Difference between revisions of "Electrocute"
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− | '''Electrocute''' is a Tier 3 [[skill]] unlocked | + | '''Electrocute''' is a [[Wizard]] Tier 3 [[Wizard skills|skill]] unlocked at [[clvl|level]] 6, which electrocutes an enemy over time. |
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|ranks= 5 | |ranks= 5 | ||
|user= Wizard | |user= Wizard | ||
− | |tree= | + | |tree= Tier 3 |
|description= Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage. | |description= Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage. | ||
|type= Direct [[DoT]] | |type= Direct [[DoT]] | ||
|quantity= 5-15 damage | |quantity= 5-15 damage | ||
|effect= Target | |effect= Target | ||
− | |school= Lightning | + | |school= [[Lightning]] |
− | |resource= | + | |resource= [[Arcane Power]] |
|cost= 8 | |cost= 8 | ||
|cast-time= Instant | |cast-time= Instant | ||
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}} | }} | ||
The [[Wizard]] opens up a whole between the physical an ethereal realms, and calls forth lightning arcs that grip an enemy and fries it until dead, or the Wizard releases her grip on the ethereal realm. | The [[Wizard]] opens up a whole between the physical an ethereal realms, and calls forth lightning arcs that grip an enemy and fries it until dead, or the Wizard releases her grip on the ethereal realm. | ||
+ | |||
==Skill Design== | ==Skill Design== | ||
− | The description of this | + | The description of this [[skill]] is incomplete, since it has a hefty [[mana]]-per-second cost, and that makes it awesome for quick hits, especially to finish off moving targets, but not very suitable for big enemies. |
− | Electrocute was not enabled to start with, but once a [[Wizard]] hit level 13 and earned a skill point, it could be used. It's great fun to use, and very useful too. Electrocute is basically a beam weapon, one that the Wizard fires as long as | + | Electrocute was not enabled to start with, but once a [[Wizard]] hit level 13 and earned a skill point, it could be used. It's great fun to use, and very useful too. Electrocute is basically a beam weapon, one that the Wizard fires as long as she keeps the mouse clicked. You can not move while using Electrocute, but you're unlikely to want to, since it locks on and keeps zapping the target until it's dead, or you're out of mana. The second happens before the first more often than you'd like, and it's basically unusable on [[boss]]es, or even moderately tough targets like [[Dune Dervish]]es and [[Dark Demon]]s, since mana would run out long before their [[health]]. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one. |
Electrocute was simply awesome for small stuff, especially on evasive enemies like the fluttering [[Sand Wasp]]s, or those last one or two [[Fallen Imp]]s who always scattered away from the battle when their [[Fallen Overseer| Overseers]] and [[Fallen Shaman|Shamans]] went down. Just aim at the [[monster]], or anywhere near it, and the beam locks on, draining that monster steadily. Smaller monsters usually died in less than a second, and I found this one far quicker than the higher damage [[Arcane Orb]] to clean up groups of weak enemies. Some screenshots show this one chaining to multiple targets, but higher levels in this spell only listed more damage. | Electrocute was simply awesome for small stuff, especially on evasive enemies like the fluttering [[Sand Wasp]]s, or those last one or two [[Fallen Imp]]s who always scattered away from the battle when their [[Fallen Overseer| Overseers]] and [[Fallen Shaman|Shamans]] went down. Just aim at the [[monster]], or anywhere near it, and the beam locks on, draining that monster steadily. Smaller monsters usually died in less than a second, and I found this one far quicker than the higher damage [[Arcane Orb]] to clean up groups of weak enemies. Some screenshots show this one chaining to multiple targets, but higher levels in this spell only listed more damage. | ||
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[[File:Wiz-electrocute2.jpg|thumb|350px|Electrocute snakes through some [[Skeletal Executioner]]s.]] | [[File:Wiz-electrocute2.jpg|thumb|350px|Electrocute snakes through some [[Skeletal Executioner]]s.]] | ||
* '''Rank 1:''' Deals 1-15 [[lightning]] damage. | * '''Rank 1:''' Deals 1-15 [[lightning]] damage. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | ==[[Synergies]]== | ||
+ | Electrocute benefits directly from the following [[trait]]s: | ||
* [[Glass Cannon]]: Increases damage done by spells and increases armor. | * [[Glass Cannon]]: Increases damage done by spells and increases armor. | ||
* [[Intimidation]]: Increases damage done and reduces vendor costs. | * [[Intimidation]]: Increases damage done and reduces vendor costs. | ||
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* [[Power Surge]]: Increase critical strike damage. | * [[Power Surge]]: Increase critical strike damage. | ||
* [[Penetrating Spells]]: Reduces the resistances of your target to your spells by 20%. | * [[Penetrating Spells]]: Reduces the resistances of your target to your spells by 20%. | ||
+ | |||
+ | |||
