [[combo]] skill which allows the Monk to gain spirit with each hit.
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==References==
 
==References==
 
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{{Slave navbox Diablo III|Monk}}
 
{{Slave navbox Diablo III|Monk}}

Revision as of 02:48, 2 February 2011

Long Reach is a Monk Tier 1 skill unlocked at character level 2. Using this skill the Monk is able to hit multiple enemies with each attack, providing they are within fairly close range.
This is one of two combo skills available to the Monk in the first tier. Combo skills generate spirit.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Long Reach

Active, 5 ranks

Used by: Monk
Skill Description:
Deal damage to multiple enemies.
Skill Details:
Type: Direct Damage
Quantity: NA
Effect: Multi Target
School: Physical
Spirit cost: Unknown
Cast time: Instant
Duration: None
Cooldown: None
Synergies: None
Requires: N/A
Prereq of: N/A

The Monk hits multiple targets in front of him, and also gains spirit points with every hit.


Skill Design

This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, but a player report by ExtraCrispy described it in some detail. [1]

The first attack was an arm sweep that sent out a little orange shockwave in a linear path. The second attack was a roundhouse kick that fired a longer, golden shockwave, and the final attack was a backflip that made a ghostly image of a spearman. I imagine it was for keeping enemies away and hitting multiple foes with one attack. I used it more than Hands of Lightning because there was no delay between the click and the first attack, which made it much more pleasant to use.
It seemed like the maximum reach was about 3 character lengths away from the monk.

Combo skills are the cornerstone for Monks. Combos do bonus damage, grant special properties (i.e. lightning damage and interrupt attacks on Hands of Lightning), and build up the Spirit needed to cast other skills. All combos have three stages, each progressively more powerful and flashier.


Skill Rank Table

  • Rank 1: The Monk projects lines of pure force that allow him to hit several enemies a short distance away. Deals X% of weapon damage.


Synergies

Various Monk traits augument this skill.(Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)
Precision  :Increase melee damage for each point in dexterity.
Intimidation  :Increases damage done and reduces vendor costs.
Cruelty  :Increases chance of critical strikes.
Weak Spot  :Increases critical strike damage.
Rapid Strikes  :Increases attack speed.
Frenzied attacks:Increases chance of critical strikes as well as their damage.


Skill Rune Effects

  • None known.


Development

This skill was first revealed at BlizzCon 2010, and it is a combo skill which allows the Monk to gain spirit with each hit.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery: