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* [http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion] | * [http://www.diii.net/blog/comments/full-monk-skill-tree-discussion-and-status/ Full Monk Skill Tree Stats and Discussion] | ||
− | * | + | * [http://www.diii.net/blog/comments/exclusive-jay-wilson-interview/ Exclusive Jay Wilson Interview] |
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{{Skill navbox Monk}} | {{Skill navbox Monk}} |
Revision as of 12:57, 24 August 2009
The Monk is a melee/caster hybrid, with focus on martial arts close combat. He's like a mix between the Assassin and Paladin from Diablo II, and shares a few traits with the Monk of Diablo: Hellfire.
Contents
Background
Diablo III Class [e] | |
---|---|
Leord/Monk | |
Role: | Melee/Caster |
Primary Attributes: | Strength Dexterity Vitality Willpower Life Mana |
Skills and Traits | |
Origin: | Sanctuary |
Affiliation: | Monks of Ivgorod |
Friends: | None Known |
Foes: | None Known |
The male Monk character comes from the Monasteries of Ivgorod in the Foothills. They are taken into the Monastery at a young age, where they are taught ancient knowledge, belief in 1001 gods that are in everything (one god in water, one god in fire, one god in the air, etc.), meditation to remove sins from the body and martial arts.
The Monks have a fondness of structure and creativity, which is why they have various symbols on their bodies and their light magic is brought to life through runes, symbols that invoke the light to aid them. It is said that each Monk has a tattoo on his back, that chronicles their lifetime/adventures (needs confirmation), it may take a monk an entire lifetime to finish the tattoo on his back.
He serves the Elder Monks of the monastery, who seek to destroy evil in all forms.
The Monk thinks of himself as the weapon of the gods against all that is evil, he is a peaceful, patient and a good man who aids people who suffer, with no hatred against anyone, in contrast to the Barbarian. He is adept in Martial Arts, being able to defeat multiple foes without the aid of weapons.
Class Design
The "theme" of the Society of Monks is a mix of "spiritual" Buddhism and "eradication of evil" of the European churches while maintaining an Asian/Indian visual theme. Abd al-Hazir writes about an encounter with a Monk in a tavern, in his thirty second entry of the Writings of Abd al-Hazir.
The monk was partly made as an opposite to the Barbarian, with more focused gameplay. He's also quite weak, so a lot of the class design is built upon the monk debuffing his foes, to receive less damage himself.
Jay Wilson mentioned D3 Team wanted to make a character than isn't necessarily one of the easiest characters to start with, but he will even out with the other classes later on in both power and difficulty.
Combat System
The Monk's concept was that of a fighting game character, where the player could create combos by pressing the right buttons at the right time. This not so different with the Monk, as almost all skills have 3 stages. Each stage of each skill does a specific action, the player can chain these stages into a combo, being able to create 12 different combos from only 4 spells, many custom combos can be made that fit the player's style of combat.
Using a skill will cast the first stage of that skill, the player has a 0.6 second window to press the skill again to advance to the next stage of that skill OR to press another skill to advance to the next stage of that skill, that may lead to the 3rd stage of any other skill. Alternatively, the player can wait for the 0.6 second window to pass and use the skill again to re-use the first stage of that skill, if he wishes so.
An Example:
- Use/Objective of Skill(s): Easy for Beginners, Depth for veterans.
- Stage One: Way of the Hundred Fists, move in close to the enemies.
- Stage Two: Crippling Wave, lower the damage of the enemies.
- Stage Three: Exploding Palm, Apply the DoT to a damaged enemy and watch the bunch of monsters go boom! (make sure enemy dies before the bleed ends)
During the BlizzCon 2009 Diablo 3 Heroes and Monsters panel, it was said that the combat style was influenced by the combat styles of the Assassin in Diablo 2: Lord of Destruction and the Rogue class in World of Warcraft.
Attributes and Skills
Wizard Skills
The Monk skills are arranged into to three distinctive skill tree categories:
All three trees have a combination of active and passive skills. Active skills are used in combat, while the passive skills boost or change the behaviour of the active skills.
The monk use a very special combat system that is better explained above.
- Way of the Hundred Fists
- Use/Objective of Skill: This Skill has visually distinct stages, the stages feel like moderate moves from console brawlers.
- Stage One: Dash to the target, dealing damage.
- Stage Two: Multiple Strikes to enemies around you.
- Stage Three: AoE attack.
- Use/Objective of Skill: This Skill has visually distinct stages, the stages feel like moderate moves from console brawlers.
- Crippling Wave
- Use/Objective of Skill: The Monk is fragile but fast, the debuffs make the hits of enemies avoidable/weaker.
- Stage One: Slows the Movement speed of targeted enemies.
- Stage Two: Reduces the damage of targeted enemies.
- Stage Three: Refreshes both Debuffs (Stage one and two) on all enemies around you.
- Use/Objective of Skill: The Monk is fragile but fast, the debuffs make the hits of enemies avoidable/weaker.
- Exploding Palm
- Use/Objective of Skill: Distinctive "signature" Skill, fulfill the fantasy of internal damage.
- Stage One: Damages enemies.
- Stage Two: Damages enemies. (Identical to stage one)
- Stage Three: Applies a Moderate DoT debuff on the enemy, if the enemy dies from the debuff, he explodes and damages monsters around him.
- Use/Objective of Skill: Distinctive "signature" Skill, fulfill the fantasy of internal damage.
- Seven-Sided Strike
- Use/Objective of Skill: To "become the chain lightning".
- Stage One: Attack numerous amounts of enemies around, like chain lightning (see above).
- Stage Two: Unknown.
- Stage Three: Unknown.
- Use/Objective of Skill: To "become the chain lightning".
- Impenetrable Defense:
- Use/Objective of Skill: To provide the Monk with some defense against ranged attackers.
- Stage One: Start swirling your staff with skill, deflecting all Projectiles that come close to you.
- Stage Two: Unknown.
- Stage Three: Unknown.
- Use/Objective of Skill: To provide the Monk with some defense against ranged attackers.
Tree A Skills
The Storm tree skills this that and more info.
Tree B Skills
The Arcane tree skills this that and more info.
Tree C Skills
The Conjuring tree skills this that and more info.
Development
The Monk was the Fourth class to be revealed by Blizzard, debuting during the opening ceremony of BlizzCon 2009, in front of 26,000 cheering fans and countless DirecTV viewer. As with much of Diablo III, the D3 team took inspiration from old Pen and Paper RPGs and from Fighting Games/Console Brawlers.
There is no female Monk at the moment, but according to Jay Wilson, they have started the process on creating the female Monk.
The first we ever heard of the Monk was almost a year ago, shortly after the Wizard was unveiled at BlizzCon 2008. Jay Wilson just commented and said us fans would love it [1].
Media
You can find pictures in the Diablo 3 screenshot and picture gallery:
References
Monk skill categories: Primary Secondary Defensive Techniques Focus Mantras |
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Fists of Thunder |
Deadly Reach |
Crippling Wave |
Way of the Hundred Fists |
[e] |
Lashing Tail Kick |
Tempest Rush |
Wave of Light |
[e] |
Blinding Flash |
Breath of Heaven |
Serenity |
Inner Sanctuary |
[e] |
Dashing Strike |
Exploding Palm |
Sweeping Wind |
[e] |
Cyclone Strike |
Seven-Sided Strike |
Mystic Ally |
[e] |
Mantra of Evasion |
Mantra of Retribution |
Mantra of Healing |
Mantra of Conviction |
[e] |