Difference between revisions of "Hydra"
(added 2010 hands-on report) |
|||
Line 1: | Line 1: | ||
::'''''"Project Hydra"''' was the codename for the [[Diablo III]] project and team before the announcement at [[WWI 2008]]. | ::'''''"Project Hydra"''' was the codename for the [[Diablo III]] project and team before the announcement at [[WWI 2008]]. | ||
− | '''Hydra''' is a Tier 4 [[skill]] unlocked | + | '''Hydra''' is a [[Wizard]] Tier 4 [[Wizard skills|skill]] unlocked at [[clvl|level]] 10, summoning a hydra that attacks enemies with bolts of fire. |
Line 14: | Line 14: | ||
|ranks= 5 | |ranks= 5 | ||
|user= Wizard | |user= Wizard | ||
− | |tree= | + | |tree= Tier 4 |
|description= Creates a hydra that attacks your enemies with bolts of fire. Hydra deals X-Y damage per attack. | |description= Creates a hydra that attacks your enemies with bolts of fire. Hydra deals X-Y damage per attack. | ||
|type= Direct Damage | |type= Direct Damage | ||
|quantity= 6-10 damage | |quantity= 6-10 damage | ||
|effect= Turret shooting bolts | |effect= Turret shooting bolts | ||
− | |school= Fire | + | |school= [[Fire]] |
− | |resource= [[ | + | |resource= [[Arcane Power]] |
|cost= 12 | |cost= 12 | ||
|cast-time= Instant | |cast-time= Instant | ||
Line 31: | Line 31: | ||
}} | }} | ||
Among the many secrets of the [[Ancient Repositories]], the [[Wizard]] found the Hydra spell to call forth a ward to dispatch of enemies from multiple directions. | Among the many secrets of the [[Ancient Repositories]], the [[Wizard]] found the Hydra spell to call forth a ward to dispatch of enemies from multiple directions. | ||
+ | |||
Line 42: | Line 43: | ||
==Skill Rank Table== | ==Skill Rank Table== | ||
* '''Rank 1:''' Hydra deals 6-10 damage per attack. | * '''Rank 1:''' Hydra deals 6-10 damage per attack. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ==[[Synergies]]== | ||
+ | Hydra benefits directly from the following [[trait]]s: | ||
* [[Glass Cannon]]: Increases damage done by spells and increases armor. | * [[Glass Cannon]]: Increases damage done by spells and increases armor. | ||
* [[Intimidation]]: Increases damage done and reduces vendor costs. | * [[Intimidation]]: Increases damage done and reduces vendor costs. | ||
Line 64: | Line 62: | ||
* [[Temporal Flux]]: Enemies that have been hit by your Arcane spells are slowed down by 25% for 3 seconds. | * [[Temporal Flux]]: Enemies that have been hit by your Arcane spells are slowed down by 25% for 3 seconds. | ||
− | == | + | |
+ | |||
+ | ==[[Rune|Skill Rune]] Effects== | ||
[[File:Runes-hydra-all.jpg|thumb|400px|[[Hydra]] with [[Runestones]].]] | [[File:Runes-hydra-all.jpg|thumb|400px|[[Hydra]] with [[Runestones]].]] | ||
[[Jay Wilson]] provided a whole new insight into the changes made to [[Runestones]] with a short quote from Gamescom, in August 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-g4tv/] | [[Jay Wilson]] provided a whole new insight into the changes made to [[Runestones]] with a short quote from Gamescom, in August 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-g4tv/] | ||
Line 82: | Line 82: | ||
So Hydra isn't a total outlier; it's just got one rune, (formerly known as Lethality) that usually affects critical bonuses, that's doing something very different (providing an elemental damage change, in Hydra). | So Hydra isn't a total outlier; it's just got one rune, (formerly known as Lethality) that usually affects critical bonuses, that's doing something very different (providing an elemental damage change, in Hydra). | ||
+ | |||
+ | |||
==Development== | ==Development== | ||
− | [[File:Hydra1.jpg|thumb| | + | [[File:Hydra1.jpg|thumb|350px|Hydra in action. Un-runed. October 2010.]] |
+ | '''Hydra''' was first shown at [[BlizzCon 2009]], but was unfortunately too high level to select in the demo. | ||
+ | |||
+ | At [[BlizzCon 2010]] it was shown in the gameplay panel and also in the PvP Arena. [[Flux]] discusses its viability:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/] | ||
+ | |||
+ | <blockquote>''You could only have one Hydra active at a time, and it had a slow firing rate. Like [[Meteor]], it was useful to stick these out there to let them ping away, hoping the damage would add up over time. They were very commonly used near the end of rounds, when one or two characters were chasing one on the other team. Most Wizards would cast Hydras in the path of the fleeing enemy, knowing they’d get in a shot or two and help finish them off.</blockquote> | ||
+ | |||
+ | '''Previous Games:'''<br> | ||
