Arcane Weakness
Arcane Weakness is a Tier 2 skill from the Wizard's Arcane skill tree, adding a debuff to enemies hit with Arcane spells.
Contents
Background
Diablo III Skill [e] | |
---|---|
Arcane Weakness Passive, 15 ranks | |
Used by: | Wizard |
Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by X% for 5 seconds. | |
Type: | Indirect damage boost to party |
Quantity: | None |
Effect: | Target |
School: | Arcane |
Resource cost: | None |
Cast time: | None |
Duration: | 5 sec |
Cooldown: | None |
Synergies: | All Arcane spells. |
Requires: | Energy Shield |
Prereq of: | N/A |
Studies for a Wizard, in how to weaken enemies affected by Arcane spells.
Skill Design
This would presumably stack with other passives that increase the damage and critical hit % of individual spell types, or all spells in general.
An interesting sort of Arcane Mastery. It sounds almost like a Curse, weakening monsters against all types of attacks, from all players. It was far too high level to test out at BlizzCon 2009, so there's no telling if it actually does what the description hints at.
Skill Rank Table
- Rank 1: 10% damage increase for 5 sec.
- Rank 2: 20% damage increase for 5 sec. (projected)
- Rank 3: 30% damage increase for 5 sec. (projected)
- Rank 4: 40% damage increase for 5 sec. (projected)
- Rank 5: 50% damage increase for 5 sec. (projected)
Synergies
- All Arcane spells.
Skill Rune Effects
- None known.
Development
Arcane Weakness was first shown at BlizzCon 2008 when the Wizard was unveiled. It had some minor changes, including a move to Tier 5, and doubling the percentage of damage at the demo shown at BlizzCon 2009.
Previous Versions:
References
Arcane Skills [e] | |||||
---|---|---|---|---|---|
Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |
Tier VI • Teleport |