==[[Rune|Skill Rune]] Effects== | ==[[Rune|Skill Rune]] Effects== | ||
− | * | + | * Unknown rune: Adds damage. |
+ | * Unknown rune: Triggers Chain Lightning off any target killed by the spell. | ||
+ | |||
==Development== | ==Development== | ||
− | Electrocute was first shown at [[BlizzCon 2008]], as a new version of {{iw|Chain_Lightning Diablo | + | '''Electrocute''' was first shown at [[BlizzCon 2008]], as a new version of {{iw|Chain_Lightning Diablo II's Chain Lightning}}, but with more of a Dungeons & Dragons inspiration, where the lightning art could hit a given number of targets at lesser and lesser damage. This was changed in the demo displayed at [[BlizzCon 2009]], where it instead became more like what the name suggests: an electrocution of one selected target. |
+ | |||
+ | The change seemed to have been done briefly before BlizzCon, since the description of the spell had not been completely updated, it didn't show a [[mana]]/sec cost, and a damage/sec stat. It's possible the problems [[Flux]] found with the spell[http://www.diii.net/blog/comments/full-wizard-skill-trees/] might be addressed, dealing more consistent damage per second compared to the mana spent. | ||
+ | |||
+ | Unfortunately, by [[BlizzCon 2010]] this spell still had a disturbingly high resource cost, as mentioned by [[Flux]]:[http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard] | ||
+ | |||
+ | <blockquote>It’s not very high damage, so you’ll need to cook for a while on tougher targets, and at low levels this one isn’t very useful against bosses or champions; it’s just to AP expensive for big enemies; you’ll be out of resource before they’re out of hit points.</blockquote> | ||
− | |||
− | |||
− | |||
==Trivia== | ==Trivia== | ||
This spell was originally more inspired by [http://www.d20srd.org/srd/spells/chainLightning.htm Chain Lightning] from Dungeons & Dragons, but later changed to a completely new design, electrocuting one target at a time. | This spell was originally more inspired by [http://www.d20srd.org/srd/spells/chainLightning.htm Chain Lightning] from Dungeons & Dragons, but later changed to a completely new design, electrocuting one target at a time. | ||
+ | |||
+ | |||
==Media== | ==Media== | ||
You can find pictures in the Diablo 3 screenshot and picture gallery: | You can find pictures in the Diablo 3 screenshot and picture gallery: | ||
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | * [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures] | ||
− | * [http:// | + | * [http://diablo.incgamers.com/gallery/search.php?keywords=Electrocute&cat=all&x=10&y=8 '''Electrocute''' specific gallery contents] |
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File:Wiz-electrocute3.jpg|Electrocute chews through some monsters. | File:Wiz-electrocute3.jpg|Electrocute chews through some monsters. | ||
</gallery> | </gallery> | ||
+ | |||
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''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.'' | ''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.'' | ||
--> | --> | ||
− | |||
==References== | ==References== | ||
− | * [http:// | + | * [http://diablo.incgamers.com/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report] |
− | * [http:// | + | * [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees] |
− | + | * [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvm-report-wizard BlizzCon 2010 Wizard Hands-on Report] | |
− | |||
{{Slave navbox Diablo III|Wizard}} | {{Slave navbox Diablo III|Wizard}} |
Revision as of 05:02, 8 February 2011
Electrocute is a Wizard Tier 3 skill unlocked at level 6, which electrocutes an enemy over time.
Contents
Background
Diablo III Skill [e] | |
---|---|
Electrocute Active, 5 ranks | |
Used by: | Wizard |
Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage. | |
Type: | Direct DoT |
Quantity: | 5-15 damage |
Effect: | Target |
School: | Lightning |
Arcane Power cost: | 8 |
Cast time: | Instant |
Duration: | Concentration |
Cooldown: | 1.5 sec |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The Wizard opens up a whole between the physical an ethereal realms, and calls forth lightning arcs that grip an enemy and fries it until dead, or the Wizard releases her grip on the ethereal realm.
Skill Design
The description of this skill is incomplete, since it has a hefty mana-per-second cost, and that makes it awesome for quick hits, especially to finish off moving targets, but not very suitable for big enemies.
Electrocute was not enabled to start with, but once a Wizard hit level 13 and earned a skill point, it could be used. It's great fun to use, and very useful too. Electrocute is basically a beam weapon, one that the Wizard fires as long as she keeps the mouse clicked. You can not move while using Electrocute, but you're unlikely to want to, since it locks on and keeps zapping the target until it's dead, or you're out of mana. The second happens before the first more often than you'd like, and it's basically unusable on bosses, or even moderately tough targets like Dune Dervishes and Dark Demons, since mana would run out long before their health. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.
