Difference between revisions of "Electrocute"
(updated skillbox) |
(added media) |
||
Line 12: | Line 12: | ||
|description= Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage. | |description= Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage. | ||
|type= Direct [[Damage]]/[[DoT]] | |type= Direct [[Damage]]/[[DoT]] | ||
− | |resource= Costs [[Arcane Power]] | + | |resource= Costs [[Arcane Power]]/time |
|alabaster= Unknown | |alabaster= Unknown | ||
|crimson= Unknown | |crimson= Unknown | ||
Line 56: | Line 56: | ||
==Skill Rune Effects== | ==Skill Rune Effects== | ||
* Unknown rune: Adds damage. | * Unknown rune: Adds damage. | ||
+ | * Unknown rune: Causes killed targets to explode, damaging nearby monsters. | ||
* Unknown rune: Triggers Chain Lightning off any target killed by the spell.<ref>[http://diablo.incgamers.com/blog/comments/blizzcon-2010-hands-on-stuff.co.nz/ BlizzCon 2010 Hands-On: GamePlanet NZ] -- Incgamers 5th Nov 2010</ref> | * Unknown rune: Triggers Chain Lightning off any target killed by the spell.<ref>[http://diablo.incgamers.com/blog/comments/blizzcon-2010-hands-on-stuff.co.nz/ BlizzCon 2010 Hands-On: GamePlanet NZ] -- Incgamers 5th Nov 2010</ref> | ||
Line 87: | Line 88: | ||
==Media== | ==Media== | ||
+ | Electrocute can be seen in action on video here: | ||
+ | * [http://www.youtube.com/watch?v=OwzMVuIVfAI Diablo 3 Wizard Electrocute Skill] -- Diablo3Inc's Channel | ||
+ | * [http://www.youtube.com/watch?v=8z9TDLniHcg Diablo 3 Wizard Trailer - BlizzCon 2008] -- Diablo3Inc's Channel (at 2:01) | ||
+ | * [http://www.youtube.com/watch?v=SBx-OFiFckE Diablo 3 Wizard Gameplay - BlizzCon 2008] -- Diablo3Inc's Channel (at 0:43) | ||
+ | * [http://www.youtube.com/watch?v=V1mQmy8ZMuY Diablo 3 Runes in Action - BlizzCon 2008] -- Diablo3Inc's Channel (unruned, then rune'd, at 2:39) | ||
+ | |||
You can find pictures in the Diablo III screenshot and picture gallery: | You can find pictures in the Diablo III screenshot and picture gallery: | ||
* [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures] | * [http://diablo.incgamers.com/gallery/ Diablo III screenshots and pictures] |
Revision as of 00:01, 8 April 2011
Electrocute is a Wizard Tier 3 skill unlocked at level 6, which electrocutes an enemy over time.
Contents
Background
Diablo III Active Skill [e] | |
---|---|
Electrocute | |
Used by: | Wizard |
Enabled at: | Clvl 6 |
Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for X-Y lightning damage. | |
Type: | Direct Damage/DoT |
Resource Use: | Costs Arcane Power/time |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
The Wizard opens up a whole between the physical an ethereal realms, and calls forth lightning arcs that grip an enemy and fries it until dead, or the Wizard releases her grip on the ethereal realm.
Skill Design
The description of this skill is incomplete, since it has a hefty mana-per-second cost, and that makes it awesome for quick hits, especially to finish off moving targets, but not very suitable for big enemies.
Electrocute was not enabled to start with, but once a Wizard hit level 13 and earned a skill point, it could be used. It's great fun to use, and very useful too. Electrocute is basically a beam weapon, one that the Wizard fires as long as she keeps the mouse clicked. You can not move while using Electrocute, but you're unlikely to want to, since it locks on and keeps zapping the target until it's dead, or you're out of mana. The second happens before the first more often than you'd like, and it's basically unusable on bosses, or even moderately tough targets like Dune Dervishes and Dark Demons, since mana would run out long before their health. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.
Electrocute was simply awesome for small stuff, especially on evasive enemies like the fluttering Sand Wasps, or those last one or two Fallen Imps who always scattered away from the battle when their Overseers and Shamans went down. Just aim at the monster, or anywhere near it, and the beam locks on, draining that monster steadily. Smaller monsters usually died in less than a second, and I found this one far quicker than the higher damage Arcane Orb to clean up groups of weak enemies. Some screenshots show this one chaining to multiple targets, but higher levels in this spell only listed more damage.
Note that lightning damage critical hits will stun targets. This one stuns (very briefly) at least every two seconds, so there must be a lot of hit checks going on, to trigger the critical hit so frequently. That stunning is, of course, highly useful when you're locked onto an enemy trying to charge into melee range.
Skill Rank Table
- Rank 1: Deals 1-15 lightning damage.
Trait Synergies
Electrocute benefits directly from the following Wizard traits:
- Glass Cannon: Increases damage done by spells and increases armor.
- Intimidation: Increases damage done and reduces vendor costs.
- Quickening: Increases spell casting speed.
- Beast Hunter: Damage bonus against beasts.
- Demonsbane: Damage bonus against Demons.
- Just...Stay...Dead!: Damage bonus against undead.
- Power Surge: Increase critical strike damage.
- Penetrating Spells: Reduces the resistances of your target to your spells by 20%.
Note: The current trait list is very out-of-date and will no doubt be overhauled before game release.
Skill Rune Effects
- Unknown rune: Adds damage.
- Unknown rune: Causes killed targets to explode, damaging nearby monsters.
- Unknown rune: Triggers Chain Lightning off any target killed by the spell.[1]
Development
Electrocute was first shown at BlizzCon 2008, where the lightning could hit a string of targets at lesser and lesser damage. Back then, it was at Tier II on the Storm Skill Tree.
