Difference between revisions of "Hydra"

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|type= Direct [[Damage]]/[[DoT]]
 
|type= Direct [[Damage]]/[[DoT]]
 
|resource= Costs [[Arcane Power]]
 
|resource= Costs [[Arcane Power]]
|alabaster= Shoots [[arcane]] bolts
+
|alabaster= [[Arcane]] Hydra
|crimson= Shoots [[cold]] bolts & [[freeze]]s
+
|crimson= [[Cold]] Hydra
 
|golden= Adds fire walls
 
|golden= Adds fire walls
|indigo= Shoots chain [[lightning]]
+
|indigo= [[Lightning]] Hydra
|obsidian= Shoots acidic [[poison]] bolts
+
|obsidian= [[Acid]] Hydra
 
}}
 
}}
 
Among the many secrets of the [[Ancient Repositories]], the [[Wizard]] found the Hydra spell to call forth a ward to dispatch of enemies from multiple directions.
 
Among the many secrets of the [[Ancient Repositories]], the [[Wizard]] found the Hydra spell to call forth a ward to dispatch of enemies from multiple directions.
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==Skill Rune Effects==
 
==Skill Rune Effects==
 
[[File:Runes-hydra-all.jpg|thumb|400px|[[Hydra]] with [[Runestones]].]]
 
[[File:Runes-hydra-all.jpg|thumb|400px|[[Hydra]] with [[Runestones]].]]
[[Jay Wilson]] provided a whole new insight into the changes made to [[Runestones]] with a short quote from Gamescom, in August 2010. [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-g4tv/]
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A revamped [[runes|skill rune]] system was unveiled at [[BlizzCon 2010]]. Full rune effects for three skills were listed in the [[Gameplay_Panel_Blizzcon_2010#Specific_Skill_Rune_Examples|Gameplay Panel]]: [[Weapon Throw]], Hydra, and [[Plague of Toads]]. The Hydra rune effects are:
  
::'''Jay Wilson: '''One of my favorites is on the [[Wizard]]. She has a skill called [[Hydra]], which is largely the same as it was in Diablo 2. Fiery (dragon) heads that shoot fireballs. Depending on which rune the Wizard sockets in that skill, the dragon heads change elements, and it’s a major change. Their entire appearance is altered. They can become poison heads, which shoot bolts of poison that leave pools of acid on the ground. There are lightning heads that shoot [[Chain Lightning]]Cold heads that shoot [[Frost Bolts]] that slow enemies. Another rune makes for a bigger fire attack, where the head just breaths a cone of flame.
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* [[Alabaster rune]]: Creates an [[Arcane]] Hydra which shoots bolts of Arcane power.
 
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* [[Crimson rune]]: Creates a [[Cold]] Hydra which shoots chilling bolts that damage and [[freeze]] enemies.
Jay did not list what all five runes did in Hydra, and his explanation left fans confused. Where were the three elemental damage types coming from? Nothing like that seemed to fit with the previous rune functions.
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* [[Golden rune]]: Turns the Hydra into one giant head that breathes fire walls.
 
+
* [[Indigo rune]]: Creates a [[Lightning]] Hydra which shoots chain lightning at monsters.
This mystery was cleared up a few days later with new info [[Bashiok]] provided to [[Flux]], webmaster of fansite [[Diii.net]]. [http://diablo.incgamers.com/blog/comments/more-changes-to-runestones/]
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* [[Obsidian rune]]: Creates an [[Acid]] Hydra which shoots poisonous bolts at monsters that melts them into piles of goo.
 
 
He explained that the Hydra runes provide:
 
* Extra damage in the form of firewalls.
 
* Multistrike (rapid fire)
 
* And the 3 elemental properties.
 
 
 
Extra damage and multishot are consistent with previously known rune functions. One of the elementals comes from the wildcard rune, and the other comes from what used to be the Energy rune. That rune now functions as a second wildcard in most skills, since changes to the [[resources]] made the mana-saving property obsolete. (Plus it just wasn't cool enough, in most instances.)
 
 
 
So Hydra isn't a total outlier; it's just got one rune, (formerly known as Lethality) that usually affects critical bonuses, that's doing something very different (providing an elemental damage change, in Hydra).
 
  
  
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The hydra spell was originally seen in [[Diablo I]], then called {{iw|D1_Spellbooks#Guardian Guardian}}. The principle was that three heads were summoned from the ground, shooting firebolts at enemies for a limited time. They are more fun to cast than efficient to kill anything with.
 
The hydra spell was originally seen in [[Diablo I]], then called {{iw|D1_Spellbooks#Guardian Guardian}}. The principle was that three heads were summoned from the ground, shooting firebolts at enemies for a limited time. They are more fun to cast than efficient to kill anything with.
  
In [[Diablo II]], they were turned into flaming heads, and got the name {{iw|Sorceress_Fire_Spells#Hydra Hydra}}. While not dealing damage to anyone near the flames, the firebolts are of more use, especially if concentrating the fire on single targets at a time, and alternating skills while waiting for the [[cooldown]].
+
In [[Diablo II]], they were turned into flaming heads, and got the name {{iw|Hydra Hydra}}. While not dealing damage to anyone near the flames, their firebolts are of more use, especially if concentrating the fire on single targets at a time, and alternating skills while waiting for the [[cooldown]].
  
