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Summon Zombie Dogs

Revision as of 19:06, 4 February 2011 by MrFrye (talk | contribs) (added 2010 hands-on report)

Summon Zombie Dog is a Witch Doctor Tier 1 skill. It summons several zombie dogs, better known as "mongrels" which tank for the Witch Doctor.
This is the basic minion skill of the Witch Doctor.

Mongrels can also be detonated by the Sacrifice skill, dealing substantial damage to anything in the vicinity. This is their most effective way of directly damaging monsters.

Contents

Background

Diablo III Skill [e]
175
Summon Zombie Dog

Active, 5 ranks

Used by: Witch Doctor
Skill Description:
The Witch Doctor summons a zombie dog to aid him. Can have multiple zombie dogs at once.
Skill Details:
Type: Summon
Quantity: Cast
Effect: Target
School: Magical
Mana cost: 10
Cast time: Unknown
Duration: None
Cooldown: Unknown
Synergies: Unknown
Requires: N/A
Prereq of: N/A

More points in the skill allow for more, higher level mongrels. They have good foot speed and are fearless, if not very damaging with their hand to hand combat. Sacrifice deals far more damage than the mongrels ever will.


Skill Design

Two mongrels.

Summon Zombie Dog is the first summoning skill most Witch Doctors will ever use, and forms the backbone of early Witch Doctor strategy. The dogs are not very strong individually, either in giving or taking damage, but they are effective meat shields for the Witch Doctor to use his attack spells from the back row.

At higher levels Mongrels can deal decent damage, and in a swarm they may be useful against individual enemies, especially when their damage is boosted by a runestone.


Enhancing the Dogs

Mongrel enhanced with Locusts.

Earlier in Diablo III's development, the Witch Doctor's fire and Locust spells could jump to the Mongrels, granting them fire or locust damage on top of their own (weak) attacks. This feature was removed in 2009, and later replaced by various runestone effects.


Skill Rank Table

  • Rank 1: Summon 1 level 12 zombie dog to aid you. Can have up to 1 zombie dogs at a time. Cost: 10 Mana.
  • Rank 2: Summon 1 level 12 zombie dog to aid you. Can have up to 2 zombie dogs at a time. Cost: 10 Mana.
  • Rank 3: Summon 1 level 12 zombie dog to aid you. Can have up to 3 zombie dogs at a time. Cost: 10 Mana.
  • Rank 4: Summon 1 level 12 zombie dog to aid you. Can have up to 4 zombie dogs at a time. Cost: 10 Mana. (A)
  • Rank 5: Summon 1 level 12 zombie dog to aid you. Can have up to 5 zombie dogs at a time. Cost: 10 Mana. (A)

(A) = Assumed


Synergies

Various Witch Doctor traits boost his spell damage and casting speed across the board, as well as increase damage to particular monster types. Several traits grant bonuses more specific to the Mongrels, though.


Skill Rune Effects

Fiery mongrels set a Wizard ablaze.
  • Crimson rune -- Level 2 rune effect: Zombie dogs share 20% of the damage the Witch Doctor takes.
  • Unidentified rune -- Increases the mongrel's damage output.
  • Unidentified rune -- Gives the mongrels more hit points.
  • Unidentified rune -- Gives the mongrels substantial fire damage.
  • Unidentified rune -- Gives mongrels a chance to drop a health orb when they die. It's not known if Sacrificed dogs would also qualify for this. If so, given that there are traits that enable mana gain from health orbs, it could be largely self-sustaining.


Development

Summon Zombie Dog was seen in every Diablo III game demo to date, and was iterated, renamed and moved, judging from the latest demo. The Summon Zombie Dog was called Summon Mongrel (as Mongrel was the original name of the Zombie dog), was in the Voodoo skill tree and mongrels could be enchanted with Locust Swarm or Skull of Flame.

At BlizzCon 2010, they evinced more damage and improved AI, preferring proximity to the Witch Doctor over dealing with stragglers. Flux described it like this:[1]

I saw them finish off the last zombie on screen a number of times, and I don’t recall ever having to summon new ones simply because the old ones had gotten stuck or lost around some corner of the dungeon. That speaks to their pathfinding as well, since the dungeons in this year’s Blizzcon PvM demo were made largely from narrow corridors and were quite windy and full of sharp corners and obstacles.



Media

You can find pictures in the Diablo 3 screenshot and picture gallery:


References