Difference between revisions of "Weapon Mastery"
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==Skill Design== | ==Skill Design== |
Revision as of 17:28, 6 August 2009
Weapon Mastery is a Tier 1 skill from the Wizard's Conjuring skill tree, increasing physical damage with weapons.
Contents
Background
Diablo III Skill [e] | |
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Weapon Mastery Passive, 15 ranks | |
Used by: | Wizard |
Increases physical damage done by all weapons | |
Type: | Direct damage boost |
Quantity: | None |
Effect: | Self |
School: | Physical |
Resource cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | None known. |
Requires: | N/A |
Prereq of: | N/A |
Studies for a Wizard, in how to fight more efficiently without resorting to spells.
Skill Design
This skill is something of a mystery, since there's little else to indicate that the Wizard would be using weapons for damage. It is known that the Wizard's equipment will have some bearing on her spell damage, so perhaps some skills derive their damage from the weapon damage, and this skill would boost that damage?
Either that or it's a harbinger of more melee/weapon type skills, or just something the D3 team was playing around with in their character development.
This would've been useful in Diablo 2, what with all the "unique" builds, including the melee Sorceress. The question is if that kind of diversity will exist in Diablo 3, or else this skill seems useless. On the other hand, it could be Blizzard taking the "melee Sorceress" to a whole new level with Damage Resistance and Spectral Blade...
Skill Rank Table
- Rank 1: Increase damage by 15.
Only Rank 1 is currently known.
Synergies
While they are not in direct synergy with this skill, Damage Resistance and Spectral Blade are two other skills that are melee-inspired in nature.
Skill Rune Effects
- None known.
Development
Spell was first shown at BlizzCon 2008 when the Wizard was unveiled. It's still assumed to be available as of 6 August 2009.
Related Articles
References
Conjuring Skills [e] | ||||
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Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |