Difference between revisions of "Spirit Skill Tree"

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==Overview==
 
==Overview==
There are very few purely offensive skills here, several skills in this tree focus on enabling mana-regeneration abilities  for the [[Witch Doctor]]. Also, unique for this tree, is that there are two skills in the final Tier (Tier VI).
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There are very few purely offensive skills here, several skills in this tree focus on enabling mana-regeneration abilities  for the [[Witch Doctor]].
  
 
==Tier I==
 
==Tier I==

Revision as of 07:50, 29 August 2009

Template:Class navbox The Witch Doctor has three skill trees, with a variety of active and passive skills in each.

The Witch Doctor's tree skill trees are:


Overview

There are very few purely offensive skills here, several skills in this tree focus on enabling mana-regeneration abilities for the Witch Doctor.

Tier I

Haunt

  • Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabitatng a host than when roaming looking for one.

Spirit Vessel

  • Replenishes your mana when consuming a health globe.


Tier II

Soul Harvest

  • Draw out the life of enemies to replenish your mana.

Rituals

  • Increase your spell power by a percentage (%) of your vitality.


Tier III

Spirit Sense

  • Increase damage against targets with low-health by a percentage (%).

Horrify

  • Don a spectral mask that horrifies enemies, causing them to run away from you.


Tier IV

Spirit Barrage

  • A multitude of spirit bolts bombard enemies in targeted areas.

Ritual of Blood

  • Whilst active, a percentage (%) of all mana costs are paid for with health.


Tier V

Spirit Walk

  • Traverse your physical body into the spirit realm, allowing unhindered movement for a time.

Meditation

  • Your spirit spells return a percentage (%) of their mana cost over 10 seconds.


Tier VI

Death Pact

  • Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.

Mass Confusion

  • Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.