The hydra spell was originally seen in [[Diablo I]], then called {{iw|D1_Spellbooks#Guardian Guardian}}. The principle was that three heads were summoned from the ground, shooting firebolts at enemies for a limited time. They are more fun to cast than efficient to kill anything with. | The hydra spell was originally seen in [[Diablo I]], then called {{iw|D1_Spellbooks#Guardian Guardian}}. The principle was that three heads were summoned from the ground, shooting firebolts at enemies for a limited time. They are more fun to cast than efficient to kill anything with. | ||
In [[Diablo II]], they were turned into flaming heads, and got the name {{iw|Sorceress_Fire_Spells#Hydra Hydra}}. While not dealing damage to anyone near the flames, the firebolts are of more use, especially if concentrating the fire on single targets at a time, and alternating skills while waiting for the [[cooldown]]. | In [[Diablo II]], they were turned into flaming heads, and got the name {{iw|Sorceress_Fire_Spells#Hydra Hydra}}. While not dealing damage to anyone near the flames, the firebolts are of more use, especially if concentrating the fire on single targets at a time, and alternating skills while waiting for the [[cooldown]]. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Trivia== | ==Trivia== | ||
Hydra was the codename for the [[Diablo III]] project and team before the announcement at [[WWI 2008]]. | Hydra was the codename for the [[Diablo III]] project and team before the announcement at [[WWI 2008]]. | ||
+ | |||
==Media== | ==Media== | ||
You can find pictures in the Diablo 3 screenshot and picture gallery: | You can find pictures in the Diablo 3 screenshot and picture gallery: | ||
− | * [http:// | + | * [http://diablo.incgamers.com/gallery/ Diablo 3 screenshots and pictures] |
− | * [http:// | + | * [http://diablo.incgamers.com/gallery/search.php?keywords=Hydra&cat=all&x=10&y=8 '''Hydra''' specific gallery contents] |
+ | |||
<gallery> | <gallery> | ||
Line 109: | Line 115: | ||
File:Hydra-arena2.jpg|Hydra made Arcane by rune. | File:Hydra-arena2.jpg|Hydra made Arcane by rune. | ||
</gallery> | </gallery> | ||
+ | |||
+ | |||
==Related Articles== | ==Related Articles== | ||
+ | * {{iw|D1_Spellbooks#Guardian Diablo I Guardian spell}} | ||
* {{iw|Sorceress_Fire_Spells#Hydra Diablo II Hydra spell}} | * {{iw|Sorceress_Fire_Spells#Hydra Diablo II Hydra spell}} | ||
− | * | + | * [[Hydra (BlizzCon 2008)|Hydra]] -- Original page. |
− | |||
− | |||
− | |||
− | |||
+ | ==References== | ||
+ | * [http://www.diii.net/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees] | ||
+ | * [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-g4tv/ Jay Wilson interview by G4, August 2010] | ||
+ | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report] | ||
{{Slave navbox Diablo III|Wizard}} | {{Slave navbox Diablo III|Wizard}} |
Revision as of 17:06, 8 February 2011
- "Project Hydra" was the codename for the Diablo III project and team before the announcement at WWI 2008.
Hydra is a Wizard Tier 4 skill unlocked at level 10, summoning a hydra that attacks enemies with bolts of fire.
Contents
Background
Diablo III Skill [e] | |
---|---|
Hydra Active, 5 ranks | |
Used by: | Wizard |
Creates a hydra that attacks your enemies with bolts of fire. Hydra deals X-Y damage per attack. | |
Type: | Direct Damage |
Quantity: | 6-10 damage |
Effect: | Turret shooting bolts |
School: | Fire |
Arcane Power cost: | 12 |
Cast time: | Instant |
Duration: | None |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
Among the many secrets of the Ancient Repositories, the Wizard found the Hydra spell to call forth a ward to dispatch of enemies from multiple directions.
Skill Design
This was too high level to use at BlizzCon 2009, though players sorely wanted to try it out and see the improvements from Diablo I. Graphical, if nothing else.
It's interesting to contemplate what the Hydra (multi-strike) rune would do to Hydra. More than 3 heads per cast? Plus, Greek Mythology fans could geek out. Especially if they named their character Learnean.
Skill Rank Table
- Rank 1: Hydra deals 6-10 damage per attack.
Synergies
Hydra benefits directly from the following traits:
- Glass Cannon: Increases damage done by spells and increases armor.
- Intimidation: Increases damage done and reduces vendor costs.
- Quickening: Increases spell casting speed.
- Beast Hunter: Damage bonus against beasts.
- Demonsbane: Damage bonus against Demons.
- Just...Stay...Dead!: Damage bonus against undead.
- Power Surge: Increase critical strike damage.
- Penetrating Spells: Reduces the resistances of your target to your spells by 20%.
Depending on rune socketing, Hydra also benefits from the following traits:
- Black Ice: Frozen targets take 25% more damage from all sources.
- Temporal Flux: Enemies that have been hit by your Arcane spells are slowed down by 25% for 3 seconds.
