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Energy Shield

This skill was renamed Energy Armor prior to the press event of July 2011. This is archived for future curiosity and reference. This page is not to be updated with current info; see the Wizard skills page for current skill information.


Energy Shield is a Wizard Tier 5 skill unlocked at level 14, which uses Arcane Power to absorb incoming damage.


Contents

BackgroundEdit

Diablo III Active Skill [e]
Diablo III Logo.jpg
Energy Shield
Used by: Wizard
Enabled at: Clvl 14
Skill Description
A protective barrier absorbs incoming damage. Every point of damage costs 2 Arcane Power.
Type: Defensive buff
Resource Use: Costs Arcane Power/time
Skill Rune Effects
Alabaster rune: Unknown
Crimson rune: Unknown
Golden rune: Unknown
Indigo rune: Unknown
Obsidian rune: Unknown

Drawing from long forgotten texts, this magical shield of energy absorbs harmful attacks through energy resonance, draining Arcane Power.


Skill DesignEdit

The skill with lots of heritage is back in Diablo III. It's a shield that absorbs all damage taken, converting the damage to Arcane Power loss, draining 2 points of AP for every point of damage absorbed.

This skill is likely to be used by many Wizards, especially if they are going melee-style with Diamond Skin and Magic Weapon, or playing hardcore.


Skill Rank TableEdit

  • Rank 1: 75 damage absorbed. Duration: 120 sec.


SynergiesEdit


Skill Rune EffectsEdit

  • No rune effects for Energy Shield are known.


DevelopmentEdit

Energy Shield first appeared in the BlizzCon 2009 demo, located at Tier III in the Arcane Skill Tree and already one of the D3 Team's favorites. Flux didn't have much to say about it, unfortunately. The full quote:[1]

Not a skill I even considered using, in the easy Blizzcon demo.

Skill trees were removed shortly thereafter. At BlizzCon 2010, Energy Shield was a Tier 5 skill, making it too high-level for players to select.

Previous VersionsEdit

Energy Shield is similar to, and might have replaced, Temporal Armor. That skill was seen in the BlizzCon 2008 demo, and had a slightly different mechanic: protecting the caster from 100% damage once every 6 seconds. Something that could be either very good, if it fended off a strong attack, or quite useless, if it fended off a weak one.

In Other GamesEdit

Energy Shield originates from the grossly overpowered Mana Shield from the original Diablo game, where every point of damage translated into mana lost instead of life. The spell had unlimited duration, as long as the character didn't die or travel to another level.

In Diablo II, the Sorceress got a nerfed version of the same spell but with the name Energy Shield. The spell has a time limit (needed, since no levels were limited by loading) and only absorbed a fraction of the damage.


MediaEdit

You can find pictures in the Diablo III screenshot and picture gallery:


Related ArticlesEdit

ReferencesEdit