Difference between revisions of "Magic Weapon"

ADVERTISEMENT
From Diablo Wiki
Jump to: navigation, search
m (skill page consistency)
Line 1: Line 1:
'''Magic Weapon''' is a Tier 6 [[skill]] unlocked for the [[Wizard]] at level 20, making your weapon [[magic]]al and increasing damage.
+
'''Magic Weapon''' is a [[Wizard]] Tier 6 [[Wizard skills|skill]] unlocked at [[clvl|level]] 20, making her weapon [[magic]]al and increasing damage.
  
  
Line 11: Line 11:
 
|ranks= 5
 
|ranks= 5
 
|user= Wizard
 
|user= Wizard
|tree= Conjuring
+
|tree= Tier 6
 
|description= Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds.
 
|description= Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds.
 
|type= Self [[buff]]
 
|type= Self [[buff]]
Line 17: Line 17:
 
|effect= Self
 
|effect= Self
 
|school= Unknown
 
|school= Unknown
|resource= Mana
+
|resource= [[Arcane Power]]
 
|cost= 10
 
|cost= 10
 
|cast-time= Instant
 
|cast-time= Instant
Line 28: Line 28:
 
}}
 
}}
 
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
 
When the need for physical combat arrives, the [[Wizard]] is well prepared, fusing her weapon with [[magic]]al energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.
 +
  
  
 
==Skill Design==
 
==Skill Design==
This skill is clearly designed to enable a Wizard to play in the Battle-mage style, going melee combat for better or worse. The Wizard isn't really designed for that approach, but by pairing the melee damage with excellent equipment/weapon, and some intelligent spell use, it may be a viable build.
+
This [[skill]] is clearly designed to enable a [[Wizard]] to play in the Battle-mage style, going melee combat for better or worse. The Wizard isn't really designed for that approach, but by pairing the melee damage with excellent equipment/weapon, and some intelligent spell use, it may be a viable build.
 +
 
 +
This direction would've been useful in [[Diablo II]], what with all the "unique" builds, including the melee [[Sorceress]]. The question is if that kind of diversity will exist in [[Diablo III]], or else this skill seems useless.
  
This direction would've been useful in [[Diablo 2]], what with all the "unique" builds, including the melee [[Sorceress]]. The question is if that kind of diversity will exist in [[Diablo 3]], or else this skill seems useless.
 
  
  
 
==Skill Rank Table==
 
==Skill Rank Table==
* '''Rank 1:''' 25-35 damage for 120 seconds.
+
* '''Rank 1:''' Adds 25-35 damage for 120 seconds.
Only Rank 1 is currently known.
+
  
  
==Synergies==
+
==[[Synergies]]==
 
 
 
Maxing out the [[Weapon Master]] trait is essential for any Wizard using this skill and playing as a Battle-mage.
 
Maxing out the [[Weapon Master]] trait is essential for any Wizard using this skill and playing as a Battle-mage.
  
 
[[Blur]], a trait that reduces damage taken from melee attacks, would also be helpful.
 
[[Blur]], a trait that reduces damage taken from melee attacks, would also be helpful.
  
==Runestone Effects==
+
 
No known [[runestone]] effects for this skill.
+
 
 +
==[[Rune|Skill Rune]] Effects==
 +
* None known.
 +
 
  
  
 
==Development==
 
==Development==
Magic Weapon was first shown at [[BlizzCon 2008]]. Together with spells like the VERY similar [[Weapon Mastery]] (gone), [[Damage Resistance]] (gone) and [[Spectral Blade]] (still in), it gave a hint of seeing the Wizard getting the capability of going [[melee]].
+
'''Magic Weapon''' was first shown at [[BlizzCon 2008]], when the [[Wizard]] debuted. Back then, it was a Tier V skill in the [[Conjuring Skill Tree]]. Together with spells like the VERY similar [[Weapon Mastery]] (gone), [[Damage Resistance]] (gone) and [[Spectral Blade]] (still in), it gave a hint of seeing the Wizard getting the capability of going [[melee]].
 
 
While the [[BlizzCon 2008]] skills had several [[melee]]-related skills, most of those disappeared with the new [[BlizzCon 2009]] build.
 
  
 
Magic Weapon was also shown at [[BlizzCon 2009]], but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.
 
