Fetish Army
Fetish Army is a Witch Doctor Tier 7 skill unlocked at level 26, which summons group of Fetish demons to fight for the Witch Doctor. This is the Witch Doctor's only summoning skill that generates a large number of minions, albeit non-traditional, short-lived ones. It has never yet been shown publicly.
Contents
Background
Diablo III Active Skill [e] | |
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Fetish Army | |
Used by: | Witch Doctor |
Enabled at: | Clvl 26 |
Summon an army of fetish creatures to fight by your side. | |
Type: | Mass Summon/AoE |
Resource Use: | Costs Mana |
Alabaster rune: | Unknown |
Crimson rune: | Unknown |
Golden rune: | Unknown |
Indigo rune: | Unknown |
Obsidian rune: | Unknown |
This skill summons Fetishes, the little monsters from Act III in Diablo II, to fight for the Witch Doctor.
Skill Design
As of Blizzcon 2009, nothing was known about the skill other than the name and the written description. Some months later a bit more information was added by Bashiok in a March 2010 forum post[1].
- Fetish army is really the only mass-summon spell the witch doctor has. The fetish army spell effects are coming along too, it's looking pretty amazing. But it's really more of an AoE that happens to do its damage by sending out little dudes to fight.
- The witch doctor is more about using a small number of summons as damage soaks, and then casting spells for the majority of his damage. Some of which are themselves larger one-off summons. He's not a mass summoner, that's just not the intended flavor of the class.
Skill Rank Table
- Rank 1: Summon an army of level 15 fetishes to fight by your side. Cost: 12 mana.
- Rank 2: Summon an army of level 16 fetishes to fight by your side. Cost: 12 mana. (A)
- Rank 3: Summon an army of level 17 fetishes to fight by your side. Cost: 12 mana. (A)
- Rank 4: Summon an army of level 18 fetishes to fight by your side. Cost: 12 mana. (A)
- Rank 5: Summon an army of level 19 fetishes to fight by your side. Cost: 12 mana. (A)
(A) = Assumed
Trait Synergies
Several of the known traits have bonuses that boost the effectiveness of Fetish Army.
- Fetish Leader: Increases damage done by Fetish skills.
- Ferocity: Increases damage done by your summons.
- Care of the Master: Increases the health of your summons.
Note: The current trait list is very out-of-date and will no doubt be overhauled before game release.
Skill Rune Effects
The known rune effects for Fetish Army are:
- Unknown rune: The army of fetishes appears in skeleton form[2].
This is clearly an homage to the exploding (and very deadly) Stygian Doll type of fetish, seen in the Durance of Hate in Act III of Diablo II. If this follows the Diablo II style of the monster, this runestone effect will cause the dolls to explode upon impact with enemies, making them very short-lived, but very damaging.
Development
Fetish Army was first named in the BlizzCon 2009 demo, where it could be seen in the Voodoo Skill Tree at Tier VI. It has never yet been seen in use, but is known to still be in the game and to have been iterated quite a bit, visually.
Media
You can find pictures in the Diablo III screenshot and picture gallery:
References
- ↑ Blue Posts On shields, zookeeper builds, and healing spells -- Incgamers 11th Mar 2010
- ↑ Never-Seen Skill Has Improved Graphics -- Incgamers 7th Jan 2011
Diablo III Classes [e] |
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Level Req: 11 Level Req: 15 |
Level Req: 19 • Rituals Level Req: 23 |
Level Req: 27 • Assassin Level Req: 31 |
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