  
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==Media==
 
==Media==
 +
Hydra can be seen in action on video here:
 +
* [http://www.youtube.com/watch?v=IDeH1zgmWnQ Diablo 3 NEW close-up (BlizzCon 2010 Gameplay Panel)] -- BlizzPort's Channel (all runes, at 0:52)
 +
* [http://www.youtube.com/watch?v=GvNopDJ3DoY Diablo 3 Demon Hunter Gameplay - BlizzCon 2010 (2/2)] -- Diablo3Inc's Channel (at 5:30)
 +
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
You can find pictures in the Diablo III screenshot and picture gallery:
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
 
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures]
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<gallery>
 
<gallery>
File:Hydra-arcane-fire.jpg|Original and Arcane version comparison.
+
File:Hydra-arcane-fire.jpg|Arcane and Original version comparison.
 
File:Hydra-arena1.jpg|Hydra made Arcane by rune.
 
File:Hydra-arena1.jpg|Hydra made Arcane by rune.
 
File:Hydra-arena2.jpg|Hydra made Arcane by rune.
 
File:Hydra-arena2.jpg|Hydra made Arcane by rune.
 
</gallery>
 
</gallery>
 
 
 
==Related Articles==
 
* {{iw|D1_Spellbooks#Guardian Diablo I Guardian spell}}
 
* {{iw|Sorceress_Fire_Spells#Hydra Diablo II Hydra spell}}
 
  
  
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==References==
 
==References==
 
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
 
* [http://diablo.incgamers.com/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
* [http://diablo.incgamers.com/blog/comments/jay-wilson-interview-g4tv/ Jay Wilson interview by G4, August 2010]
 
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
 
* [http://diablo.incgamers.com/blog/comments/hands-on-from-blizzcon-mega-pvp-arena-report/ BlizzCon 2010 PvP Hands-on Report]
  
  
 
{{Slave navbox Diablo III|Wizard}}
 
{{Slave navbox Diablo III|Wizard}}

Revision as of 16:58, 8 April 2011

"Project Hydra" was the codename for the Diablo III project and team before the announcement at WWI 2008.

Hydra is a Wizard Tier 4 skill unlocked at level 10, summoning a hydra that attacks enemies with bolts of fire.


Background

Diablo III Active Skill [e]
Hydra-arena2.jpg
Hydra
Used by: Wizard
Enabled at: Clvl 10
Skill Description
Creates a hydra that attacks your enemies with bolts of fire. Hydra deals X-Y damage per attack.
Type: Direct Damage/DoT
Resource Use: Costs Arcane Power
Skill Rune Effects
Alabaster rune: Arcane Hydra
Crimson rune: Cold Hydra
Golden rune: Adds fire walls
Indigo rune: Lightning Hydra
Obsidian rune: Acid Hydra

Among the many secrets of the Ancient Repositories, the Wizard found the Hydra spell to call forth a ward to dispatch of enemies from multiple directions.


Skill Design

This was too high level to use at BlizzCon 2009, though players sorely wanted to try it out and see the improvements from Diablo I. Graphical, if nothing else.

It's interesting to contemplate what the Hydra (multi-strike) rune would do to Hydra. More than 3 heads per cast? Plus, Greek Mythology fans could geek out. Especially if they named their character Learnean.


Skill Rank Table

  • Rank 1: Hydra deals 6-10 damage per attack.


Trait Synergies

Hydra benefits directly from the following Wizard traits:

Note: The current trait list is very out-of-date and will no doubt be overhauled before game release.


Skill Rune Effects

A revamped skill rune system was unveiled at BlizzCon 2010. Full rune effects for three skills were listed in the Gameplay Panel: Weapon Throw, Hydra, and Plague of Toads. The Hydra rune effects are:


Development

Hydra in action. Un-runed. October 2010.

Hydra was first shown at BlizzCon 2009, where it was on the Conjuring Skill Tree at Tier IV. Unfortunately, it was too high level to select in the gameplay demo.

At BlizzCon 2010 it was shown in the gameplay panel and also in the PvP Arena. Flux discussed its viability:[1]

You could only have one Hydra active at a time, and it had a slow firing rate. Like Meteor, it was useful to stick these out there to let them ping away, hoping the damage would add up over time. They were very commonly used near the end of rounds, when one or two characters were chasing one on the other team. Most Wizards would cast Hydras in the path of the fleeing enemy, knowing they’d get in a shot or two and help finish them off.

Previous Versions

See the Wizard skill archive for more details on previous versions of Hydra and other Wizard skills.
Or see Hydra (BlizzCon 2008) for the original version of this skill.

In Other Games

The hydra spell was originally seen in Diablo I, then called Guardian. The principle was that three heads were summoned from the ground, shooting firebolts at enemies for a limited time. They are more fun to cast than efficient to kill anything with.

In Diablo II, they were turned into flaming heads, and got the name Hydra. While not dealing damage to anyone near the flames, their firebolts are of more use, especially if concentrating the fire on single targets at a time, and alternating skills while waiting for the cooldown.


Trivia

Hydra was the codename for the Diablo III project and team before the announcement at WWI 2008.


Media

Hydra can be seen in action on video here:

You can find pictures in the Diablo III screenshot and picture gallery:



References