Corpse Spiders

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Corpse Spiders is a tier II skill in the Witch Doctor's Voodoo Skill Tree, which summons huge spiders that deal damage for a small amount of time.


Background

Diablo III Skill [e]
Carrion Spiders.png
Corpse Spiders

Active, 1 ranks

Used by: Witch Doctor
Skill Description:
Summon X spiders to attack nearby enemies for Y-Z poison damage per hit
Skill Details:
Type: Summon
Quantity: Duration
Effect: Target
School: Poison
Mana cost: Unknown
Cast time: Instant
Duration: 10 seconds
Cooldown: 1.5 sec
Synergies: None
Requires: N/A
Prereq of: N/A

The Witch Doctor summons a defiled Zombie who vomits up spiders that attack nearby monsters.


Skill Design

Carrion Spiders being summoned.

Carrion Spiders is an active attack spell in the Witch Doctor's Plague Skill Tree. It works like a summoning skill that calls forth 3 huge spiders. When cast, a zombie emerges half-way from the ground, vomiting/spitting out 4 big spiders that attack any enemies in the vicinity.

If there are no enemies left (or never were) then the spiders will die, ending the spell. The spiders deal poison damage.


Skill Rank Table

(legend (A) = Assumed)

  • Rank: 1/5
    • Summon 3 spiders to attack nearby enemies for 8-13 poison damage per hit.
    • Mana Cost: 12 mana
  • Rank: 2/5
    • Summon 4 spiders to attack nearby enemies for 9-14 poison damage per hit.
    • Mana Cost: 16 mana
  • Rank: 3/5
    • Summon 5 spiders to attack nearby enemies for 10-16 poison damage per hit.
    • Mana Cost: 20 mana
  • Rank: 4/5
    • Summon 6 spiders to attack nearby enemies for 11-18 poison damage per hit. (A)
    • Mana Cost: 24 mana
  • Rank: 5/5
    • Summon 7 spiders to attack nearby enemies for 12-20 poison damage per hit. (A)
    • Mana Cost: 28 mana


Synergies

  • None known.


Skill Rune Effects

  • None known.


Development

The old Spider Totem Spell.

Corpse Spiders was seen in every Diablo 3 game demo to date, and was changed, balanced, renamed and moved, according to the latest demo. This skill was first revealed during BlizzCon 2008, at that time, and up to BlizzCon 2009, it was known as Spider Totem and worked differently. It worked like a trap (the Assassin skills from Diablo II) with a radius of poison damage. When cast a small totem would appear out of the ground, from which hundreds of small spiders emerge, and swarm over nearby monsters, dealing poison damage.

During BlizzCon's 2009 Heroes and Monsters panel, the development team addressed the spell, revealing it's flaws and the changes made to it. The Spider Totem had a noisy look, a player would cast this in a combat situation, and the entire screen was filled with small spiders which made it hard to concentrate. Also, they didn't like the totem thematic, as the Witch Doctor is more dark than that. They addressed the flaws by making a preset amount of bigger spiders (which are creepier) emerge from the mouth of a zombie that came out of the ground.


Media

You can find pictures in the Diablo 3 screenshot and picture gallery:


Related Articles


References