Difference between revisions of "Magic Weapon"

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'''Magic Weapon''' is a [[Wizard]] Tier 6 [[Wizard skills|skill]] unlocked at [[clvl|level]] 20, making her weapon [[magic]]al and increasing damage.
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'''Magic Weapon''' is a [[Wizard skill]] unlocked at [[clvl|level]] 7, making her weapon [[magic]]al and increasing damage.
  
  
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|name= Magic Weapon
 
|name= Magic Weapon
 
|user= Wizard
 
|user= Wizard
|tier= 6
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|clvl= 7
|clvl= 20
 
 
|description= Imbue your weapon with magical energy granting it increased damage.
 
|description= Imbue your weapon with magical energy granting it increased damage.
 
|type= Self [[buff]]
 
|type= Self [[buff]]
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==Trait Synergies==
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==Synergies==
Maxing out the [[Weapon Master]] trait is essential for any Wizard using this skill and playing as a Battle-mage.
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* No [[synergies]] with any of the [[passive skill]]s are yet known.
 
 
[[Blur]], a trait that reduces damage taken from melee attacks, would also be helpful.<br>
 
'''Note:''' The current [[trait]] list is very out-of-date and will no doubt be overhauled before game release.
 
  
  
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<blockquote>''One of the odder Wizard skills, seemingly designed for a melee fighting Wizard.  We don’t know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.</blockquote>
 
<blockquote>''One of the odder Wizard skills, seemingly designed for a melee fighting Wizard.  We don’t know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.</blockquote>
  
The skill is assumed to still be available in Blizzard's internal game build today.
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Skill tiers were removed for the July 2011 Press Event, and Magic Weapon became a level 6 skill.  
  
 
===Previous Versions===
 
===Previous Versions===
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==References==
 
==References==
 
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
 
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
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* [http://diablo.incgamers.com/forums/showthread.php?p=7962606#post7962606 JudgeHype.com July 2011 Press Event Coverage - The Wizard (Translated by Zediono)]
  
  
 
{{Slave navbox Diablo III|Wizard}}
 
{{Slave navbox Diablo III|Wizard}}

Revision as of 01:46, 6 August 2011

Magic Weapon is a Wizard skill unlocked at level 7, making her weapon magical and increasing damage.


Background

Diablo III Active Skill [e]
Diablo III Logo.jpg
Magic Weapon
Used by: Wizard
Enabled at: Clvl 7
Skill Description
Imbue your weapon with magical energy granting it increased damage.
Type: Self buff
Resource Use: Costs Arcane Power
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

When the need for physical combat arrives, the Wizard is well prepared, fusing her weapon with magical energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.


Skill Design

This skill is clearly designed to enable a Wizard to play in the Battle-mage style, going melee combat for better or worse. The Wizard isn't really designed for that approach, but by pairing the melee damage with excellent equipment/weapon, and some intelligent spell use, it may be a viable build.

This direction would've been useful in Diablo II, what with all the "unique" builds, including the melee Sorceress. The question is if that kind of diversity will exist in Diablo III, or else this skill seems useless.


Skill Rank Table

  • Rank 1: Adds 25-35 damage for 120 seconds.


Synergies


Skill Rune Effects

  • No rune effects for Magic Weapon are known.


Development

Magic Weapon was first shown at BlizzCon 2008, when the Wizard debuted. Back then, it was a Tier V skill in the Conjuring Skill Tree. Together with spells like the VERY similar Weapon Mastery (gone), Damage Resistance (gone) and Spectral Blade (still in), it gave a hint of seeing the Wizard getting the capability of going melee.

Magic Weapon was also shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. There were, however, still doubts about the viability of a melee build, as Flux elucidated:[1]

One of the odder Wizard skills, seemingly designed for a melee fighting Wizard. We don’t know enough about weapon damage in general to have any idea if this is a big bonus or not. Nor do we know if this damage is boosted by attributes and +magical damage item modifiers. If so it’s possible that some Wizard builds could deal very good weapon damage. On the other hand, there are enough limits on which classes can use which weapons that Wizards might be limited in their melee damage no matter what they tried.

Skill tiers were removed for the July 2011 Press Event, and Magic Weapon became a level 6 skill.

Previous Versions

See the Wizard skill archive for more details on previous versions of Magic Weapon and other Wizard skills.
Or see Magic Weapon (BlizzCon 2008) for the original version of this skill.


Media

Magic Weapon can be seen in action on video here:

  • No videos yet.

You can find pictures in the Diablo III screenshot and picture gallery:


References