Difference between revisions of "Spirit Skill Tree"
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The [[Witch Doctor]] has three '''skill trees''', with a variety of active and passive skills in each. | The [[Witch Doctor]] has three '''skill trees''', with a variety of active and passive skills in each. | ||
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* [[Voodoo Skill Tree]] | * [[Voodoo Skill Tree]] | ||
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=Overview= | =Overview= |
Revision as of 07:01, 29 August 2009
Template:Class navbox The Witch Doctor has three skill trees, with a variety of active and passive skills in each.
The Witch Doctor's tree skill trees are:
Contents
Overview
There are very few purely offensive skills here, a lot of skills in this tree focus on enabling mana-regeneration abilities for the Witch Doctor.
Tier I
Haunt
- Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabitatng a host than when roaming looking for one.
Spirit Vessel
- Replenishes your mana when consuming a health globe.
Tier II
Soul Harvest
- Draw out the life of enemies to replenish your mana.
Rituals
- Increase your spell power by a percentage (%) of your vitality.
Tier III
Spirit Sense
- Increase damage against targets with low-health by a percentage (%).
Horrify
- Don a spectral mask that horrifies enemies, causing them to run away from you.
Tier IV
Spirit Barrage
- A multitude of spirit bolts bombard enemies in targeted areas.
Ritual of Blood
- Whilst active, a percentage (%) of all mana costs are paid for with health.
Tier V
Spirit Walk
- Traverse your physical body into the spirit realm, allowing unhindered movement for a time.
Meditation
- Your spirit spells return a percentage (%) of their mana cost over 10 seconds.
Tier VI
Death Pact
- Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.
Mass Confusion
- Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.