Wall of Zombies

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Wall of Zombies is a Witch Doctor Tier 5 skill unlocked at level 14. One of the more creative skills in Diablo III, WoZ causes a tightly-spaced line of zombies to erupt from the ground, blocking the progress of monsters and tearing apart any monsters that come into their reach.

This is a signature skill of the Witch Doctor.


Background

Diablo III Skill [e]
Wd-zombie-wall3.jpg
Wall of Zombies

Active, 5 ranks

Used by: Witch Doctor
Skill Description:
Zombies erupt from the earth and attack nearby enemies for X damage per second.
Skill Details:
Type: Direct Damage
Quantity: Duration
Effect: Line
School: Magical
Mana cost: 13 mana
Cast time: Unknown
Duration: None
Cooldown: Unknown
Synergies: Unknown
Requires: N/A
Prereq of: N/A

The Witch Doctor calls upon the undead to prevent the enemy from reaching him.


Skill Design

Zombie wall killing Skeletons.

This skill looks like a lot of fun to everyone who sees it. It's not been tested in any of the Blizzcon demos, so little is known about the short or long term damage capacity.


Skill Rank Table

  • Rank 1: Zombies emerge from the ground and attack nearby monsters for 7 damage per second. Cost: 13 mana.


Synergies

Various Witch Doctor traits provide bonuses across the board to his magical abilities. The only traits that seem like to specifically boost Wall of Zombies are these:


Skill Rune Effects

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  • None known.


Development

Wall of Zombies was first introduced in the WWI 2008 gameplay video when Diablo III premiered. Back then, it was in the Voodoo Skill Tree, then moved to the Zombie Skill Tree, before skill trees were removed for the game.

It's not been seen in action since, other than in short gameplay clips.

Previous Versions

See the Witch Doctor skill archive for more details on previous versions of Wall of Zombies and other Witch Doctor skills.


Media

You can find pictures in the Diablo III screenshot and picture gallery:



References