Arcane Weakness (BlizzCon 2008)
Arcane Weakness is a Tier 2 skill from the Wizard's Arcane skill tree, adding a debuff to enemies hit with Arcane spells.
Archived Article [e] Arcane Weakness (BlizzCon 2008) is an archived article about material previously included in Diablo 3. However, it has currently been removed or the article contains outdated facts. The information is stored in Diablo Wiki for posterity. Please note: Links in this article lead to both updated and archived material. This article was last up to date:Currently updated version of this article is: |
Contents
BackgroundEdit
Diablo III Skill [e] | |
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Arcane Weakness Passive, 15 ranks | |
Used by: | Wizard |
Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec. | |
Type: | Indirect damage boost to party |
Quantity: | None |
Effect: | Target |
School: | Arcane |
Resource cost: | None |
Cast time: | None |
Duration: | None |
Cooldown: | None |
Synergies: | All Arcane spells. |
Requires: | N/A |
Prereq of: | N/A |
Studies for a Wizard, in how to weaken enemies affected by Arcane spells.
Skill DesignEdit
This would presumably stack with other passives that increase the damage and hit chance of critical hits.
Skill Rank TableEdit
- Rank 1: 10% damage increase for 5 sec.
SynergiesEdit
- All Arcane spells.
Skill Rune EffectsEdit
- None known.
DevelopmentEdit
Arcane Weakness was first shown at BlizzCon 2008 when the Wizard was unveiled. It had some minor changes, including a move to Tier 5, and doubling the percentage of damage at the demo shown at BlizzCon 2009. You can see the latest version of the spell here.
ReferencesEdit
Arcane Skills [e] | |||||
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Tier I |
Tier II |
Tier III |
Tier IV |
Tier V |
Tier VI • Teleport |