Difference between revisions of "Spirit Skill Tree"
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[[Image:Skill-tree-blizzcon09-spirit-muldric.jpg|frame|Witch Doctor's Spirit skill tree as of [[BlizzCon 2009]].]] | [[Image:Skill-tree-blizzcon09-spirit-muldric.jpg|frame|Witch Doctor's Spirit skill tree as of [[BlizzCon 2009]].]] | ||
==Spirit skills== | ==Spirit skills== | ||
− | The Spirit tree focuses on | + | The Spirit tree focuses on [[mana]] regeneration, [[crowd control]], and being more adept at surviving. Like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have [[signature skills]] that can actually kill. Luckily for us, the Spirit tree has a few cool skills that makes enemies easy to kill, like Haunt, Soul Harvest and Mass Confusion. |
Revision as of 18:16, 2 December 2009
The Spirit skill tree is a Witch Doctor skill tree true to its namesake, manipulating the intangible spirits of enemies, conjure new ones to attack or fight for the Witch Doctor or even manipulate the Witch Doctor's spirit.
Useful skill links:
- Skills - General skill design and mechanics.
- Witch Doctor skills - Witch Doctor-specific skill design.
- Zombie Skill Tree - Zombie skills.
- Spirit Skill Tree - Spirit skills.
- Voodoo Skill Tree - Voodoo skills.
- Witch Doctor skill archive - Removed Witch Doctor skills.
Contents
Spirit skills
The Spirit tree focuses on mana regeneration, crowd control, and being more adept at surviving. Like any skill tree focusing on any element of gameplay, it cannot be called a skill tree if it doesn't have signature skills that can actually kill. Luckily for us, the Spirit tree has a few cool skills that makes enemies easy to kill, like Haunt, Soul Harvest and Mass Confusion.
Tier I
- Haunt
- Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one.
- Spirit Vessel
- Replenishes your mana when consuming a health globe.
Tier II
- Soul Harvest
- Draw out the life of enemies to replenish your mana.
- Rituals
- Increase your spell power by a percentage (%) of your vitality.
Tier III
- Spirit Sense
- Increase damage against targets with low health by X% percentage.
- Horrify
- Don a spectral mask that horrifies enemies, causing them to run away from you.
Tier IV
- Spirit Barrage
- A multitude of spirit bolts bombard enemies in targeted areas.
- Ritual of Blood
Tier V
- Spirit Walk
- Traverse your physical body into the spirit realm, allowing unhindered movement for a time.
- Meditation
- Your spirit spells return X% of their mana cost over 10 seconds.
Tier VI
- Death Pact
- Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.
- Mass Confusion
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.
References
Spirit Skills [e] | |||||
---|---|---|---|---|---|
Tier I • Haunt |
Tier II • Soul Harvest |
Tier III • Spirit Sense |
Tier IV |
Tier V |
Tier VI |