Skill Rune Effects
Jay Wilson provided a whole new insight into the changes made to Runestones with a short quote from Gamescom, in August 2010. [1]
- Jay Wilson: One of my favorites is on the Wizard. She has a skill called Hydra, which is largely the same as it was in Diablo 2. Fiery (dragon) heads that shoot fireballs. Depending on which rune the Wizard sockets in that skill, the dragon heads change elements, and it’s a major change. Their entire appearance is altered. They can become poison heads, which shoot bolts of poison that leave pools of acid on the ground. There are lightning heads that shoot Chain Lightning. Cold heads that shoot Frost Bolts that slow enemies. Another rune makes for a bigger fire attack, where the head just breaths a cone of flame.
Jay did not list what all five runes did in Hydra, and his explanation left fans confused. Where were the three elemental damage types coming from? Nothing like that seemed to fit with the previous rune functions.
This mystery was cleared up a few days later with new info Bashiok provided to Flux, webmaster of fansite Diii.net. [2]
He explained that the Hydra runes provide:
- Extra damage in the form of firewalls.
- Multistrike (rapid fire)
- And the 3 elemental properties.
Extra damage and multishot are consistent with previously known rune functions. One of the elementals comes from the wildcard rune, and the other comes from what used to be the Energy rune. That rune now functions as a second wildcard in most skills, since changes to the resources made the mana-saving property obsolete. (Plus it just wasn't cool enough, in most instances.)
So Hydra isn't a total outlier; it's just got one rune, (formerly known as Lethality) that usually affects critical bonuses, that's doing something very different (providing an elemental damage change, in Hydra).
Development
Hydra was first shown at BlizzCon 2009, but was unfortunately too high level to select in the demo.
At BlizzCon 2010 it was shown in the gameplay panel and also in the PvP Arena. Flux discusses its viability:[3]
You could only have one Hydra active at a time, and it had a slow firing rate. Like Meteor, it was useful to stick these out there to let them ping away, hoping the damage would add up over time. They were very commonly used near the end of rounds, when one or two characters were chasing one on the other team. Most Wizards would cast Hydras in the path of the fleeing enemy, knowing they’d get in a shot or two and help finish them off.
Previous Games:
The hydra spell was originally seen in Diablo I, then called Guardian. The principle was that three heads were summoned from the ground, shooting firebolts at enemies for a limited time. They are more fun to cast than efficient to kill anything with.
In Diablo II, they were turned into flaming heads, and got the name Hydra. While not dealing damage to anyone near the flames, the firebolts are of more use, especially if concentrating the fire on single targets at a time, and alternating skills while waiting for the cooldown.
Trivia
Hydra was the codename for the Diablo III project and team before the announcement at WWI 2008.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Related Articles
- Diablo I Guardian spell
- Diablo II Hydra spell
- Hydra -- Original page.
References
- BlizzCon 2009 Full Wizard Skill Trees
- Jay Wilson interview by G4, August 2010
- BlizzCon 2010 PvP Hands-on Report
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
---|
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bash |
• Ground Stomp • Ignore Pain |
• Frenzy |
• Leap Attack |
• Ancient Spear • Battle Rage |
• Furious Charge |
• Call of the Ancients |
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Bad Temper (trait) |
Level Req: 11 • Pound of Flesh (trait)
|
Level Req: 19 • Inner Rage
|
Level Req: 27 • Cruelty (trait) Level Req: 31 Level Req: 35 |
Level Req: 39
|
Level Req: 47 • Disbelief
|
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive[e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bola Shot
• Grenades |
• Entangling Shot
|
• Vault | • Molten Arrow | • Shock Spike
Unknown Tier: |
None yet known | None yet known |
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive [e] | |||||
---|---|---|---|---|---|
Only five Demon Hunter traits have yet been revealed, all with a level requirement under 10.
• Lightning Reflexes |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Hands of Lightning |
• Circle of Wrath • Lethal Decoy |
• Blinding Flash |
• Dashing Strike |
• Exploding Palm |
• Breath of Heaven |
• Resist Aura |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Precision |
Lvl Req: 11 Lvl Req: 15 |
Lvl Req: 23 |
Lvl Req: 35 Lvl Req: 39 |
Lvl Req: 43 • Thunderous Blows Lvl Req: 47 |
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Toughness |
Level Req: 11 Level Req: 15 |
Level Req: 19 • Rituals Level Req: 23 |
Level Req: 27 • Assassin Level Req: 31 |
Level Req: 35 • Superior Skill Level Req: 39 |
Level Req: 43 • Fetish Leader Level Req: 47 |
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Magic Missile
• Charged Bolt
|
• Ice Armor |
• Frost Nova |
• Arcane Orb • Diamond Skin |
• Disintegrate |
• Arcane Torrent • Blizzard |
• Familiar • Teleport
|
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 |
Level Req: 11 • Energy Reserves Level Req: 15 |
Level Req: 19 • Blur Level Req: 23 |
Level Req: 27 Level Req: 31 |
Level Req: 35 Level Req: 39 |
Level Req: 43 • Expanded Mind Level Req: 47 |