Magic Weapon was also shown at [[BlizzCon 2009]], but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.
  
'''Previous Versions:'''
 
* [[Weapon Mastery]]
 
* [[Magic Weapon (BlizzCon 2008)]]
 
  
  
Line 67: Line 66:
 
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
''Hide this section unless there really is some trivia about the skill. Add the skill to the [[:Category:Easter Eggs|Easter Eggs]] category as well if the article contains Easter Egg information.''
 
-->
 
-->
 
<!--
 
 
==Media==
 
==Media==
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
 
You can find pictures in the Diablo 3 screenshot and picture gallery:
* [http://www.diii.net/gallery/ Diablo 3 screenshots and pictures]
+
* [http://diablo.incgamers.com/gallery/ Diablo 3 screenshots and pictures]
* [http://www.diii.net/gallery/showgallery.php?cat=all&si=Magic+Weapon Magic Weapon-specific gallery contents]
+
* [http://diablo.incgamers.com/gallery/search.php?keywords=Magic+Weapon&cat=all&x=10&y=8 '''Magic Weapon''' specific gallery contents]
-->
+
 
 +
 
 
<!--
 
<!--
 
<gallery>
 
<gallery>
Line 83: Line 81:
 
-->
 
-->
  
<!--
 
 
==Related Articles==
 
==Related Articles==
''Articles that are related, but not emphasised enough in any other section, or articles that just need further attention.''
+
* [[Magic Weapon (BlizzCon 2008)|Magic Weapon]] -- Original page.
-->
+
 
 +
 
  
 
==References==
 
==References==
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ Full Wizard Skill Trees]
 
 
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]
 
* [http://www.diii.net/blog/comments/wizard-gameplay-report/P2/ BlizzCon 2008 Wizard Gameplay Report]
 
+
* [http://www.diii.net/blog/comments/full-wizard-skill-trees/ BlizzCon 2009 Full Wizard Skill Trees]
 
 
  
  
 
{{Slave navbox Diablo III|Wizard}}
 
{{Slave navbox Diablo III|Wizard}}

Revision as of 00:17, 10 February 2011

Magic Weapon is a Wizard Tier 6 skill unlocked at level 20, making her weapon magical and increasing damage.


Background

Diablo III Skill [e]
Diablo III Logo.jpg
Magic Weapon

Active, 5 ranks

Used by: Wizard
Skill Description:
Imbue your weapon with magical energy granting it increased damage. Damage: X-Y. Duration: 120 seconds.
Skill Details:
Type: Self buff
Quantity: 25-35 damage
Effect: Self
School: Unknown
Arcane Power cost: 10
Cast time: Instant
Duration: 120 sec
Cooldown: 1.5 sec
Synergies: None
Requires: Stone Skin
Prereq of: N/A

When the need for physical combat arrives, the Wizard is well prepared, fusing her weapon with magical energies, cutting deeper into her foes even when using such a mundane thing as a physical weapon.


Skill Design

This skill is clearly designed to enable a Wizard to play in the Battle-mage style, going melee combat for better or worse. The Wizard isn't really designed for that approach, but by pairing the melee damage with excellent equipment/weapon, and some intelligent spell use, it may be a viable build.

This direction would've been useful in Diablo II, what with all the "unique" builds, including the melee Sorceress. The question is if that kind of diversity will exist in Diablo III, or else this skill seems useless.


Skill Rank Table

  • Rank 1: Adds 25-35 damage for 120 seconds.


Synergies

Maxing out the Weapon Master trait is essential for any Wizard using this skill and playing as a Battle-mage.

Blur, a trait that reduces damage taken from melee attacks, would also be helpful.


Skill Rune Effects

  • None known.


Development

Magic Weapon was first shown at BlizzCon 2008, when the Wizard debuted. Back then, it was a Tier V skill in the Conjuring Skill Tree. Together with spells like the VERY similar Weapon Mastery (gone), Damage Resistance (gone) and Spectral Blade (still in), it gave a hint of seeing the Wizard getting the capability of going melee.

Magic Weapon was also shown at BlizzCon 2009, but was unfortunately too high level to try out by the fans. The skill is assumed to still be available in Blizzard's internal game build today.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:


Related Articles


References