Difference between revisions of "Long Reach"
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Revision as of 04:38, 17 November 2010
Long Reach is a Tier 1 skill, which requires a clvl of 2. This is a combo skill.
The Monk hits several enemies at once in short range.
Contents
Background
Diablo III Skill [e] | |
---|---|
Long Reach Active, 5 ranks | |
Used by: | Monk |
Deal damage to multiple enemies. | |
Type: | Direct Damage |
Quantity: | NA |
Effect: | Multi Target |
School: | Physical |
None cost: | None |
Cast time: | Instant |
Duration: | None |
Cooldown: | None |
Synergies: | None |
Requires: | N/A |
Prereq of: | N/A |
The Monk hits multiple targets in front of him, and also gains spirit points with every hit.
Skill Design
This skill first appeared at BlizzCon 2010. There are currently no visuals available for the skill, and no reports on it from demo players. It was revealed in the skill tree.
Skill Rank Table
- Rank 1: The Monk projects lines of pure force that allow him to hit several enemies a short distance away. Deals X% of weapon damage.
Synergies
Various Monk traits augument this skill.(Since most Monk skills depend on base weapon damage and probably attack speed, traits which enhance those, and not the skill specifically, are also listed here)
Precision :Increase melee damage for each point in dexterity.
Intimidation :Increases damage done and reduces vendor costs.
Cruelty :Increases chance of critical strikes.
Weak Spot :Increases critical strike damage.
Rapid Strikes :Increases attack speed.
Frenzied attacks:Increases chance of critical strikes as well as their damage.
Skill Rune Effects
- None known.
Development
This skill was first revealed at BlizzCon 2010, and it is a combo skill which allows the Monk to gain spirit with each hit.
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
References