Runic Might
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From Diablo Wiki
Runic Might is a Tier 4 skill from the Wizard's Arcane skill tree, increasing skill rune power.
Archived Article [e] Runic Might is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Currently updated version of this article is:
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Contents
Background
Diablo III Skill [e] | |
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Runic Might Passive, 5 ranks | |
Used by: | Wizard |
Increases the effects of all runes. | |
Type: | Varying |
Quantity: | None |
Effect: | Self |
School: | Arcane |
Resource cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | All Wizard spells with runes. |
Requires: | N/A |
Prereq of: | N/A |
The Wizard who spends time learning the true maning of the runes of Sanctuary, will be able to use them more efficiently. More Mirror Images, more Magic Missiles, etc.
Skill Design
A mysterious, all purpose skill description for this one. It sounds like it exists only in concept at this point, and hasn't been balanced at all, yet.
Skill Rank Table
- Rank 1: No specific rank data available.
Only Rank 1 is currently known.
Synergies
Skill Rune Effects
- Increases the effect of all runes.
Development
Penetrating Spells was first shown at BlizzCon 2008 when the Wizard was unveiled. The original iteration had no specific details about the skill at all. It was removed sometime prior to BlizzCon 2009.
Related Articles
References
Arcane Skills [e] | |||||
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Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |
Tier VI • Teleport |