Electrocute was simply awesome for small stuff, especially on evasive enemies like the fluttering Sand Wasps, or those last one or two Fallen Imps who always scattered away from the battle when their Overseers and Shamans went down. Just aim at the monster, or anywhere near it, and the beam locks on, draining that monster steadily. Smaller monsters usually died in less than a second, and I found this one far quicker than the higher damage Arcane Orb to clean up groups of weak enemies. Some screenshots show this one chaining to multiple targets, but higher levels in this spell only listed more damage.
Note that lightning damage critical hits will stun targets. This one stuns (very briefly) at least every two seconds, so there must be a lot of hit checks going on, to trigger the critical hit so frequently. That stunning is, of course, highly useful when you're locked onto an enemy trying to charge into melee range.
Skill Rank Table
- Rank 1: Deals 1-15 lightning damage.
Synergies
Electrocute benefits directly from the following traits:
- Glass Cannon: Increases damage done by spells and increases armor.
- Intimidation: Increases damage done and reduces vendor costs.
- Quickening: Increases spell casting speed.
- Beast Hunter: Damage bonus against beasts.
- Demonsbane: Damage bonus against Demons.
- Just...Stay...Dead!: Damage bonus against undead.
- Power Surge: Increase critical strike damage.
- Penetrating Spells: Reduces the resistances of your target to your spells by 20%.
Skill Rune Effects
- Unknown rune: Adds damage.
- Unknown rune: Triggers Chain Lightning off any target killed by the spell.
Development
Electrocute was first shown at BlizzCon 2008, as a new version of Diablo II's Chain Lightning, but with more of a Dungeons & Dragons inspiration, where the lightning art could hit a given number of targets at lesser and lesser damage. This was changed in the demo displayed at BlizzCon 2009, where it instead became more like what the name suggests: an electrocution of one selected target.
The change seemed to have been done briefly before BlizzCon, since the description of the spell had not been completely updated, it didn't show a mana/sec cost, and a damage/sec stat. It's possible the problems Flux found with the spell[1] might be addressed, dealing more consistent damage per second compared to the mana spent.
Unfortunately, by BlizzCon 2010 this spell still had a disturbingly high resource cost, as mentioned by Flux:[2]
It’s not very high damage, so you’ll need to cook for a while on tougher targets, and at low levels this one isn’t very useful against bosses or champions; it’s just to AP expensive for big enemies; you’ll be out of resource before they’re out of hit points.
Trivia
This spell was originally more inspired by Chain Lightning from Dungeons & Dragons, but later changed to a completely new design, electrocuting one target at a time.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
Electrocute shot from inside a Slow Time bubble.
References
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
---|
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bash |
• Ground Stomp • Ignore Pain |
• Frenzy |
• Leap Attack |
• Ancient Spear • Battle Rage |
• Furious Charge |
• Call of the Ancients |
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Bad Temper (trait) |
Level Req: 11 • Pound of Flesh (trait)
|
Level Req: 19 • Inner Rage
|
Level Req: 27 • Cruelty (trait) Level Req: 31 Level Req: 35 |
Level Req: 39
|
Level Req: 47 • Disbelief
|
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive[e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bola Shot
• Grenades |
• Entangling Shot
|
• Vault | • Molten Arrow | • Shock Spike
Unknown Tier: |
None yet known | None yet known |
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive [e] | |||||
---|---|---|---|---|---|
Only five Demon Hunter traits have yet been revealed, all with a level requirement under 10.
• Lightning Reflexes |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Hands of Lightning |
• Circle of Wrath • Lethal Decoy |
• Blinding Flash |
• Dashing Strike |
• Exploding Palm |
• Breath of Heaven |
• Resist Aura |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Precision |
Lvl Req: 11 Lvl Req: 15 |
Lvl Req: 23 |
Lvl Req: 35 Lvl Req: 39 |
Lvl Req: 43 • Thunderous Blows Lvl Req: 47 |
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Toughness |
Level Req: 11 Level Req: 15 |
Level Req: 19 • Rituals Level Req: 23 |
Level Req: 27 • Assassin Level Req: 31 |
Level Req: 35 • Superior Skill Level Req: 39 |
Level Req: 43 • Fetish Leader Level Req: 47 |
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Magic Missile
• Charged Bolt
|
• Ice Armor |
• Frost Nova |
• Arcane Orb • Diamond Skin |
• Disintegrate |
• Arcane Torrent • Blizzard |
• Familiar • Teleport
|
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 |
Level Req: 11 • Energy Reserves Level Req: 15 |
Level Req: 19 • Blur Level Req: 23 |
Level Req: 27 Level Req: 31 |
Level Req: 35 Level Req: 39 |
Level Req: 43 • Expanded Mind Level Req: 47 |