Difference between revisions of "Zombie Skill Tree"

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=Overview=
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==Overview==
 
Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that both help [[Witch Doctor|Witch Doctors]] and their minions.
 
Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that both help [[Witch Doctor|Witch Doctors]] and their minions.
  

Revision as of 07:46, 29 August 2009

Template:Class navbox The Witch Doctor has three skill trees, with a variety of active and passive skills in each.

The Witch Doctor's tree skill trees are:


Overview

Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that both help Witch Doctors and their minions.

Tier I

Summon Zombie Dog

  • Summon a pet Zombie Dog (formerly known as Mongrel).

Mind and Body

  • A passive skill; regenerates mana and health.


Tier II

Zombie Charger

  • Summon a reckless, enraged zombie from the ground to assault your enemies.

Sacrifice

  • Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.


Tier III

Grasp of the Dead

  • Summon undead hands reach to out from the ground attacking all enemies within 8 yards of the targeted location.

Unrelenting Assault

  • Enables one of your Zombie Dogs to instantaneously resurrect itself upon its death.


Tier IV

Gargantuan

  • Summons a large zombie follower to fight for you.

Leader of the Pack

  • Increases spell damage by 1% for every Zombie Dog under your command.


Tier V

Parasite

  • Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.

Wall of Zombies

  • Zombies emerge from the early and attack nearby monsters for 7 damage per second.


Tier VI

Ferocity

  • Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.