This was changed in the demo displayed at BlizzCon 2009, where it became focused on a single target. The change seemed to have been done briefly before BlizzCon, since the description of the spell had not been completely updated; it didn't show a mana/sec cost, and a damage/sec stat. Flux found it fun but very expensive:[1]
You can not move while using Electrocute, but you’re unlikely to want to, since it locks on and keeps zapping the target until it’s dead, or you’re out of mana. The second happens before the first more often than you’d like, and I found this one unusable on bosses, or even moderately tough targets like Dune Dervishes and Dark Demons, since my mana would run out long before their hit points. Other Wizard spells deal far more damage per mana, but few are as much fun to use as this one.
Unfortunately, by BlizzCon 2010 this spell still had a disturbingly high resource cost, as mentioned by Flux:[2]
It’s not very high damage, so you’ll need to cook for a while on tougher targets, and at low levels this one isn’t very useful against bosses or champions; it’s just to AP expensive for big enemies; you’ll be out of resource before they’re out of hit points.
Hopefully, skill balancing will make this skill less resource-intensive before game release.
Previous Versions
See the Wizard skill archive for more details on previous versions of Electrocute and other Wizard skills.
In Other Games
Electrocute is an updated version of Diablo II's Sorceress skill Chain Lightning, but with more of a Dungeons & Dragons inspiration.
Trivia
This spell was originally more inspired by Chain Lightning from Dungeons & Dragons, but later changed to a completely new design, electrocuting one target at a time.
Media
Electrocute can be seen in action on video here:
- Diablo 3 Wizard Electrocute Skill -- Diablo3Inc's Channel
- Diablo 3 Wizard Trailer - BlizzCon 2008 -- Diablo3Inc's Channel (at 2:01)
- Diablo 3 Wizard Gameplay - BlizzCon 2008 -- Diablo3Inc's Channel (at 0:43)
- Diablo 3 Runes in Action - BlizzCon 2008 -- Diablo3Inc's Channel (unruned, then rune'd, at 2:39)
You can find pictures in the Diablo III screenshot and picture gallery:
Electrocute shot from inside a Slow Time bubble.
References
- ↑ BlizzCon 2010 Hands-On: GamePlanet NZ -- Incgamers 5th Nov 2010
Diablo III Classes [e] |
Barb skills Barb traits DH skills DH traits Monk skills Monk traits WD skills WD traits Wiz skills Wiz traits |
---|
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bash |
• Ground Stomp • Ignore Pain |
• Frenzy |
• Leap Attack |
• Ancient Spear • Battle Rage |
• Furious Charge |
• Call of the Ancients |
The Barbarian - Barbarian skills - Barbarian traits - Fury - Barbarian skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Bad Temper (trait) |
Level Req: 11 • Pound of Flesh (trait)
|
Level Req: 19 • Inner Rage
|
Level Req: 27 • Cruelty (trait) Level Req: 31 Level Req: 35 |
Level Req: 39
|
Level Req: 47 • Disbelief
|
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive[e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Bola Shot
• Grenades |
• Entangling Shot
|
• Vault | • Molten Arrow | • Shock Spike
Unknown Tier: |
None yet known | None yet known |
The Demon Hunter - Demon Hunter skills - Demon Hunter traits - Discipline/Hatred - Demon Hunter skill archive [e] | |||||
---|---|---|---|---|---|
Only five Demon Hunter traits have yet been revealed, all with a level requirement under 10.
• Lightning Reflexes |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Hands of Lightning |
• Circle of Wrath • Lethal Decoy |
• Blinding Flash |
• Dashing Strike |
• Exploding Palm |
• Breath of Heaven |
• Resist Aura |
The Monk - Monk skills - Auras - Combos - Monk traits - Spirit - Monk skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Precision |
Lvl Req: 11 Lvl Req: 15 |
Lvl Req: 23 |
Lvl Req: 35 Lvl Req: 39 |
Lvl Req: 43 • Thunderous Blows Lvl Req: 47 |
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Summon Zombie Dog |
• Zombie Charger • Corpse Spiders |
• Poison Dart • Grasp of the Dead |
• Firebats |
• Acid Cloud • Firebomb |
• Gargantuan |
• Fetish Army
|
The Witch Doctor - Witch Doctor skills - Witch Doctor traits - Mana - Witch Doctor skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 • Toughness |
Level Req: 11 Level Req: 15 |
Level Req: 19 • Rituals Level Req: 23 |
Level Req: 27 • Assassin Level Req: 31 |
Level Req: 35 • Superior Skill Level Req: 39 |
Level Req: 43 • Fetish Leader Level Req: 47 |
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | ||||||
---|---|---|---|---|---|---|
Tier One/Clvl 2 | Tier Two/Clvl 3 | Tier Three/Clvl 6 | Tier Four/Clvl 10 | Tier Five/Clvl 14 | Tier Six/Clvl 20 | Tier Seven/Clvl 26 |
• Magic Missile
• Charged Bolt
|
• Ice Armor |
• Frost Nova |
• Arcane Orb • Diamond Skin |
• Disintegrate |
• Arcane Torrent • Blizzard |
• Familiar • Teleport
|
The Wizard - Wizard skills - Wizard traits - Arcane Power - Wizard skill archive [e] | |||||
---|---|---|---|---|---|
Level Req: Under 10 |
Level Req: 11 • Energy Reserves Level Req: 15 |
Level Req: 19 • Blur Level Req: 23 |
Level Req: 27 Level Req: 31 |
Level Req: 35 Level Req: 39 |
Level Req: 43 • Expanded Mind Level Req: 47 |