Difference between revisions of "Zombie Skill Tree"
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Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that both help [[Witch Doctor|Witch Doctors]] and their minions. | Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that both help [[Witch Doctor|Witch Doctors]] and their minions. | ||
Revision as of 07:46, 29 August 2009
Template:Class navbox The Witch Doctor has three skill trees, with a variety of active and passive skills in each.
The Witch Doctor's tree skill trees are:
Contents
Overview
Almost every Tier in this tree has at least one summoning skill. They are accompanied by various passive skills that both help Witch Doctors and their minions.
Tier I
Summon Zombie Dog
- Summon a pet Zombie Dog (formerly known as Mongrel).
Mind and Body
- A passive skill; regenerates mana and health.
Tier II
Zombie Charger
- Summon a reckless, enraged zombie from the ground to assault your enemies.
Sacrifice
- Detonate a nearby Zombie Dog in an explosion, dealing a % of the Zombie Dog’s health to monsters nearby.
Tier III
Grasp of the Dead
- Summon undead hands reach to out from the ground attacking all enemies within 8 yards of the targeted location.
Unrelenting Assault
- Enables one of your Zombie Dogs to instantaneously resurrect itself upon its death.
Tier IV
Gargantuan
- Summons a large zombie follower to fight for you.
Leader of the Pack
- Increases spell damage by 1% for every Zombie Dog under your command.
Tier V
Parasite
- Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.
Wall of Zombies
- Zombies emerge from the early and attack nearby monsters for 7 damage per second.
Tier VI
Ferocity
- Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.
Zombie Skills [e] | |||||
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Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |
Tier VI • Ferocity
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